Legacy:Hermetic magic

From Project: Redcap

Version 1

Date: 2008-03-18 13:19:54 GMT Author: Yair Comment: Initial version


'''Hermetic Magic''' is the magic practiced by the '''Order of Hermes''', in accordance with the [[Hermetic Theory of Magic]] invented by [[Bonusigus the Founder|Bonisagus]] and perfected over the centuries by his descendants. Note that [[Magus|magi]] may also wield non-Hermetic or partially-Hermetic techniques that are only partially integrated into Hermetic theory if at all.

=The Arcame Arts amd Abilities

The practice of Hermetic Magic is founded the 15 [[Hermetic Arts]]. There are 5 [[Technique|Techniques]] and 10 [[Form|Forms]], which aer always used together to produce any desired magical effect (see [[Hermetic Arts]] for moer details).

One of [[Bonisagus the Founder|Bonisagus']] greatest achievements was the invention of the [[Parma Magica]] ability. By learning the Parma Magica, magi greatly increase their [[Magic Resistance]]. 

There are other [[Arcane Abilitiy|Arcane Abilities]] that are used in Hermetic magic. These include [[Finesse]], [[Penetration]], and (Hermetic) [[Magic Theory]].

Hermetic magic is also connected to philosophy and scholarship is not irrelevant to its practice. All magi are versed in [[Artes Liberales]] and [[Latin]], and [[Philosophiae]] and [[Artes Liberales]] are utilized in [[Ceremonial Casting]] or the casting of [[Ritual Spell|Ritual spells]]. Certain mundane skills, such as [[Concentration]], are also used.

=Hermetic Procedures

Hermetic magic encompasses many magical fields and capabilties. Magi can cast [[Formulaic Spell|Formulaic]], [[Spontanous Spell|Spontanous]], and [[Ritual Spell|Ritual]] [[Spell|spells]]. They may also cast a spontanous spell using [[Ceremonial Casting]], and may practice a spell to acquire [[Spell Mastery]] and in so doing gain further options in casting the spell. 

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting power, or use it in the laborartory.

Most Hermetic magical techniques are employed in the laboratory. These include making [[Enchanted Item|Enchanted items]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Harvest Raw Vis]], investigating an enchanted item, transferring raw vis, fixing arcane connections, and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Some developments in Hermetic magic have been incorporated into Magic Theory and are shared by all magi. A prime example is the [[Aegis of the Hearth]] spell, which goes beyond the standard (old) theory but which ant [[Magus|magus]] can re-invent.

Hermetic magic is often transmitted by books ([[Summa]] or [[Tractatus]]) on the relevant Arts or Abilities, or [[Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certainly possible.

Version 2

Date: 2008-03-18 13:58:46 GMT Author: Yair Comment: references


'''Hermetic Magic''' is the magic practiced by the '''Order of Hermes''', in accordance with the [[Hermetic Theory of Magic]] invented by [[Bonusigus the Founder|Bonisagus]] and perfected over the centuries by his descendants. Note that [[Magus|magi]] may also wield non-Hermetic or partially-Hermetic techniques that are only partially integrated into Hermetic theory if at all.

=The Arcame Arts amd Abilities

The practice of Hermetic Magic is founded the 15 [[Hermetic Arts]]. There are 5 [[Technique|Techniques]] and 10 [[Form|Forms]], which aer always used together to produce any desired magical effect (see [[Hermetic Arts]] for moer details).

One of [[Bonisagus the Founder|Bonisagus']] greatest achievements was the invention of the [[Parma Magica]] ability. By learning the Parma Magica, magi greatly increase their [[Magic Resistance]]. 

There are other [[Arcane Abilitiy|Arcane Abilities]] that are used in Hermetic magic. These include [[Finesse]], [[Penetration]], and (Hermetic) [[Magic Theory]].

Hermetic magic is also connected to philosophy and scholarship is not irrelevant to its practice. All magi are versed in [[Artes Liberales]] and [[Latin]], and [[Philosophiae]] and [[Artes Liberales]] are utilized in [[Ceremonial Casting]] or the casting of [[Ritual Spell|Ritual spells]]. Certain mundane skills, such as [[Concentration]], are also used.

=Hermetic Procedures

Hermetic magic encompasses many magical fields and capabilties. Magi can cast [[Formulaic Spell|Formulaic]], [[Spontanous Spell|Spontanous]], and [[Ritual Spell|Ritual]] [[Spell|spells]]. They may also cast a spontanous spell using [[Ceremonial Casting]], and may practice a spell to acquire [[Spell Mastery]] and in so doing gain further options in casting the spell. 

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting power, or use it in the laborartory.

Most Hermetic magical techniques are employed in the laboratory. These include making [[Enchanted Item|Enchanted items]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Harvest Raw Vis]], investigating an enchanted item, transferring raw vis, fixing arcane connections, and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Some developments in Hermetic magic have been incorporated into Magic Theory and are shared by all magi. A prime example is the [[Aegis of the Hearth]] spell, which goes beyond the standard (old) theory but which ant [[Magus|magus]] can re-invent.

Hermetic magic is often transmitted by books ([[Summa]] or [[Tractatus]]) on the relevant Arts or Abilities, or [[Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certainly possible.

===References

* See [[ArM5]], the Hermetic Magic chapter.

Version 3

Date: 2008-03-18 14:06:04 GMT Author: Yair Comment: other langauges


'''Hermetic Magic''' is the magic practiced by the '''Order of Hermes''', in accordance with the [[Hermetic Theory of Magic]] invented by [[Bonusigus the Founder|Bonisagus]] and perfected over the centuries by his descendants. Note that [[Magus|magi]] may also wield non-Hermetic or partially-Hermetic techniques that are only partially integrated into Hermetic theory if at all.

=The Arcame Arts amd Abilities

The practice of Hermetic Magic is founded the 15 [[Hermetic Arts]]. There are 5 [[Technique|Techniques]] and 10 [[Form|Forms]], which aer always used together to produce any desired magical effect (see [[Hermetic Arts]] for moer details).

One of [[Bonisagus the Founder|Bonisagus']] greatest achievements was the invention of the [[Parma Magica]] ability. By learning the Parma Magica, magi greatly increase their [[Magic Resistance]]. 

There are other [[Arcane Abilitiy|Arcane Abilities]] that are used in Hermetic magic. These include [[Finesse]], [[Penetration]], and (Hermetic) [[Magic Theory]].

