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  • ...not linear but incremental. That way, increasing an [[Ability]] with a low score is much cheaper than improving a value that is already quite high. This ref ...re. The sum of [[XP]] required to raise an [[Ability]] from 0 to any given score is yielded by summing up the incremental raises: ...
    1 KB (207 words) - 05:56, 12 August 2012
  • ...ivate magical powers. The might pool is initially at the size of the Might score, getting lower as points are spent but replenishing with time. ...ht of a creature is associated with its Realm (e.g. "Divine Might", "Magic Might", and so on). ...
    855 bytes (133 words) - 16:24, 12 August 2012
  • ...aracter must have a minimum score of two to teach an Ability and a minimum score of five to teach an Art. ...rom teaching depends on the teacher's [[Communication]] score and Teaching score, among other factors (the formula is given on page 164 of [[ArM5]]). ...
    1 KB (151 words) - 16:28, 12 August 2012
  • ...rience points before multiplication), Affinity provides a higher effective score. In in-game terms, Puissant Ability represents a natural competency, a natu ...rtue, would need (in [[ArM5]]) 25 Experience Points to improve his Ability score to 6 (the same as would a character without Puissant Ability). ...
    2 KB (332 words) - 22:50, 10 January 2014
  • ...h [[ArM5]] rules. It's advisable to create a magus character with a higher score than that bare minimum.<ref>''[[Ars Magica Fifth Edition]]'', p. 32, "Herme ...is in copying books: scribes who copy books on the [[Art]]s need a certain score in Magic Theory or else they will produce corrupted copies.<ref>''[[Ars Mag ...
    4 KB (640 words) - 09:03, 4 August 2022
  • ...umber of additional copies of the spell equal to or less than your Mastery Score." So if your mastery score is 2 and you have the Multiple Casting special ability, you could cast up t ...
    1 KB (163 words) - 06:01, 2 September 2012
  • ...n the master's score. (Note that the limit is the master's Art or Ability score, not his total number of experience points). ...of Virtue]], but the rules are applicable to mundane animals as well. As might be expected, training animals relies on the [[Animal Handling]] Ability. ...
    2 KB (376 words) - 16:28, 12 August 2012
  • ...]) is still limited by the magus's [[Magic Theory (Ability)|Magic Theory]] score. ...would get a total +4 bonus because the bonus can't exceed his Magic Theory score - his Philosophiae wouldn't help. However, he could get the same bonus by u ...
    2 KB (380 words) - 05:42, 28 April 2013
  • ...ic Magic]], an additional bonus in form of a multiplier of the Penetration score. Note that penetration can also be increased by the use of [[raw vis]]. ...reach very high penetrations, much higher than the simple initial formula might suggest. ...
    2 KB (291 words) - 21:44, 20 November 2012
  • ...are not born in an area with a strong [[Aura|aura]], start with a Warping Score of 0. As the Warping Score of a character increases, he accumulates more and more typical traits of th ...
    2 KB (372 words) - 13:36, 7 December 2012
  • * Initiative: Total score is generated once, at the beginning of the duel by adding ...ck: Total score generated when the magus takes action, and is a cumulative score of ...
    2 KB (373 words) - 08:53, 28 March 2019
  • Score 0 represents the human standard for all characteristics. Higher values stan ...l [[Costs|costs]], different scores are not equally probable. For example, score +4 is not as likely as a mere +2, because +2 costs 3 points, while +4 costs ...
    3 KB (368 words) - 07:21, 27 December 2015
  • ...ic|characteristic]], is used for animals to replace their [[Intelligence]] score. Creatures with Cunning are not affected by [[Mentem]] effects, their minds ...
    416 bytes (55 words) - 15:31, 11 August 2012
  • ...the concept of a mystic. Gives +2 to all rolls using the Enigmatic Wisdom score; see ''Puissant (Ability)'' in page 48 of the core rules.'' ''This confers a starting score in the [[Supernatural Ability]], Magic Sensitivity.'' ...
    5 KB (815 words) - 12:35, 9 October 2014
  • ...he local area is as mundane as it can be; at the opposite extreme, an aura score of 10 is as strong as possible and still be connected to the mundane realm: ...may not be able to enter such an aura at all, depending on their [[Might]] score and the level of the aura, respectively. ...
