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- 21 bytes (2 words) - 14:07, 13 October 2012
- 24 bytes (2 words) - 01:48, 16 June 2013
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- ...not linear but incremental. That way, increasing an [[Ability]] with a low score is much cheaper than improving a value that is already quite high. This ref ...re. The sum of [[XP]] required to raise an [[Ability]] from 0 to any given score is yielded by summing up the incremental raises: ...1 KB (207 words) - 05:56, 12 August 2012
- ...ivate magical powers. The might pool is initially at the size of the Might score, getting lower as points are spent but replenishing with time. ...ht of a creature is associated with its Realm (e.g. "Divine Might", "Magic Might", and so on). ...855 bytes (133 words) - 16:24, 12 August 2012
- ...aracter must have a minimum score of two to teach an Ability and a minimum score of five to teach an Art. ...rom teaching depends on the teacher's [[Communication]] score and Teaching score, among other factors (the formula is given on page 164 of [[ArM5]]). ...1 KB (151 words) - 16:28, 12 August 2012
- ...rience points before multiplication), Affinity provides a higher effective score. In in-game terms, Puissant Ability represents a natural competency, a natu ...rtue, would need (in [[ArM5]]) 25 Experience Points to improve his Ability score to 6 (the same as would a character without Puissant Ability). ...2 KB (332 words) - 22:50, 10 January 2014
- ...h [[ArM5]] rules. It's advisable to create a magus character with a higher score than that bare minimum.<ref>''[[Ars Magica Fifth Edition]]'', p. 32, "Herme ...is in copying books: scribes who copy books on the [[Art]]s need a certain score in Magic Theory or else they will produce corrupted copies.<ref>''[[Ars Mag ...4 KB (640 words) - 09:03, 4 August 2022
- ...umber of additional copies of the spell equal to or less than your Mastery Score." So if your mastery score is 2 and you have the Multiple Casting special ability, you could cast up t ...1 KB (163 words) - 06:01, 2 September 2012
- ...n the master's score. (Note that the limit is the master's Art or Ability score, not his total number of experience points). ...of Virtue]], but the rules are applicable to mundane animals as well. As might be expected, training animals relies on the [[Animal Handling]] Ability. ...2 KB (376 words) - 16:28, 12 August 2012
- ...]) is still limited by the magus's [[Magic Theory (Ability)|Magic Theory]] score. ...would get a total +4 bonus because the bonus can't exceed his Magic Theory score - his Philosophiae wouldn't help. However, he could get the same bonus by u ...2 KB (380 words) - 05:42, 28 April 2013
- ...ic Magic]], an additional bonus in form of a multiplier of the Penetration score. Note that penetration can also be increased by the use of [[raw vis]]. ...reach very high penetrations, much higher than the simple initial formula might suggest. ...2 KB (291 words) - 21:44, 20 November 2012
- ...are not born in an area with a strong [[Aura|aura]], start with a Warping Score of 0. As the Warping Score of a character increases, he accumulates more and more typical traits of th ...2 KB (372 words) - 13:36, 7 December 2012
- * Initiative: Total score is generated once, at the beginning of the duel by adding ...ck: Total score generated when the magus takes action, and is a cumulative score of ...2 KB (373 words) - 08:53, 28 March 2019
- Score 0 represents the human standard for all characteristics. Higher values stan ...l [[Costs|costs]], different scores are not equally probable. For example, score +4 is not as likely as a mere +2, because +2 costs 3 points, while +4 costs ...3 KB (368 words) - 07:21, 27 December 2015
- ...ic|characteristic]], is used for animals to replace their [[Intelligence]] score. Creatures with Cunning are not affected by [[Mentem]] effects, their minds ...416 bytes (55 words) - 15:31, 11 August 2012
- ...the concept of a mystic. Gives +2 to all rolls using the Enigmatic Wisdom score; see ''Puissant (Ability)'' in page 48 of the core rules.'' ''This confers a starting score in the [[Supernatural Ability]], Magic Sensitivity.'' ...5 KB (815 words) - 12:35, 9 October 2014