Hermetic magic is also connected to philosophy and scholarship is not irrelevant to its practice. Nearly all magi are versed in [[Artes Liberales]] and [[Latin]] (for conducting Hermetic magic in other languages, see [[AM]] 29), and [[(for conducting Hermetic magic in other languages, see [[AM]] 29), and [[Philosophiae]] and [[Artes Liberales]] are utilized in [[Ceremonial Casting]] or the casting of [[Ritual Spell|Ritual spells]]. Certain mundane skills, such as [[Concentration]], are also used.

=Hermetic Procedures

Hermetic magic encompasses many magical fields and capabilties. Magi can cast [[Formulaic Spell|Formulaic]], [[Spontanous Spell|Spontanous]], and [[Ritual Spell|Ritual]] [[Spell|spells]]. They may also cast a spontanous spell using [[Ceremonial Casting]], and may practice a spell to acquire [[Spell Mastery]] and in so doing gain further options in casting the spell. 

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting power, or use it in the laborartory.

Most Hermetic magical techniques are employed in the laboratory. These include making [[Enchanted Item|Enchanted items]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Harvest Raw Vis]], investigating an enchanted item, transferring raw vis, fixing arcane connections, and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Some developments in Hermetic magic have been incorporated into Magic Theory and are shared by all magi. A prime example is the [[Aegis of the Hearth]] spell, which goes beyond the standard (old) theory but which ant [[Magus|magus]] can re-invent.

Hermetic magic is often transmitted by books ([[Summa]] or [[Tractatus]]) on the relevant Arts or Abilities, or [[Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certai

Version 4

Date: 2008-03-18 15:04:19 GMT Author: Yair Comment: partial integration


'''Hermetic Magic''' is the magic practiced by the '''Order of Hermes''', in accordance with the [[Hermetic Theory of Magic]] invented by [[Bonusigus the Founder|Bonisagus]] and perfected over the centuries by his descendants. Note that [[Magus|magi]] may also wield non-Hermetic or partially-Hermetic techniques that are only partially integrated into Hermetic theory if at all.

=The Arcame Arts amd Abilities

The practice of Hermetic Magic is founded the 15 [[Hermetic Arts]]. There are 5 [[Technique|Techniques]] and 10 [[Form|Forms]], which aer always used together to produce any desired magical effect (see [[Hermetic Arts]] for moer details).

One of [[Bonisagus the Founder|Bonisagus']] greatest achievements was the invention of the [[Parma Magica]] ability. By learning the Parma Magica, magi greatly increase their [[Magic Resistance]]. 

There are other [[Arcane Abilitiy|Arcane Abilities]] that are used in Hermetic magic. These include [[Finesse]], [[Penetration]], and (Hermetic) [[Magic Theory]].

Hermetic magic is also connected to philosophy and scholarship is not irrelevant to its practice. Nearly all magi are versed in [[Artes Liberales]] and [[Latin]] (for conducting Hermetic magic in other languages, see [[AM]] 29), and [[Philosophiae]] and [[Artes Liberales]] are utilized in [[Ceremonial Casting]] or the casting of [[Ritual Spell|Ritual spells]]. Certain mundane skills, such as [[Concentration]], are also used.

=Hermetic Procedures

Hermetic magic encompasses many magical fields and capabilties. Magi can cast [[Formulaic Spell|Formulaic]], [[Spontanous Spell|Spontanous]], and [[Ritual Spell|Ritual]] [[Spell|spells]]. They may also cast a spontanous spell using [[Ceremonial Casting]], and may practice a spell to acquire [[Spell Mastery]] and in so doing gain further options in casting the spell. 

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting power, or use it in the laborartory.

Most Hermetic magical techniques are employed in the laboratory. These include making [[Enchanted Item|Enchanted items]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Harvest Raw Vis]], investigating an enchanted item, transferring raw vis, fixing arcane connections, and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Some developments in Hermetic magic have been incorporated into Magic Theory and are shared by all magi. A prime example is the [[Aegis of the Hearth]] spell, which goes beyond the standard (old) theory but which ant [[Magus|magus]] can re-invent.

Hermetic magic is often transmitted by books ([[Summa]] or [[Tractatus]]) on the relevant Arts or Abilities, or [[Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certainly possible.

=Partial Integration

Hermetic magic can also utilize some partially-integrated [[Mysteries]] or mystical practices without fully embracing them. 

All magi can learn and cast [[Potent Spell|Potent spells]], although only those with the [[Potent Magic]] virtue can create them.

Magi can likewise cast [[Theurgic Invocation|Theurgic invocations]], although only magi with [[Hermetic Theurgy]] can invent new ones.

===rtial Integration

Hermetic magic can also utilize some

Version 5

Date: 2008-03-18 15:04:39 GMT Author: Yair Comment: typo


'''Hermetic Magic''' is the magic practiced by the '''Order of Hermes''', in accordance with the [[Hermetic Theory of Magic]] invented by [[Bonusigus the Founder|Bonisagus]] and perfected over the centuries by his descendants. Note that [[Magus|magi]] may also wield non-Hermetic or partially-Hermetic techniques that are only partially integrated into Hermetic theory if at all.

=The Arcane Arts amd Abilities

The practice of Hermetic Magic is founded the 15 [[Hermetic Arts]]. There are 5 [[Technique|Techniques]] and 10 [[Form|Forms]], which aer always used together to produce any desired magical effect (see [[Hermetic Arts]] for moer details).

One of [[Bonisagus the Founder|Bonisagus']] greatest achievements was the invention of the [[Parma Magica]] ability. By learning the Parma Magica, magi greatly increase their [[Magic Resistance]]. 

There are other [[Arcane Abilitiy|Arcane Abilities]] that are used in Hermetic magic. These include [[Finesse]], [[Penetration]], and (Hermetic) [[Magic Theory]].

Hermetic magic is also connected to philosophy and scholarship is not irrelevant to its practice. Nearly all magi are versed in [[Artes Liberales]] and [[Latin]] (for conducting Hermetic magic in other languages, see [[AM]] 29), and [[Philosophiae]] and [[Artes Liberales]] are utilized in [[Ceremonial Casting]] or the casting of [[Ritual Spell|Ritual spells]]. Certain mundane skills, such as [[Concentration]], are also used.

=Hermetic Procedures

Hermetic magic encompasses many magical fields and capabilties. Magi can cast [[Formulaic Spell|Formulaic]], [[Spontanous Spell|Spontanous]], and [[Ritual Spell|Ritual]] [[Spell|spells]]. They may also cast a spontanous spell using [[Ceremonial Casting]], and may practice a spell to acquire [[Spell Mastery]] and in so doing gain further options in casting the spell. 