    1 KB (234 words) - 12:47, 16 November 2016
  • ...e Arts]], a Hermetic [[apprentice]] receives a score of 0 in all Arts. The score of an Art can be increased later by acquiring [[experience points]] in it, ...
    2 KB (251 words) - 12:09, 4 July 2020
  • ...ch characters act in [[Combat]] or [[Certamen]]. A character's Initiative score is one of the five combat scores, calculated as per the formula on page 171 == Terminology: Initiative Score and Initiative Total == ...
    4 KB (614 words) - 16:23, 12 August 2012
  • ...tures that are in many respects normal animals, but have a [[Magic Might]] score and are in some senses unusually impressive. They should be distinguished ...
    418 bytes (57 words) - 05:24, 17 September 2014
  • ...A special benefit of this Ability is that the character may use his or her score in [[Animal Handling]] to influence animals, similarly to the way social Ab ...
    557 bytes (84 words) - 18:54, 5 August 2012
  • ...he [[True Name]] of the being along with a hefty [[Penetration (Ability)]] score. ...
    628 bytes (86 words) - 14:24, 12 October 2012
  • ...ing this status. Note that a Gorgiast magus may only have a relatively low score in [[Enigmatic Wisdom]]. ...
    681 bytes (97 words) - 20:41, 14 September 2014
  • ...Ars Magica Fifth Edition]]'', "Chapter Five: Abilities - Abilities With No Score", p. 62</ref> to infinity.<ref name="arm5_31">''[[Ars Magica Fifth Edition] ...wise endowed with supernatural powers, while others (such as Parma Magica) might be impossible to learn at all. ...
    5 KB (725 words) - 20:52, 9 September 2014
  • ...s to [[Supernatural Ability|Supernatural Abilities]], typically granting a score of 1 in one Supernatural Ability and allowing the character to advance it f ...
    733 bytes (97 words) - 14:14, 13 October 2012
  • ...antage of allowing the character to write books and teach to the increased score level. Roleplaying-wise, an affinity represents a knack for learning wherea ...
    657 bytes (93 words) - 21:20, 20 November 2012
  • * Casting Score (ArM5 p81) ...
    851 bytes (119 words) - 15:41, 25 November 2012
  • The period of twilight varies, but increases with the [[Warping Score]]. At high warping, a character is liable to enter '''Final Twilight''' - t ...te that you should ''not'' change the Twilight Time formula to "10-Warping Score", or else elder magi will never reach Final Twilight. ...
    5 KB (914 words) - 08:47, 3 June 2013
  • ...re '''Confidence Points''', up to a limit of the character's '''Confidence Score''', and gets a +3 bonus to the total of one [[die roll]] for each point spe ...
    797 bytes (110 words) - 18:08, 6 January 2014
  • ...allow him to change the specialization every time he raises the Ability's score. ...
    818 bytes (123 words) - 10:56, 31 October 2012
  • ''It is not normally possible to have Academic abilities without a score of at least one in ''Artes Liberales'', so this is a requirement for all ma ''A score of 4 in a language is needed to allow the character to learn from [[books]] ...
    5 KB (727 words) - 19:30, 10 September 2014
  • ...e magus's [[Lab Total]] that varied according to the author's Magic Theory score ''at the time he wrote the text.''<ref>''[[Ars Magica Fourth Edition]]'', p You must record your Magic Theory score at the time the work was done, ...
    2 KB (373 words) - 16:20, 5 January 2014
  • ...t from entering the protected area. Creatures or persons who lack a Might Score can enter the area normally. Note, however, that the aegis "blocks" spells ...
    3 KB (431 words) - 05:15, 11 April 2013
  • ...a Minor [[Hermetic Virtue]] in ArM5 that improves a magus's [[Initiative]] score when casting spells in combat. ...
    811 bytes (127 words) - 06:32, 15 December 2012
  • ......" (page 161). This ward only protects against creatures with a [[Might Score]], so it is not effective against mortal wizards or their spells. ...ego]] [[Vim]] ward against supernatural creatures. A demon with a [[Might Score]] of 14 tries to attack him. The ward is effective, but needs to penetrate ...
    4 KB (661 words) - 10:54, 28 January 2013
  • ...ily on the ability to read and write, every magus needs an Artes Liberales score of at least 1<ref>"Hermetic Magic Recommended Minimum Abilities" (inset), ' The magus's score in Artes Liberales adds to the [[Casting Total]] for [[ritual spell|ritual ...
