Enigmatic Wisdom: Difference between revisions

From Project: Redcap
(Importing text file)
 
(Added cat House Criamon. Alphabetized cats.)
 
Line 10: Line 10:
===  Legacy Page  ===
===  Legacy Page  ===
The history of this page before August 6, 2010 is archived at [[Legacy:enigmatic_wisdom]]
The history of this page before August 6, 2010 is archived at [[Legacy:enigmatic_wisdom]]
[[Category:House Criamon]]
[[Category:Mysteries]]
[[Category:Order of Hermes]]
[[Category:Order of Hermes]]
[[Category:Virtues]]
[[Category:Virtues]]
[[Category:Mysteries]]

Latest revision as of 19:48, 14 November 2012

Enigmatic Wisdom is an Arcane Ability related to the Outer Mystery of The Enigma and House Criamon. It can only be obtained by initation into the House. The exception are Gorgiastic magi, who may reside in other Houses and still posess a low Enigmatic Wisdom score (HoHMC 73).

Enigmatic Wisdom affects Wizard's Twilight. Beyond that, there are little mechanical guidelines for its application in core ArM5. HoHMC 60 adds rules for reading Stigmata and Warping, and for conducting "Labyranth Meditations" to focus their mind. Furthermore, Enigmatic Wisdom often proves useful in pursuing the Criamon Paths to enlightenment.

References

  • ArM5 92 describes the ability, and refers to page 88 for the rules on Wizard's Twilight.
  • See also HoHMC 60 for further rules and elaboration on its uses.

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:enigmatic_wisdom