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting power, or use it in the laborartory.

Most Hermetic magical techniques are employed in the laboratory. These include making [[Enchanted Item|Enchanted items]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Harvest Raw Vis]], investigating an enchanted item, transferring raw vis, fixing arcane connections, and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Some developments in Hermetic magic have been incorporated into Magic Theory and are shared by all magi. A prime example is the [[Aegis of the Hearth]] spell, which goes beyond the standard (old) theory but which ant [[Magus|magus]] can re-invent.

Hermetic magic is often transmitted by books ([[Summa]] or [[Tractatus]]) on the relevant Arts or Abilities, or [[Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certainly possible.

=Partial Integration

Hermetic magic can also utilize some partially-integrated [[Mysteries]] or mystical practices without fully embracing them. 

All magi can learn and cast [[Potent Spell|Potent spells]], although only those with the [[Potent Magic]] virtue can create them.

Magi can likewise cast [[Theurgic Invocation|Theurgic invocations]], although only magi with [[Hermetic Theurgy]] can invent new ones.

===References

* See [[ArM5]], the Hermetic Magic chapter.

Version 6

Date: 2008-03-19 16:17:43 GMT Author: Yair Comment: minor changes


'''Hermetic Magic''' is the magic practiced by the '''Order of Hermes''', in accordance with the [[Magic Theory|Magic Theory|Hermetic Theory of Magic]] invented by [[Bonusigus the Founder|Bonisagus]] and perfected over the centuries by his descendants. Note that [[Magus|magi]] may also wield non-Hermetic or partially-Hermetic techniques that are only partially integrated into Hermetic theory if at all.

=The Arcane Arts amd Abilities

The practice of Hermetic Magic is founded the 15 [[Hermetic Arts]]. There are 5 [[Technique|Techniques]] and 10 [[Form|Forre always used together to produce any desired magical effect.

One of Bonisagus' greatest achievements was the invention of the [[Parma Magica]] ability. By learning the Parma Magica, magi greatly increase their [[Magic Resistance]]. 

There are other [[Arcane Abilitiy|Arcane Abilities]] that are used in Hermetic magic. These include [[Finesse]], [[Penetration]], and (Hermetic) [[Magic Theory]].

Hermetic magic also occasionally uses [[Artes Liberales]] and [[Philosophiae]] in casting [[Spell|spells]]. 

Certain mundane skills, such as [[Concentration]], are also used. Magi also usually communicate in [[Latin]] [see [[AM]] 29 for conducting Hermetic magic in other languages], and often have some experience in [[Profession Scribe]].

us Spell|Spontanous]], and [[Ritual Spell|Ritual]] [[Spell|spells]]. They may also cast a spontanous spell using [[Ceremonial Casting]], and may practice a spell to acquire [[Spell Mastery]] and in so doing gain further options in casting the spell. They may opt to use [[Forceless Casting]], [[Ceremonial Casting]], or change the levels of their [[Words and Gestures]]. They can use [[ArcanThey may opt to use [[Forceless Casting]], [[Ceremonial Casting]], or change the levels of their [[Words and Gestures]]. They can use [[Arcane Connection|Arcane Connections]], and may engage in certain astrological calculations and use [[Symapthetic Connection|Sympathetic Connections]].

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting, or use it in the laborartory.

Hermetic Magic also allows all magi to participate in [[Certamen]], and attempt [[Original Research]]] or the [[Integration|integration]] of [[Ancient Magic]]. They can attempt to control their [[Flourish]].

Most Hermetic magical techniques are employed in the laboratory. These include making [[Enchanted Item|Enchanted items]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Extract Raw Vis|extracting raw vis]], investigating an enchanted item, [[Transfer Raw Vis|transferring raw vis]], [[Fix Arcane Connection|stabilizing a temporary arcane connection]], and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Some developments in Hermetic magic have been incorporated into Magic Theory and are shared by all magi. A prime example is the [[Aegis of the Hearth]] spell, which goes beyond the standard (old) theory but which ant [[Magus|magus]] can re-invent.

Hermetic magic is often transmitted by [[Books in Ars Magica|books]] on the relevant Arts or Abilities, or [[Laboratory Text|Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certainly undertaken in other circumstances as well.

pell, which goes beyond the standard (old) theory but which ant [[Magus|magus]] can re-invent.

Hermetic magic is often transmitted by [[Books in Ars Magica|books]] on the relevant Arts or Abilities, or [[Laboratory Text|Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certainly undertaken in other circumstances as well.

Version 7

Date: 2008-03-25 16:45:31 GMT Author: Yair Comment: spelling


'''Hermetic Magic''' is the magic practiced by the '''Order of Hermes''', in accordance with the [[Magic Theory|Hermetic Theory of Magic]] invented by [[Bonisagus the Founder|Bonisagus]] and perfected over the centuries by his descendants. Note that [[Magus|magi]] may also wield non-Hermetic or partially-Hermetic techniques that are only partially integrated into Hermetic theory if at all.

=The Arcane Arts and Abilities

The practice of Hermetic Magic is founded the 15 [[Hermetic Arts]]. There are 5 [[Technique|Techniques]] and 10 [[Form|Forms]], which are always used together to produce any desired magical effect.

One of Bonisagus' greatest achievements was the invention of the [[Parma Magica]] ability. By learning the Parma Magica, magi greatly increase their [[Magic Resistance]]. 

There are other [[Arcane Abilitiy|Arcane Abilities]] that are used in Hermetic magic. These include [[Finesse]], [[Penetration]], and (Hermetic) [[Magic Theory]].

Hermetic magic also occasionally uses [[Artes Liberales]] and [[Philosophiae]] in casting [[Spell|spells]]. 

Certain mundane skills, such as [[Concentration]], are also used. Magi also usually communicate in [[Latin]] [see [[AM]] 29 for conducting Hermetic magic in other languages], and often have some experience in [[Profession Scribe]].

=Hermetic Procedures

Hermetic magic encompasses many magical fields and capabilties. Magi can cast [[Formulaic Spell|Formulaic]], [[Spontanous Spell|Spontanous]], and [[Ritual Spell|Ritual]] [[Spell|spells]]. They may also cast a spontanous spell using [[Ceremonial Casting]], and may practice a spell to acquire [[Spell Mastery]] and in so doing gain further options in casting the spell. They may opt to use [[Forceless Casting]], [[Ceremonial Casting]], or change the levels of their [[Words and Gestures]]. They can use [[Arcane Connection|Arcane Connections]], and may engage in certain astrological calculations and use [[Symapthetic Connection|Sympathetic Connections]].