    3 KB (421 words) - 19:38, 4 December 2012
  • ...agi could also stick with this spell and work on improving their [[Casting Score]] and/or [[Penetration]] to go through Magic Resistance rather than around ...
    1,014 bytes (151 words) - 19:20, 10 October 2012
  • In [[ArM5]], a reputation score consists of three elements: :Score: The numerical rating, or "level" of the reputation. This increases accord ...
    3 KB (413 words) - 16:26, 12 August 2012
  • ...gi, who may reside in other Houses and still posess a low Enigmatic Wisdom score ([[HoHMC]] 73). ...
    1 KB (148 words) - 19:48, 14 November 2012
  • ...]] in terms of creating a certain [[Magic|magical effect]] is based on his score in the corresponding [[Arts]], a specialist tends to focus on one or two [[ * How high are their Arts? The guidelines indicate an Art score of 40 as the practical maximum, but does this include the effect of [[Affin ...
    6 KB (833 words) - 15:09, 10 January 2014
  • ...ophiae score as high as the magus' [[Magic Theory|Magic Theory (Ability)]] score, and this is a high expenditure of [[Experience point|experience points]]. ...ell or power granted by [[Mythic Blood]]. Either process lowers the Might Score of the creature, but binding a power to a magus' Gift does not take the pow ...
    8 KB (1,253 words) - 17:39, 23 June 2013
  • ...n Arts and Abilities. That is, an experience point used to improve an Art score is equivalent to an experience point used to improve an Ability -- they're ...ned experience points traversing a difficult mountain pass, the storyguide might allow them to spend those points on Abilities like Athletics and Survival, ...
    6 KB (869 words) - 16:55, 19 January 2014
  • ...er books, a tractatus gives the same benefit regardless of the character's score in the relevant [[Ability]] or [[Art]]. Beginners and experts both get the ...
    1 KB (204 words) - 08:38, 22 August 2012
  • ...l. Despite this, most [[NPC]] magi in [[Canon|canon]] have an Intelligence score of +3, and none have negative intelligence. ...
    2 KB (237 words) - 22:35, 19 October 2012
  • Calculating the Defense score is a little special. First, the [[Ability]] to be used is the weapon skill ...
    2 KB (231 words) - 16:24, 12 August 2012
  • ...gic [[regio]], being transported by a magical spirit of sufficient [[Might score]], or some unprecedented magical disaster.<ref>''[[Realms of Power: Magic]] ...re extensive rules for making magical creatures, determining their [[Might score]]s, and describing their powers. These are designed to be balanced and suit ...
    6 KB (994 words) - 09:59, 11 November 2016
  • ...lity and a Might score" (which, arguably, includes just about any being of Might that will be of significane in the saga) has a True Name ([[RoPM]] p. 110), Finally, [[Hermetic Synthemata]] are even more occult names. Any being with Might has synthemata, and they can be learned by theurgists ([[TMRE]] p. 86) as M ...
    2 KB (265 words) - 20:10, 10 October 2012
  • ...Warps, she begins to softly glow at nighttime (this occurs at a [[Warping Score]] of 3 or higher). ...
    2 KB (323 words) - 01:09, 2 March 2017
  • * The character's [[Stamina]] score ...
    2 KB (309 words) - 17:15, 22 May 2015
  • ...ount of warping, but in practice the line appears to assume that a Warping Score of 10 will result in Final Twilight through accident or a botch, and sooner ...
    6 KB (909 words) - 09:04, 13 December 2017
  • ...s|magi]] are expected to be proficient in that language. It is said that a score of 4 is necessary to read an elaborate text, while 5 is required to write o ...
    2 KB (349 words) - 05:43, 18 August 2013
  • ...ne. For example, the [[Storyguide]] might add a character's [[Reputation]] score to a die roll to determine whether anyone in the party has heard of him. ...+ [[Communication]] to lie successfully, while [[Guile]] + [[Perception]] might be used to detect a lie. ...
    8 KB (1,286 words) - 02:01, 20 June 2018
  • ...t is possible (but not advisable) to train an apprentice even if one has a score less than 5 in one or more Arts. The consequences of doing so are discusse ...effectively. In [[ArM5]], it's also important to have a [[Parma Magica]] score high enough to share one's Parma with the apprentice, or else the social ef ...
