Legacy:Conjuring the mystic tower

From Project: Redcap

Version 1

Date: 2010-06-25 16:04:19 GMT Author: pm Comment: Initial version


'''Conjuring The Mvstic Tower''' is a [[Canon|canonical]] [[Creo|Cr]][[Terram|Te]] [[Spell level|level]] 35 [[Spell|spell]] introduced in [[ArM5]], p. 153.

'''R''': Touch, '''D''': Mom, '''T''': Ind, [[Ritual]]

Version 2

Date: 2010-07-15 09:04:52 GMT Author: Yair Comment: spelling


'''Conjuring The Mystic Tower''' is a [[Canon|canonical]] [[Creo|Cr]][[Terram|Te]] [[Spell level|level]] 35 [[Spell|spell]] introduced in [[ArM5]], p. 153.

'''R''': Touch, '''D''': Mom, '''T''': Ind, [[Ritual]]

Version 3

Date: 2010-07-15 09:16:19 GMT Author: Yair Comment: added notes


'''Conjuring The Mystic Tower''' is a [[Canon|canonical]] [[Creo|Cr]][[Terram|Te]] [[Spell level|level]] 35 [[Spell|spell]] introduced in [[ArM5]], p. 153.

'''R''': Touch, '''D''': Mom, '''T''': Ind, [[Ritual]]

Note that this spell creates a somewhat limited, albeit impressive, structure, that is typically not sufficient to serve as a covenant by itself. A typical covenant would require either several towers or a more powerful variant of this spell - or use the tower as only part of a larger covenant.

The spell predates the magical-artisanship rules introduced in [[Houses of Hermes: Societates]], and some troupes may wish to [[house rule]] Finesse rolls for fine details and structure to preserve consistency. 

The effect on the local feudal structure of this spell should be taken into account. The casting instantly creates a magical tower, made of a single block of stone (and therefore practically impenetrable to medieval siege machines). This is likely to alarm the local nobility, at the least (see [[Covenants]] for notes on the effects of fortifications on relations with the feudal sysetm).