Legacy:Artes liberales

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Version 1

Date: 2010-03-07 15:53:01 GMT Author: AndrewGronosky Comment: Initial version


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'''Artes Liberales''' (a Latin phrase meaning "liberal arts") are the academic studies that form the foundation of a medieval education.  They are important to [[magus|magi]] and to scholarly characters.

= The Seven Liberal Arts

The Artes Liberales consists of seven distinct subjects divided into two sub-catgeories, the Trivium and the Quadrivium.

== The Trivium

The Trivium includes the three subjects of grammar, logic, and rhetoric.

== The Quadrivium

The Quadrivium includes the subjects of arithmetic, geometry, astronomy, and music (meaning music theory, not performance).

= Artes Liberales in Fifth Edition

In [[ArM5]], the Artes Liberales [[Ability]] covers literacy.  Characters without it cannot read or write.  For each point in Artes Liberales, a character is eligible to know one writing system (such as the Latin alphabet, the Greek alphabet, and so on).

== Artes Liberales for Magi

Since [[Hermetic Magic]] relies heavily on the ability to read and write, every magus needs an Artes Liberales score of at least 1.

The magus's score in Artes Liberales adds to the [[Casting Total]] for [[ritual spell|ritual spells]].  Presumably this is because knowledge of the Quadrivium helps the magus properly take account of astrological influences, draw geometric figures during ritual spells, and so on.

Similarly, Artes Liberales adds to the Casting Total for [[ceremonial casting]].

== Artes Liberales for Mundanes

Artes Liberales is an [[Academic Ability]] so it is only available to characters who have access to those Abilities.  The rules provide relatively few opportunities for mundanes to use Artes Liberales: the main uses are in learning writing systems and in [[disputatio]].

= References

* Artes Liberales, [[ArM5]] page 62
* Artes Liberales, [[Art and Academe]] pages 12-19
* Writing Systems, [[Art and Academe]] page 19
* Disputatio, [[Art and Academe]] page 104

;= Related Topics
; Related pages within this site


;;== Related Sites

; These are links to external sites like Wikipedia or ars-magica.net where
; there could be reviews, articles, maps, or anything else.

;:[[http://www.atlas-games.com/product_tables/AGXXXXXX.php/ | Official product page]] at Atlas Games:
;;:[[http://www.location-of-site.com | Name of Site 1]]: Description of Site 1 and/or its contents
;:[[http://www.location-of-site.com | Name of Site 2]]: Description of Site 2 and/or its contents

Version 2

Date: 2010-03-08 00:33:43 GMT Author: AndrewGronosky Comment: Invisible edit to some template code


; Use this template for articles too short to break into sub-topics

; Sometimes, but not often, a {{preface| preamble text }} may be needed.

'''Artes Liberales''' (a Latin phrase meaning "liberal arts") are the academic studies that form the foundation of a medieval education.  They are important to [[magus|magi]] and to scholarly characters.

= The Seven Liberal Arts

The Artes Liberales consists of seven distinct subjects divided into two sub-catgeories, the Trivium and the Quadrivium.

== The Trivium

The Trivium includes the three subjects of grammar, logic, and rhetoric.

== The Quadrivium

The Quadrivium includes the subjects of arithmetic, geometry, astronomy, and music (meaning music theory, not performance).

= Artes Liberales in Fifth Edition

In [[ArM5]], the Artes Liberales [[Ability]] covers literacy.  Characters without it cannot read or write.  For each point in Artes Liberales, a character is eligible to know one writing system (such as the Latin alphabet, the Greek alphabet, and so on).

== Artes Liberales for Magi

Since [[Hermetic Magic]] relies heavily on the ability to read and write, every magus needs an Artes Liberales score of at least 1.

The magus's score in Artes Liberales adds to the [[Casting Total]] for [[ritual spell|ritual spells]].  Presumably this is because knowledge of the Quadrivium helps the magus properly take account of astrological influences, draw geometric figures during ritual spells, and so on.

Similarly, Artes Liberales adds to the Casting Total for [[ceremonial casting]].

== Artes Liberales for Mundanes

Artes Liberales is an [[Academic Ability]] so it is only available to characters who have access to those Abilities.  The rules provide relatively few opportunities for mundanes to use Artes Liberales: the main uses are in learning writing systems and in [[disputatio]].

= References

* Artes Liberales, [[ArM5]] page 62
* Artes Liberales, [[Art and Academe]] pages 12-19
* Writing Systems, [[Art and Academe]] page 19
* Disputatio, [[Art and Academe]] page 104

;= Related Topics
; Related pages within this site


;;== Related Sites

; These are links to external sites like Wikipedia or ars-magica.net where
; there could be reviews, articles, maps, or anything else.

;:[[http://www.atlas-games.com/product_tables/AGXXXXXX.php/ | Official product page]] at Atlas Games:
;:[[http://www.location-of-site.com | Name of Site 1]]: Description of Site 1 and/or its contents
;:[[http://www.location-of-site.com | Name of Site 2]]: Description of Site 2 and/or its contents

Version 3

Date: 2010-03-08 00:34:35 GMT Author: AndrewGronosky Comment: Removed unused links from comments


; Use this template for articles too short to break into sub-topics

; Sometimes, but not often, a {{preface| preamble text }} may be needed.

'''Artes Liberales''' (a Latin phrase meaning "liberal arts") are the academic studies that form the foundation of a medieval education.  They are important to [[magus|magi]] and to scholarly characters.

= The Seven Liberal Arts

The Artes Liberales consists of seven distinct subjects divided into two sub-catgeories, the Trivium and the Quadrivium.

== The Trivium

The Trivium includes the three subjects of grammar, logic, and rhetoric.

== The Quadrivium

The Quadrivium includes the subjects of arithmetic, geometry, astronomy, and music (meaning music theory, not performance).

= Artes Liberales in Fifth Edition

In [[ArM5]], the Artes Liberales [[Ability]] covers literacy.  Characters without it cannot read or write.  For each point in Artes Liberales, a character is eligible to know one writing system (such as the Latin alphabet, the Greek alphabet, and so on).

== Artes Liberales for Magi

Since [[Hermetic Magic]] relies heavily on the ability to read and write, every magus needs an Artes Liberales score of at least 1.

The magus's score in Artes Liberales adds to the [[Casting Total]] for [[ritual spell|ritual spells]].  Presumably this is because knowledge of the Quadrivium helps the magus properly take account of astrological influences, draw geometric figures during ritual spells, and so on.

Similarly, Artes Liberales adds to the Casting Total for [[ceremonial casting]].

== Artes Liberales for Mundanes

Artes Liberales is an [[Academic Ability]] so it is only available to characters who have access to those Abilities.  The rules provide relatively few opportunities for mundanes to use Artes Liberales: the main uses are in learning writing systems and in [[disputatio]].

= References

* Artes Liberales, [[ArM5]] page 62
* Artes Liberales, [[Art and Academe]] pages 12-19
* Writing Systems, [[Art and Academe]] page 19
* Disputatio, [[Art and Academe]] page 104

;= Related Topics
; Related pages within this site


;;== Related Sites

; These are links to external sites like Wikipedia or ars-magica.net where
; there could be reviews, articles, maps, or anything else.