    16 KB (2,524 words) - 03:20, 13 July 2020
  • ...e one can attain by studying it. In [[ArM5]], only [[summa]]e have a Level score, but in [[ArM4]], [[librum questionem|libri questionem]] had a "target leve ...]], p. 165, "Writing Books"</ref>. The prospective writer must also have a score of 5 in the language in which the book will be written<ref name="WritingBoo ...
    10 KB (1,576 words) - 06:08, 25 November 2018
  • ...quite generic and accessible (all wild animals, the sky...), and that the score is always considered three less outside of the home region. Thus, a maga wi If this is a concern for your game, an alternative you might consider is to treat Nature Lore as [[Wilderness Sense]] in appropriate loc ...
    3 KB (417 words) - 14:25, 8 September 2014
  • ...mber of botch dice for magical effects is influenced by the magus's [[Bond Score|bond with his familiar]], the prevailing supernatural [[Aura]], and so on. ...
    3 KB (448 words) - 18:39, 8 September 2014
  • :Not as clear as it might be, true. The called-out sentences in the left-hand column just give the st ...k Level | Level]]. Contrast with [[Tractatus]], which have only a Quality score (no Level). ...
    3 KB (427 words) - 18:02, 6 June 2015
  • ...d/or Parma Magica) and supernatural creatures (who get it from their Might score). For convenience, I will write "magus" when I mean "person or creature who ...esistance. Their Magic Resistance score is usually equal to their [[Might Score]]. ...
    12 KB (2,000 words) - 14:08, 29 July 2022
  • ...of [[ArM5]]. Factors affecting the recovery total include the caregiver's score in the [[Chirurgy]] or Medicine [[Ability]], the patient's [[Stamina]], and ...ch sources of healing, recovering from wounds and disease in Mythic Europe might be a considerably lighter burden than in historical Europe. (See [[Realms o ...
    3 KB (433 words) - 09:51, 20 August 2012
  • ...rtal. They are not considered magical creatures and do not have a [[Might Score]]. ...oesn't mean it would necessarily be more powerful than Hermetic magic. It might have inherent flaws of its own. ...
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  • ...]] that combines with the Magic Resistance granted by the magus's [[Form]] score. ...
    4 KB (562 words) - 08:28, 27 December 2014
  • ...mpétence est une caractéristique d’un personnage, qui possède un niveau ou score, de 0 à l'infini. Les personnages augmentent ce niveau de compétence en y a ...e à la mécanique du jeu, notamment [[#Caractéristiques|Caractéristiques]], score d’[[#Encaissement|Encaissement]] et scores d’[[#Arts|Arts Magiques]]. ...
    8 KB (1,156 words) - 19:26, 14 September 2020
  • ...ve magical powers, but are not magical creatures and do not have a [[Might Score]]. ...Art scores" that indicate their mastery of each Art individually. The Art score represents a combination of knowledge, experience, and practical skill. ...
    10 KB (1,516 words) - 16:47, 28 December 2020
  • ...Theory can reach very respectable levels, plausibly surpassing the magus' score in many cases. ...
    4 KB (611 words) - 21:21, 21 July 2019
  • ...ve magical powers, but are not magical creatures and do not have a [[Might Score]]. ...Art scores" that indicate their mastery of each Art individually. The Art score represents a combination of knowledge, experience, and practical skill. ...
    10 KB (1,516 words) - 08:32, 23 July 2014
  • '''Warping Score''': 0 (0 Warping Points) ...y cult. The character is well-suited to this role due to her high Presence score and Inspirational virtue. Given your interest in Mentem, a natural Mystery ...
    8 KB (1,264 words) - 15:18, 18 January 2014
  • Nonetheless, here we go with the diffs between the editions; this might not be a complete list, but I hope it's relatively thorough. The order foll ...e is my own commentary. I have only put citations in places where the rule might be difficult to locate. ...
    20 KB (3,326 words) - 03:30, 20 June 2018
  • ...ith a [[House Rule]]. According to [[canon]], God has an infinite [[Might Score]] and can do anything He wants; there is no defense or resistance possible ...Fourth Edition supplement [[Ordo Nobilis]], page 9, kings acquired Divine Might upon coronation due to their divine right to rule. This rule was expanded ...