- ...he local area is as mundane as it can be; at the opposite extreme, an aura score of 10 is as strong as possible and still be connected to the mundane realm: ...may not be able to enter such an aura at all, depending on their [[Might]] score and the level of the aura, respectively. ...1 KB (234 words) - 12:47, 16 November 2016
- ...e Arts]], a Hermetic [[apprentice]] receives a score of 0 in all Arts. The score of an Art can be increased later by acquiring [[experience points]] in it, ...2 KB (251 words) - 12:09, 4 July 2020
- ...ch characters act in [[Combat]] or [[Certamen]]. A character's Initiative score is one of the five combat scores, calculated as per the formula on page 171 == Terminology: Initiative Score and Initiative Total == ...4 KB (614 words) - 16:23, 12 August 2012
- ...tures that are in many respects normal animals, but have a [[Magic Might]] score and are in some senses unusually impressive. They should be distinguished ...418 bytes (57 words) - 05:24, 17 September 2014
- ...A special benefit of this Ability is that the character may use his or her score in [[Animal Handling]] to influence animals, similarly to the way social Ab ...557 bytes (84 words) - 18:54, 5 August 2012
- ...he [[True Name]] of the being along with a hefty [[Penetration (Ability)]] score. ...628 bytes (86 words) - 14:24, 12 October 2012
- ...ing this status. Note that a Gorgiast magus may only have a relatively low score in [[Enigmatic Wisdom]]. ...681 bytes (97 words) - 20:41, 14 September 2014
- ...Ars Magica Fifth Edition]]'', "Chapter Five: Abilities - Abilities With No Score", p. 62</ref> to infinity.<ref name="arm5_31">''[[Ars Magica Fifth Edition] ...wise endowed with supernatural powers, while others (such as Parma Magica) might be impossible to learn at all. ...5 KB (725 words) - 20:52, 9 September 2014
- ...s to [[Supernatural Ability|Supernatural Abilities]], typically granting a score of 1 in one Supernatural Ability and allowing the character to advance it f ...733 bytes (97 words) - 14:14, 13 October 2012
- ...antage of allowing the character to write books and teach to the increased score level. Roleplaying-wise, an affinity represents a knack for learning wherea ...657 bytes (93 words) - 21:20, 20 November 2012
- * Casting Score (ArM5 p81) ...851 bytes (119 words) - 15:41, 25 November 2012
- The period of twilight varies, but increases with the [[Warping Score]]. At high warping, a character is liable to enter '''Final Twilight''' - t ...te that you should ''not'' change the Twilight Time formula to "10-Warping Score", or else elder magi will never reach Final Twilight. ...5 KB (914 words) - 08:47, 3 June 2013
- ...re '''Confidence Points''', up to a limit of the character's '''Confidence Score''', and gets a +3 bonus to the total of one [[die roll]] for each point spe ...797 bytes (110 words) - 18:08, 6 January 2014
- ...allow him to change the specialization every time he raises the Ability's score. ...818 bytes (123 words) - 10:56, 31 October 2012
- ''It is not normally possible to have Academic abilities without a score of at least one in ''Artes Liberales'', so this is a requirement for all ma ''A score of 4 in a language is needed to allow the character to learn from [[books]] ...5 KB (727 words) - 19:30, 10 September 2014
- ...e magus's [[Lab Total]] that varied according to the author's Magic Theory score ''at the time he wrote the text.''<ref>''[[Ars Magica Fourth Edition]]'', p You must record your Magic Theory score at the time the work was done, ...2 KB (373 words) - 16:20, 5 January 2014
- ...t from entering the protected area. Creatures or persons who lack a Might Score can enter the area normally. Note, however, that the aegis "blocks" spells ...3 KB (431 words) - 05:15, 11 April 2013
- ...a Minor [[Hermetic Virtue]] in ArM5 that improves a magus's [[Initiative]] score when casting spells in combat. ...811 bytes (127 words) - 06:32, 15 December 2012
- ......" (page 161). This ward only protects against creatures with a [[Might Score]], so it is not effective against mortal wizards or their spells. ...ego]] [[Vim]] ward against supernatural creatures. A demon with a [[Might Score]] of 14 tries to attack him. The ward is effective, but needs to penetrate ...4 KB (661 words) - 10:54, 28 January 2013