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting, or use it in the laborartory.

Hermetic Magic also allows all magi to participate in [[Certamen]], and attempt [[Original Research]]] or the [[Integration|integration]] of [[Ancient Magic]]. They can attempt to control their [[Flourish]].

Most Hermetic magical techniques are employed in the laboratory. These include making [[Enchanted Item|Enchanted items]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Extract Raw Vis|extracting raw vis]], investigating an enchanted item, [[Transfer Raw Vis|transferring raw vis]], [[Fix Arcane Connection|stabilizing a temporary arcane connection]], and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Some developments in Hermetic magic have been incorporated into Magic Theory and are shared by all magi. A prime example is the [[Aegis of the Hearth]] spell, which goes beyond the standard (old) theory but which ant [[Magus|magus]] can re-invent.

Hermetic magic is often transmitted by [[Book|books]] on the relevant Arts or Abilities, or [[Laboratory Text|Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certainly undertaken in other circumstances as well.

=Partial Integration

Hermetic magic can also utilize some partially-integrated [[Mystery|Mysteries]] or mystical practices without fully embracing them. 

All magi can learn and cast [[Potent Spell|Potent spells]], although only those with the [[Potent Magic]] virtue can create them.

Magi can likewise cast [[Theurgic Invocation|Theurgic invocations]], although only magi with [[Hermetic Theurgy]] can invent new ones.

===References

* See [[ArM5]], the Hermetic Magic chapter.

Version 8

Date: 2009-01-02 16:12:38 GMT Author: AndrewGronosky Comment: Added history


'''Hermetic Magic''' is the magic practiced by the '''Order of Hermes''', in accordance with the [[Magic Theory|Hermetic Theory of Magic]] invented by [[Bonisagus the Founder|Bonisagus]] and perfected over the centuries by his descendants. Note that [[Magus|magi]] may also wield non-Hermetic or partially-Hermetic techniques that are only partially integrated into Hermetic theory if at all.

=The Arcane Arts and Abilities

The practice of Hermetic Magic is founded the 15 [[Hermetic Arts]]. There are 5 [[Technique|Techniques]] and 10 [[Form|Forms]], which are always used together to produce any desired magical effect.

One of Bonisagus' greatest achievements was the invention of the [[Parma Magica]] ability. By learning the Parma Magica, magi greatly increase their [[Magic Resistance]]. 

There are other [[Arcane Abilitiy|Arcane Abilities]] that are used in Hermetic magic. These include [[Finesse]], [[Penetration]], and (Hermetic) [[Magic Theory]].

Hermetic magic also occasionally uses [[Artes Liberales]] and [[Philosophiae]] in casting [[Spell|spells]]. 

Certain mundane skills, such as [[Concentration]], are also used. Magi also usually communicate in [[Latin]] [see [[AM]] 29 for conducting Hermetic magic in other languages], and often have some experience in [[Profession Scribe]].

=Hermetic Procedures

Hermetic magic encompasses many magical fields and capabilties. Magi can cast [[Formulaic Spell|Formulaic]], [[Spontanous Spell|Spontanous]], and [[Ritual Spell|Ritual]] [[Spell|spells]]. They may also cast a spontanous spell using [[Ceremonial Casting]], and may practice a spell to acquire [[Spell Mastery]] and in so doing gain further options in casting the spell. They may opt to use [[Forceless Casting]], [[Ceremonial Casting]], or change the levels of their [[Words and Gestures]]. They can use [[Arcane Connection|Arcane Connections]], and may engage in certain astrological calculations and use [[Symapthetic Connection|Sympathetic Connections]].

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting, or use it in the laborartory.

Hermetic Magic also allows all magi to participate in [[Certamen]], and attempt [[Original Research]]] or the [[Integration|integration]] of [[Ancient Magic]]. They can attempt to control their [[Flourish]].

Most Hermetic magical techniques are employed in the laboratory. These include making [[Enchanted Item|Enchanted items]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Extract Raw Vis|extracting raw vis]], investigating an enchanted item, [[Transfer Raw Vis|transferring raw vis]], [[Fix Arcane Connection|stabilizing a temporary arcane connection]], and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Some developments in Hermetic magic have been incorporated into Magic Theory and are shared by all magi. A prime example is the [[Aegis of the Hearth]] spell, which goes beyond the standard (old) theory but which ant [[Magus|magus]] can re-invent.

Hermetic magic is often transmitted by [[Book|books]] on the relevant Arts or Abilities, or [[Laboratory Text|Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certainly undertaken in other circumstances as well.

=Partial Integration

Hermetic magic can also utilize some partially-integrated [[Mystery|Mysteries]] or mystical practices without fully embracing them. 

All magi can learn and cast [[Potent Spell|Potent spells]], although only those with the [[Potent Magic]] virtue can create them.

Magi can likewise cast [[Theurgic Invocation|Theurgic invocations]], although only magi with [[Hermetic Theurgy]] can invent new ones.

=History of Hermetic Magic

Hermetic Magic was invented by [[Bonsigaus the Founder]] over a period of about ten years, from [[AD]] 720 to 730.  He worked from an extensive collection of pre-Hermetic magical texts, including tomes and scrolls from ancient Rome, Greece, Egypt, and Persia.  Most of this work Bonisagus did alone, but toward the end of his research he was joined by [[Trianoma]] and her sister [[Viea]].

Bonisagus's theory identified and consolidated common elements from many different magical traditions.  It was could be taught to nearly anyone who had [[The Gift]] and could be conveniently written in [[Books]], making it possible to share and build upon the foundation Bonisagus built.  Hermetic Theory, together with [[Parma Magica]], made the [[Order of Hermes]] possible.

===References

metic Magic

Hermetic Magic was invented by
* Invention of Hermetic Magic, [[Houses of Hermes True Lineages]] pages 4-7.

Version 9

Date: 2009-05-09 21:57:53 GMT Author: AndrewGronosky Comment: Sub-divided into sections, added things that can be done with magic


'''Hermetic Magic''' is the magic practiced by the '''Order of Hermes''', in accordance with the [[Magic Theory|Hermetic Theory of Magic]] invented by [[Bonisagus the Founder|Bonisagus]] and perfected over the centuries by his descendants. Note that [[Magus|magi]] may also wield non-Hermetic or partially-Hermetic techniques that are only partially integrated into Hermetic theory if at all.

= Theory

Magic is governed by certain fundamental [[Laws of Magic]] and is subject to intrinsic limits commonly known as the [[Hermetic Limits]].  These laws and limits, as well as other general principles of magic, are the basis of [[Magic Theory]].