    4 KB (687 words) - 20:51, 18 July 2013
  • You can get started with just the core rules -- which might be a good idea, to keep things simple. Once you've learned the basics, if y ...our people to play [[player character]]s. With more than five players, you might find that the complex mechanics make the game flow slowly compared to other ...
    26 KB (4,452 words) - 12:07, 19 October 2022
  • ...possible (mais pas conseillé) d’entraîner un·e Apprenti·e même si on a un score inférieur à 5 dans un ou plusieurs Arts. Les conséquences d’une telle chose ...re plus efficacement. Dans [[ArM5]], il est aussi important de posséder un score de ''[[Lexique inlude#Parma Magica|Parma Magica]]'' assez élevé pour partag ...
    22 KB (3,723 words) - 05:05, 14 July 2020
  • ...of identical name that allows the use of the Ability and confers it with a score of 1. (Although characters with the [[Gift]] may also acquire one supernatu ...
    6 KB (812 words) - 15:45, 21 December 2017
  • ...for a very effective laboratory assistant, especially as his Magic Theory score increases. Favors and bargains with other magi are very likely to include s ...
    5 KB (878 words) - 08:35, 18 September 2013
  • ...mount of vis a magus can use in one season depends on his [[Magic Theory]] score<ref name="vis">"[[Ars Magica Fifth Edition]]", p. 94, "Vis"</ref>. ...
    7 KB (1,091 words) - 11:24, 2 May 2016
  • ...gainst each other to see if he keeps guard, or having failed a Brave check might ask to roll Loyal to keep on fighting even though he is terrified (probably ...] to a given score is the same as that of an [[Ability]] (5 XP to raise to score 1, and so on). In addition, make the following smaller changes: ...
    57 KB (9,482 words) - 17:24, 28 December 2020
  • ...th [[Characteristic]]s and [[Virtue]]s and [[Flaw]]s. The faerie's [[Might Score]] is largely determined by Virtues and Flaws, as are its powers. === You Might Not Enjoy This Book If === ...
    8 KB (1,247 words) - 13:15, 14 July 2013
  • '''Warping Score''': 0 (0 Warping Points) ...escribed in the supplement [[Ancient Magic]]. The character's feral nature might make that language appealing or give him insights into it. ...
    8 KB (1,133 words) - 10:14, 28 June 2013
  • '''Warping Score''': 0 (0 Warping Points) ...
    8 KB (1,306 words) - 09:43, 11 June 2013
  • ...riately force him to seek out great mythical beasts to increase his Animal score but can greatly hinder his magical growth. Suitable Minor Flaws include Wea ...
    8 KB (1,290 words) - 22:31, 2 July 2013
  • ...Increasing (doubling?) the [[Magic Resistance]] granted by supernatural [[Might]], so that supernatural creatures will be more formidable. ...ouse Rules for the Faroe Saga]: Containing an extensive reworking of how [[Might]] works. ...
    66 KB (10,893 words) - 16:24, 29 December 2015
  • ...[Hermetic Arts]]. Each of these traits has a ''Level'' (sometimes called ''Score''), a number indicating how it affects relevant die rolls. ...[Characteristic]] as determined by the situation at hand. For example, you might add [[Guile]] + [[Communication]] to lie effectively, or add [[Guile]] + [[ ...
    11 KB (1,804 words) - 23:04, 4 July 2020
  • Your Leadership score should also prove useful for leading a cadre of shield-grogs. Train them as ...
    11 KB (1,742 words) - 21:02, 15 June 2013
  • ...rM5]] 9) and a [[Regional Tribunal|Tribunal]] probably holds less than ten score [[Magus|magi]], these come from long and disparate magical lineages and tra ...
    13 KB (1,974 words) - 12:27, 17 October 2022
  • ...agician may divide the Ceremonial Casting Time (in minutes) by the Ability Score; however, casting Ceremonial Magic this way adds one Botch Die to botched s ...y be disturbed by a moderate rain shower, a wounds, intense sweat (such as might be two or three stamina levels of exertion). If protected, such as in a cav ...
    21 KB (3,579 words) - 08:31, 22 January 2018
  • ...about the so-called "[[Pink Dot|Pink Dot Loophole]]" and house rules that might resolve it. ...oints]]. Non-magi gain Flaws (and, occasionally, Virtues) as their Warping score increases. ...
    23 KB (3,718 words) - 08:31, 20 June 2018