- ...ily on the ability to read and write, every magus needs an Artes Liberales score of at least 1<ref>"Hermetic Magic Recommended Minimum Abilities" (inset), ' The magus's score in Artes Liberales adds to the [[Casting Total]] for [[ritual spell|ritual ...3 KB (421 words) - 19:38, 4 December 2012
- ...agi could also stick with this spell and work on improving their [[Casting Score]] and/or [[Penetration]] to go through Magic Resistance rather than around ...1,014 bytes (151 words) - 19:20, 10 October 2012
- In [[ArM5]], a reputation score consists of three elements: :Score: The numerical rating, or "level" of the reputation. This increases accord ...3 KB (413 words) - 16:26, 12 August 2012
- ...gi, who may reside in other Houses and still posess a low Enigmatic Wisdom score ([[HoHMC]] 73). ...1 KB (148 words) - 19:48, 14 November 2012
- ...]] in terms of creating a certain [[Magic|magical effect]] is based on his score in the corresponding [[Arts]], a specialist tends to focus on one or two [[ * How high are their Arts? The guidelines indicate an Art score of 40 as the practical maximum, but does this include the effect of [[Affin ...6 KB (833 words) - 15:09, 10 January 2014
- ...ophiae score as high as the magus' [[Magic Theory|Magic Theory (Ability)]] score, and this is a high expenditure of [[Experience point|experience points]]. ...ell or power granted by [[Mythic Blood]]. Either process lowers the Might Score of the creature, but binding a power to a magus' Gift does not take the pow ...8 KB (1,253 words) - 17:39, 23 June 2013
- ...n Arts and Abilities. That is, an experience point used to improve an Art score is equivalent to an experience point used to improve an Ability -- they're ...ned experience points traversing a difficult mountain pass, the storyguide might allow them to spend those points on Abilities like Athletics and Survival, ...6 KB (869 words) - 16:55, 19 January 2014
- ...er books, a tractatus gives the same benefit regardless of the character's score in the relevant [[Ability]] or [[Art]]. Beginners and experts both get the ...1 KB (204 words) - 08:38, 22 August 2012
- ...l. Despite this, most [[NPC]] magi in [[Canon|canon]] have an Intelligence score of +3, and none have negative intelligence. ...2 KB (237 words) - 22:35, 19 October 2012
- Calculating the Defense score is a little special. First, the [[Ability]] to be used is the weapon skill ...2 KB (231 words) - 16:24, 12 August 2012
- ...gic [[regio]], being transported by a magical spirit of sufficient [[Might score]], or some unprecedented magical disaster.<ref>''[[Realms of Power: Magic]] ...re extensive rules for making magical creatures, determining their [[Might score]]s, and describing their powers. These are designed to be balanced and suit ...6 KB (994 words) - 09:59, 11 November 2016
- ...lity and a Might score" (which, arguably, includes just about any being of Might that will be of significane in the saga) has a True Name ([[RoPM]] p. 110), Finally, [[Hermetic Synthemata]] are even more occult names. Any being with Might has synthemata, and they can be learned by theurgists ([[TMRE]] p. 86) as M ...2 KB (265 words) - 20:10, 10 October 2012
- ...Warps, she begins to softly glow at nighttime (this occurs at a [[Warping Score]] of 3 or higher). ...2 KB (323 words) - 01:09, 2 March 2017
- * The character's [[Stamina]] score ...2 KB (309 words) - 17:15, 22 May 2015
- ...ount of warping, but in practice the line appears to assume that a Warping Score of 10 will result in Final Twilight through accident or a botch, and sooner ...6 KB (909 words) - 09:04, 13 December 2017
- ...s|magi]] are expected to be proficient in that language. It is said that a score of 4 is necessary to read an elaborate text, while 5 is required to write o ...2 KB (349 words) - 05:43, 18 August 2013
- ...ne. For example, the [[Storyguide]] might add a character's [[Reputation]] score to a die roll to determine whether anyone in the party has heard of him. ...+ [[Communication]] to lie successfully, while [[Guile]] + [[Perception]] might be used to detect a lie. ...8 KB (1,286 words) - 02:01, 20 June 2018