Legacy:Confidence

From Project: Redcap

Version 1

Date: 2009-10-17 00:51:25 GMT Author: pm Comment: Initial version


= Synopsis

In situations of great peril, or simply to bolster the intended action, some characters can call upon their '''confidence'''. To do this the player spends one or more [[Confidence Points]], and gets a +3 bonus to the total of one [[die roll]] for each point spent.

= Limits of Confidence

* Only [[Magus|magi]] and [[companion]]s have Confidence; [[grog]]s don't.
* Players may not spend more [[Confidence Points]] than the character's [[Confidence Score]] at a time.
* Confidence can usually not be spent on long-term events, such as lab activities.

= References

* [[ArM5]], p. 19, 33.

= See also

* [[Confidence score]]
* [[Confidence point]]
* [[Self-Confident]] ([[Virtue]])

Version 2

Date: 2009-10-17 22:24:51 GMT Author: pm Comment: Singularization of *-points


= Synopsis

In situations of great peril, or simply to bolster the intended action, some characters can call upon their '''confidence'''. To do this the player spends one or more [[Confidence Point]]s, and gets a +3 bonus to the total of one [[die roll]] for each point spent.

= Limits of Confidence

* Only [[Magus|magi]] and [[companion]]s have Confidence; [[grog]]s don't.
* Players may not spend more [[Confidence Point]]s than the character's [[Confidence Score]] at a time.
* Confidence can usually not be spent on long-term events, such as lab activities.

= References

* [[ArM5]], p. 19, 33.

= See also

* [[Confidence score]]
* [[Confidence point]]
* [[Self-Confident]] ([[Virtue]])