= The Arcane Arts

Hermetic magic divides all possible magic into 15 categories called the [[Hermetic Arts]] (or simply [[Arts]]). The Arts are further sub-divided into 5 [[Technique|Techniques]] and 10 [[Form|Forms]].  These Techniques and Forms may be combined in any way to create an infinite variety of spells and other magical effects.

Magi devote much of their time to studying and practicing these Arts.  Magus characters have a set of "Art scores" that indicate their mastery of each Art individually.  The Art score represents a combination of knowledge, experience, and practical skill.

= Things Hermetic Magic Can Do

The great advantage of Hermetic Magic is its flexibility.  A magus can:

* Learn and cast [[Formulaic Spell | Formulaic spells]] and [[Ritual | Ritual spells]]
* Invent new formulaic spells and ritual spells
* Cast [[Spontaneous Spell | Spontaneous spells]], which do not need to be learned in advance
* Create [[Enchanted Device | enchanted devices]]
* Duel other wizards in a contest called [[Certamen]]
* Bond a [[Familiar]] to assist them with their magic
* Create a [[Longevity Ritual]] to extend their lifespan beyond normal limits

= Things Hermetic Magic Can't Do

There are few things, such as bringing back the dead, that [[Hermetic Magic]] simply cannot do.  These are called the [[Hermetic Limits]].

There are other things, such as casting a huge spell that affects a whole country, that no magus has ever done, but should theoretically be possible.  Such achievements may be realized through [[Original Research | original research]].

= Parma Magica

One of Bonisagus' greatest achievements was the invention of the [[Parma Magica]]. By learning the Parma Magica [[Ability]], magi greatly increase their [[Magic Resistance]].  Parma Magica is known only to Hermetic wizards and is a closely-guarded secret of the [[Order of Hermes]]. 

= Arcane and Academic Abilities

There are other [[Arcane Abilitiy|Arcane Abilities]] that are used in Hermetic magic. These include [[Finesse]], [[Penetration]], and (Hermetic) [[Magic Theory]].

Hermetic magic also occasionally uses [[Artes Liberales]] and [[Philosophiae]] in casting [[Spell|spells]]. 

Certain mundane skills, such as [[Concentration]], are also used. Magi also usually communicate in [[Latin]] [see [[AM]] 29 for conducting Hermetic magic in other languages], and often have some experience in [[Profession Scribe]].

= Magical Options

One of the great advantage of Hermetic magic is its flexibility.  Magi have many options in exactly how they apply their mastery of the Arts to create magical effects.

== Options for Spells

Magi can cast [[Formulaic Spell|Formulaic]], [[Spontanous Spell|Spontanous]], and [[Ritual Spell|Ritual]] [[Spell|spells]]. They may also cast a spontanous spell using [[Ceremonial Casting]], and may practice a spell to acquire [[Spell Mastery]] and in so doing gain further options in casting the spell. They may opt to use [[Forceless Casting]], [[Ceremonial Casting]], or change the levels of their [[Words and Gestures]]. They can use [[Arcane Connection|Arcane Connections]], and may engage in certain astrological calculations and use [[Symapthetic Connection|Sympathetic Connections]].

== Options for the Laboratory

Most Hermetic magical techniques are employed in the laboratory. These include making [[Enchanted Item|Enchanted items]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Extract Raw Vis|extracting raw vis]], investigating an enchanted item, [[Transfer Raw Vis|transferring raw vis]], [[Fix Arcane Connection|stabilizing a temporary arcane connection]], and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting, or use it in the laborartory.

Hermetic Magic also allows all magi to attempt [[Original Research]]] or the [[Integration|integration]] of [[Ancient Magic]]. They can attempt to control their [[Flourish]].

= Partially Integrated Principles

Some developments in Hermetic magic can be learned and used by all magi, but are not fully explained or understood by Hermetic [[Magic Theory]]. A prime example is the [[Aegis of the Hearth]] spell, which goes beyond the standard (old) theory but which any [[Magus|magus]] can re-invent.  Such partially-understood magic can be learned by rote, but cannot usually be modified or applied in new ways.

== Principles from Mysteries

Hermetic magic can utilize some magical techniques from non-Hermetic [[Mystery|Mysteries]] without fully embracing them. 

All magi can learn and cast [[Potent Spell|Potent spells]], although only those with the [[Potent Magic]] virtue can create them.

Magi can likewise cast [[Theurgic Invocation|Theurgic invocations]], although only magi with [[Hermetic Theurgy]] can invent new ones.

= Learning Hermetic Magic 

Hermetic magic is often transmitted by [[Book|books]] on the relevant Arts or Abilities, or [[Laboratory Text|Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certainly undertaken in other circumstances as well.

=History of Hermetic Magic

Hermetic Magic was invented by [[Bonsigaus the Founder]] over a period of about ten years, from [[AD]] ms]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Extract Raw Vis|extracting raw vis]], investigating an enchanted item, [[Transfer Raw Vis|transferring raw vis]], [[Fix Arcane Connection|stabilizing a temporary arcane connection]], and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting, or use it in the laborartory.

Hermetic Magic also allows all magi to attempt [[Original Research]]] or the [[Integration|integration]] of [[Ancient Magic]]. They can attempt to control their [[Flourish]].

= Partially Integrated Principles

Some developments in Hermetic magic can be lea

Version 10

Date: 2010-02-28 13:51:44 GMT Author: AndrewGronosky Comment: Fixed typo in link


'''Hermetic Magic''' is the magic practiced by the '''Order of Hermes''', in accordance with the [[Magic Theory|Hermetic Theory of Magic]] invented by [[Bonisagus the Founder|Bonisagus]] and perfected over the centuries by his descendants. Note that [[Magus|magi]] may also wield non-Hermetic or partially-Hermetic techniques that are only partially integrated into Hermetic theory if at all.

= Theory

Magic is governed by certain fundamental [[Laws of Magic]] and is subject to intrinsic limits commonly known as the [[Hermetic Limits]].  These laws and limits, as well as other general principles of magic, are the basis of [[Magic Theory]].

= The Arcane Arts

Hermetic magic divides all possible magic into 15 categories called the [[Hermetic Arts]] (or simply [[Arts]]). The Arts are further sub-divided into 5 [[Technique|Techniques]] and 10 [[Form|Forms]].  These Techniques and Forms may be combined in any way to create an infinite variety of spells and other magical effects.

