Legacy:Automata

From Project: Redcap

Version 1

Date: 2008-04-23 00:32:11 GMT Author: Yair Comment: Initial version


In Ars Magica [[Fifth Edition]], '''Automata'' is a  Major [[Inner Mystery]] within [[House Verditius]], although it has spread beyond the House. The mystery provides the Major [[Hermetic Virtue]] and [[supernatural Ability]] '''Craft Automata'''. 

In addition to serving as an elaborate [[Enchanted Device]], an automata may be instilled with a Craft, Profession, or Martial [[Ability]]. This is one of the few ways in [[Canon|canon]] that allow the creation of magic items with Abilities.

The rules for enchanting automata are rather complicated, and the resulting creation is limited in its capabilities and has a tendency to cease working. Several sagas have chosen to alter the rules, perhaps adopting [[??]].

===References

* [[HoHMC]] 128-131.

Version 2

Date: 2008-04-23 00:32:28 GMT Author: Yair Comment: typo


In Ars Magica [[Fifth Edition]], '''Automata'''' is a  Major [[Inner Mystery]] within [[House Verditius]], although it has spread beyond the House. The mystery provides the Major [[Hermetic Virtue]] and [[supernatural Ability]] '''Craft Automata'''. 

In addition to serving as an elaborate [[Enchanted Device]], an automata may be instilled with a Craft, Profession, or Martial [[Ability]]. This is one of the few ways in [[Canon|canon]] that allow the creation of magic items with Abilities.

The rules for enchanting automata are rather complicated, and the resulting creation is limited in its capabilities and has a tendency to cease working. Several sagas have chosen to alter the rules, perhaps adopting [[??]].

===References

* [[HoHMC]] 128-131

Version 3

Date: 2008-04-23 01:03:00 GMT Author: Yair Comment:


In Ars Magica [[Fifth Edition]], '''Automata''' is a  Major [[Inner Mystery]] within [[House Verditius]], although it has spread beyond the House. The mystery provides the Major [[Hermetic Virtue]] and [[supernatural Ability]] '''Craft Automata'''. 

In addition to serving as an elaborate [[Enchanted Device]], an automata may be instilled with a Craft, Profession, or Martial [[Ability]]. This is one of the few ways in [[Canon|canon]] that allow the creation of magic items with Abilities.

The rules for enchanting automata are rather complicated, and the resulting creation is limited in its capabilities and has a tendency to cease working. Several sagas have chosen to alter the rules, perhaps adopting [[??]].

===References

* [[HoHMC]] 128-131, 136,