Quality die: Difference between revisions

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(Corrected the description. There is a slight difference between quality dice and stress dice, which the article now makes clear.)
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A Quality Die is a [[Stress Die]] that does not have a possibility of [[Botch|Botching]].  A 0 on the die is simply a 0, while a 1 is rerolled, with a doubling of the new value rolled.
A '''quality die''' is a kind of die roll introduced in First Edition<ref>''[[Ars Magica (First Edition)]]'', p. 6, "Quality Roll"</ref> and continued through [[Fourth Edition]].  


Although the name "Quality Die" is not used in [[Ars_Magica_Fifth_Edition|Fifth Edition]], the rules do describe stress dice that cannot botch.
Quality dice are not used in Fifth Edition. Instead, in Fifth Edition, one would use a [[stress die]] with no botch dice.<ref>''[[Ars Magica Fifth Edition]]'', p. 6, "Stress Die"</ref>


The name "Quality Die" is a holdover from [[Ars_Magica_Fourth_Edition|Fourth Edition]].
== Usage ==
Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.<ref>''[[Ars Magica Fourth Edition]]'', p. 14, "Mechanics and Dice Rolling"</ref> In [[Fifth Edition]],
 
A quality die is similar to a [[stress die]], with two differences:
 
#A zero counts as ten, not zero
#A quality die can't botch
 
== Commentary ==
Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5.7 for the quality compared to 4.7 for a stress die).
 
== References ==
<references />
 
[[Category:ArM1]]
[[Category:ArM2]]
[[Category:ArM3]]
[[Category:ArM4]]
[[Category:Rules]]

Revision as of 10:43, 9 December 2012

A quality die is a kind of die roll introduced in First Edition[1] and continued through Fourth Edition.

Quality dice are not used in Fifth Edition. Instead, in Fifth Edition, one would use a stress die with no botch dice.[2]

Usage

Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.[3] In Fifth Edition,

A quality die is similar to a stress die, with two differences:

  1. A zero counts as ten, not zero
  2. A quality die can't botch

Commentary

Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5.7 for the quality compared to 4.7 for a stress die).

References

  1. Ars Magica (First Edition), p. 6, "Quality Roll"
  2. Ars Magica Fifth Edition, p. 6, "Stress Die"
  3. Ars Magica Fourth Edition, p. 14, "Mechanics and Dice Rolling"