Magi devote much of their time to studying and practicing these Arts.  Magus characters have a set of "Art scores" that indicate their mastery of each Art individually.  The Art score represents a combination of knowledge, experience, and practical skill.

= Things Hermetic Magic Can Do

The great advantage of Hermetic Magic is its flexibility.  A magus can:

* Learn and cast [[Formulaic Spell | Formulaic spells]] and [[Ritual | Ritual spells]]
* Invent new formulaic spells and ritual spells
* Cast [[Spontaneous Spell | Spontaneous spells]], which do not need to be learned in advance
* Create [[Enchanted Device | enchanted devices]]
* Duel other wizards in a contest called [[Certamen]]
* Bond a [[Familiar]] to assist them with their magic
* Create a [[Longevity Ritual]] to extend their lifespan beyond normal limits

= Things Hermetic Magic Can't Do

There are few things, such as bringing back the dead, that [[Hermetic Magic]] simply cannot do.  These are called the [[Hermetic Limits]].

There are other things, such as casting a huge spell that affects a whole country, that no magus has ever done, but should theoretically be possible.  Such achievements may be realized through [[Original Research | original research]].

= Parma Magica

One of Bonisagus' greatest achievements was the invention of the [[Parma Magica]]. By learning the Parma Magica [[Ability]], magi greatly increase their [[Magic Resistance]].  Parma Magica is known only to Hermetic wizards and is a closely-guarded secret of the [[Order of Hermes]]. 

= Arcane and Academic Abilities

There are other [[Arcane Abilitiy|Arcane Abilities]] that are used in Hermetic magic. These include [[Finesse]], [[Penetration]], and (Hermetic) [[Magic Theory]].

Hermetic magic also occasionally uses [[Artes Liberales]] and [[Philosophiae]] in casting [[Spell|spells]]. 

Certain mundane skills, such as [[Concentration]], are also used. Magi also usually communicate in [[Latin]] [see [[AM]] 29 for conducting Hermetic magic in other languages], and often have some experience in [[Profession Scribe]].

= Magical Options

One of the great advantage of Hermetic magic is its flexibility.  Magi have many options in exactly how they apply their mastery of the Arts to create magical effects.

== Options for Spells

Magi can cast [[Formulaic Spell|Formulaic]], [[Spontanous Spell|Spontanous]], and [[Ritual Spell|Ritual]] [[Spell|spells]]. They may also cast a spontanous spell using [[Ceremonial Casting]], and may practice a spell to acquire [[Spell Mastery]] and in so doing gain further options in casting the spell. They may opt to use [[Forceless Casting]], [[Ceremonial Casting]], or change the levels of their [[Words and Gestures]]. They can use [[Arcane Connection|Arcane Connections]], and may engage in certain astrological calculations and use [[Symapthetic Connection|Sympathetic Connections]].

== Options for the Laboratory

Most Hermetic magical techniques are employed in the laboratory. These include making [[Enchanted Item|Enchanted items]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Extract Raw Vis|extracting raw vis]], investigating an enchanted item, [[Transfer Raw Vis|transferring raw vis]], [[Fix Arcane Connection|stabilizing a temporary arcane connection]], and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting, or use it in the laborartory.

Hermetic Magic also allows all magi to attempt [[Original Research]]] or the [[Integration|integration]] of [[Ancient Magic]]. They can attempt to control their [[Flourish]].

= Partially Integrated Principles

Some developments in Hermetic magic can be learned and used by all magi, but are not fully explained or understood by Hermetic [[Magic Theory]]. A prime example is the [[Aegis of the Hearth]] spell, which goes beyond the standard (old) theory but which any [[Magus|magus]] can re-invent.  Such partially-understood magic can be learned by rote, but cannot usually be modified or applied in new ways.

== Principles from Mysteries

Hermetic magic can utilize some magical techniques from non-Hermetic [[Mystery|Mysteries]] without fully embracing them. 

All magi can learn and cast [[Potent Spell|Potent spells]], although only those with the [[Potent Magic]] virtue can create them.

Magi can likewise cast [[Theurgic Invocation|Theurgic invocations]], although only magi with [[Hermetic Theurgy]] can invent new ones.

= Learning Hermetic Magic 

Hermetic magic is often transmitted by [[Book|books]] on the relevant Arts or Abilities, or [[Laboratory Text|Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certainly undertaken in other circumstances as well.

=History of Hermetic Magic

Hermetic Magic was invented by [[Bonisigaus the Founder]] over a period of about ten years, from [[AD]] 720 to 730.  He worked from an extensive collection of pre-Hermetic magical texts, including tomes and scrolls from ancient Rome, Greece, Egypt, and Persia.  Most of this work Bonisagus did alone, but toward the end of his research he was joined by [[Trianoma]] and her sister [[Viea]].

Bonisagus's theory identified and consolidated common elements from many different magical traditions.  It was could be taught to nearly anyone who had [[The Gift]] and could be conveniently written in [[Books]], making it possible to share and build upon the foundation Bonisagus built.  Hermetic Theory, together with [[Parma Magica]], made the [[Order of Hermes]] possible.

===References

* See [[ArM5]], the Hermetic Magic chapter.
* Invention of Hermetic Magic, [[Houses of Hermes True Lineages]] pages 4-7.

Version 11

Date: 2010-02-28 14:55:18 GMT Author: AndrewGronosky Comment: Re-organized, removed Parma Magica as redundant


'''Hermetic Magic''' is the magical [[tradition]] practiced by the '''Order of Hermes''', in accordance with the [[Magic Theory|Hermetic Theory of Magic]] invented by [[Bonisagus the Founder|Bonisagus]] and perfected over the centuries by his descendants.  Practitioners of Hermetic magic are called [[magus|magi]].

{{toc}}

= Overview

Hermetic magic is by far the most comprehensive and flexible tradition of magic practiced in [[Mythic Europe]]. That is not to say that it is the only kind.  There exist many other different kinds of magic, collectively referred to as [[non-Hermetic]].  Magi also use the derogatory term, "[[hedge magic]]" to refer to these lesser-known traditions of magic.

The basic elements of Hermetic magic are as follows:

* Magical effects are classified according to the [[#Hermetic Arts]].
* Each Art is to a large extent independent of the others so magi can focus their studies on a particular kind of magic if they wish
* Due to its formal theory, Hermetic magic is relatively easy to lean and can be studied from [[Book|books]]
* Hermetic Magic includes both the ability to cast [[spell|spells]] and the ability to [[enchanted item | enchant items]] in the [[laboratory]]
* Hermetic magic includes a powerful form of [[Magic Resistance]] called [[Parma Magica]], which magi use to defend themselves from one another and from supernatural beings such as [[dragon|dragons]] and [[demon|demons]]

== Things Hermetic Magic Can Do

The great advantage of Hermetic Magic is its flexibility.  A magus can:

* Learn and cast [[Formulaic Spell | Formulaic spells]] and [[Ritual | Ritual spells]]
* Invent new formulaic spells and ritual spells
* Cast [[Spontaneous Spell | Spontaneous spells]], which do not need to be learned in advance
* Create [[Enchanted Device | enchanted devices]]
* Duel other wizards in a contest called [[Certamen]]
* Bond a [[Familiar]] to assist them with their magic
* Create a [[Longevity Ritual]] to extend their lifespan beyond normal limits

== Things Hermetic Magic Can't Do

There are few things, such as bringing back the dead, that [[Hermetic Magic]] simply cannot do.  These are called the [[Hermetic Limits]].

There are other things, such as casting a huge spell that affects a whole country, that no magus has ever done, but should theoretically be possible.  Such achievements may be realized through [[Original Research | original research]].

= Theory

Magic is governed by certain fundamental [[Laws of Magic]] and is subject to intrinsic limits commonly known as the [[Hermetic Limits]].  These laws and limits, as well as other general principles of magic, are the theoretical basis of [[Magic Theory]].

The pure theory of magic is somewhat separate from practical skill in particular kinds of magic; the latter is represented by the [[Art|Arts]]. Pure Magic Theory is an [[Arcane Ability]] and is used primarily in the [[Laboratory]].

{{anchor|Hermetic_Arts}}
== The Arcane Arts

Hermetic magic divides all possible magic into 15 categories called the [[Hermetic Arts]] (or simply [[Arts]]). The Arts are further sub-divided into 5 [[Technique|Techniques]] and 10 [[Form|Forms]].  These Techniques and Forms may be combined in any way to create an infinite variety of spells and other magical effects.

Magi devote much of their time to studying and practicing these Arts.  Magus characters have a set of "Art scores" that indicate their mastery of each Art individually.  The Art score represents a combination of knowledge, experience, and practical skill.

= Learning Hermetic Magic 

Hermetic magic is often transmitted by [[Book|books]] on the relevant Arts or Abilities, or [[Laboratory Text|Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certainly undertaken in other circumstances as well.

== Abilites Affecting Hermetic Magic

Hermetic magic is mostly represented in [[game mechanics]] terms by the [[Arts]], but there are also [[Ability|Abilities]] that govern aspects magical skill.  These are called [[Arcane Ability|Arcane Abilities]]: theyinclude [[Finesse]], [[Penetration]], and (Hermetic) [[Magic Theory]].

Hermetic magic also occasionally uses [[Artes Liberales]] and [[Philosophiae]] in casting [[Spell|spells]]. 

Certain mundane skills, such as [[Concentration]], are also used. Magi also usually communicate in [[Latin]] [see [[AM]] 29 for conducting Hermetic magic in other languages], and often have some experience in [[Profession Scribe]].

= Magical Options

One of the great advantage of Hermetic magic is its flexibility.  Magi have many options in exactly how they apply their mastery of the Arts to create magical effects.

== Options for Spells

Magi can cast [[Formulaic Spell|Formulaic]], [[Spontanous Spell|Spontanous]], and [[Ritual Spell|Ritual]] [[Spell|spells]]. They may also cast a spontanous spell using [[Ceremonial Casting]], and may practice a spell to acquire [[Spell Mastery]] and in so doing gain further options in casting the spell. They may opt to use [[Forceless Casting]], [[Ceremonial Casting]], or change the levels of their [[Words and Gestures]]. They can use [[Arcane Connection|Arcane Connections]], and may engage in certain astrological calculations and use [[Symapthetic Connection|Sympathetic Connections]].

== Options for the Laboratory

Most Hermetic magical techniques are employed in the laboratory. These include making [[Enchanted Item|Enchanted items]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Extract Raw Vis|extracting raw vis]], investigating an enchanted item, [[Transfer Raw Vis|transferring raw vis]], [[Fix Arcane Connection|stabilizing a temporary arcane connection]], and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting, or use it in the laboratory.

Hermetic Magic also allows all magi to attempt [[Original Research]]] or the [[Integration|integration]] of [[Ancient Magic]]. They can attempt to control their [[Flourish]].

= Extension to Hermetic Magic

Note that some [[Magus|magi]] may wield non-Hermetic or partially-Hermetic techniques in addition to pure Hermetic magic. They might learn such magic through membership in a [[Mystery Cult]] or [[House Ex Miscellanea]], or from other sources (such as [[Ancient Magic]]).  Indeed, there are magi who devote much of their careers to finding and mastering non-Hermetic magic: they are called [[Seeker|Seekers]].

Some developments in Hermetic magic can be learned and used by all magi, but are not fully explained or understood by Hermetic [[Magic Theory]]. A prime example is the [[Aegis of the Hearth]] spell, which goes beyond the standard (old) theory but which any [[Magus|magus]] can re-invent.  Such partially-understood magic can be learned by rote, but cannot usually be modified or applied in new ways.

== Principles from Mysteries

Hermetic magic can utilize some magical techniques from non-Hermetic [[Mystery|Mysteries]] without fully embracing them. 

All magi can learn and cast [[Potent Spell|Potent spells]], although only those with the [[Potent Magic]] virtue can create them.

Magi can likewise cast [[Theurgic Invocation|Theurgic invocations]], although only magi with [[Hermetic Theurgy]] can invent new ones.

{{anchor|History_of_Hermetic_Magic}}
=History of Hermetic Magic

Hermetic Theory, together with [[Parma Magica]], made the [[Order of Hermes]] possible.

Hermetic Magic was invented by [[Bonisagus the Founder]] over a period of about ten years, from [[AD]] 720 to 730.  He worked from an extensive collection of pre-Hermetic magical texts, including tomes and scrolls from ancient Rome, Greece, Egypt, and Persia.  Most of this work Bonisagus did alone, but toward the end of his research he was joined by [[Trianoma]] and her sister [[Viea]].

Bonisagus's theory identified and consolidated common elements from many different magical traditions.  It was could be taught to nearly anyone who had [[The Gift]] and could be conveniently written in [[Books]], making it possible to share and build upon the foundation Bonisagus built.  Eventually Bonisagus taught his magic to other leading magicians of his age: these became the twelve [[Founder|Founders]] of the [[Houses of Hermes]].  Bonisagus and the Founders formed the first [[covenant]] at [[Durenmar]] (in the Black Forest of what is now the [[Rhine Tribunal]]), where each Founder contributed his or her own magical knowledge to help complete the theory.

Some of the Founders' contributions are explicitly documented in [[canon]].  For example, [[Verditius the Founder]] helped integrate enchanted devices into Hermetic magic, and [[Merinita the Founder]] taught Bonisagus how to bond a [[Familiar]].

Since the time the Founders completed Heremetic Theory, there have been only a handful of changes to it.  These are called [[Hermetic Breakthrough|Hermetic breakthroughs]] and they occur less than once in every generation of magi.  One significant breakthrough was the invention of the spell, [[Aegis of the Hearth]].  Members of [[House Bonisagus]] (as well as other magi) continue to work toward the next possible breakthrough, with much emphasis placed on breaking or working around the [[Hermetic Limits]].


=References

* See [[ArM5]], the Hermetic Magic chapter.
* Invention of Hermetic Magic, [[Houses of Hermes True Lineages]] pages 4-7.

Version 12

Date: 2010-02-28 14:56:53 GMT Author: AndrewGronosky Comment: Added sentence about Magic Realm


'''Hermetic Magic''' is the magical [[tradition]] practiced by the '''Order of Hermes''', in accordance with the [[Magic Theory|Hermetic Theory of Magic]] invented by [[Bonisagus the Founder|Bonisagus]] and perfected over the centuries by his descendants.  Practitioners of Hermetic magic are called [[magus|magi]].

{{toc}}

= Overview

Hermetic magic is by far the most comprehensive and flexible tradition of magic practiced in [[Mythic Europe]]. That is not to say that it is the only kind.  There exist many other different kinds of magic, collectively referred to as [[non-Hermetic]].  Magi also use the derogatory term, "[[hedge magic]]" to refer to these lesser-known traditions of magic.

Hermetic magic draws its power from the [[Magic Realm]], but wizards who use it are mortals.  They have magical powers, but are not magical creatures and do not have a [[Might Score]].

The basic elements of Hermetic magic are as follows:

* Magical effects are classified according to the [[#Hermetic Arts]].
* Each Art is to a large extent independent of the others so magi can focus their studies on a particular kind of magic if they wish
* Due to its formal theory, Hermetic magic is relatively easy to lean and can be studied from [[Book|books]]
* Hermetic Magic includes both the ability to cast [[spell|spells]] and the ability to [[enchanted item | enchant items]] in the [[laboratory]]
* Hermetic magic includes a powerful form of [[Magic Resistance]] called [[Parma Magica]], which magi use to defend themselves from one another and from supernatural beings such as [[dragon|dragons]] and [[demon|demons]]

== Things Hermetic Magic Can Do

The great advantage of Hermetic Magic is its flexibility.  A magus can:

* Learn and cast [[Formulaic Spell | Formulaic spells]] and [[Ritual | Ritual spells]]
* Invent new formulaic spells and ritual spells
* Cast [[Spontaneous Spell | Spontaneous spells]], which do not need to be learned in advance
* Create [[Enchanted Device | enchanted devices]]
* Duel other wizards in a contest called [[Certamen]]
* Bond a [[Familiar]] to assist them with their magic
* Create a [[Longevity Ritual]] to extend their lifespan beyond normal limits

== Things Hermetic Magic Can't Do

There are few things, such as bringing back the dead, that [[Hermetic Magic]] simply cannot do.  These are called the [[Hermetic Limits]].

There are other things, such as casting a huge spell that affects a whole country, that no magus has ever done, but should theoretically be possible.  Such achievements may be realized through [[Original Research | original research]].

= Theory

Magic is governed by certain fundamental [[Laws of Magic]] and is subject to intrinsic limits commonly known as the [[Hermetic Limits]].  These laws and limits, as well as other general principles of magic, are the theoretical basis of [[Magic Theory]].

The pure theory of magic is somewhat separate from practical skill in particular kinds of magic; the latter is represented by the [[Art|Arts]]. Pure Magic Theory is an [[Arcane Ability]] and is used primarily in the [[Laboratory]].

{{anchor|Hermetic_Arts}}
== The Arcane Arts

Hermetic magic divides all possible magic into 15 categories called the [[Hermetic Arts]] (or simply [[Arts]]). The Arts are further sub-divided into 5 [[Technique|Techniques]] and 10 [[Form|Forms]].  These Techniques and Forms may be combined in any way to create an infinite variety of spells and other magical effects.

Magi devote much of their time to studying and practicing these Arts.  Magus characters have a set of "Art scores" that indicate their mastery of each Art individually.  The Art score represents a combination of knowledge, experience, and practical skill.

= Learning Hermetic Magic 

Hermetic magic is often transmitted by [[Book|books]] on the relevant Arts or Abilities, or [[Laboratory Text|Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certainly undertaken in other circumstances as well.

== Abilites Affecting Hermetic Magic

Hermetic magic is mostly represented in [[game mechanics]] terms by the [[Arts]], but there are also [[Ability|Abilities]] that govern aspects magical skill.  These are called [[Arcane Ability|Arcane Abilities]]: theyinclude [[Finesse]], [[Penetration]], and (Hermetic) [[Magic Theory]].

Hermetic magic also occasionally uses [[Artes Liberales]] and [[Philosophiae]] in casting [[Spell|spells]]. 

Certain mundane skills, such as [[Concentration]], are also used. Magi also usually communicate in [[Latin]] [see [[AM]] 29 for conducting Hermetic magic in other languages], and often have some experience in [[Profession Scribe]].

= Magical Options

One of the great advantage of Hermetic magic is its flexibility.  Magi have many options in exactly how they apply their mastery of the Arts to create magical effects.

== Options for Spells

Magi can cast [[Formulaic Spell|Formulaic]], [[Spontanous Spell|Spontanous]], and [[Ritual Spell|Ritual]] [[Spell|spells]]. They may also cast a spontanous spell using [[Ceremonial Casting]], and may practice a spell to acquire [[Spell Mastery]] and in so doing gain further options in casting the spell. They may opt to use [[Forceless Casting]], [[Ceremonial Casting]], or change the levels of their [[Words and Gestures]]. They can use [[Arcane Connection|Arcane Connections]], and may engage in certain astrological calculations and use [[Symapthetic Connection|Sympathetic Connections]].

== Options for the Laboratory

Most Hermetic magical techniques are employed in the laboratory. These include making [[Enchanted Item|Enchanted items]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Extract Raw Vis|extracting raw vis]], investigating an enchanted item, [[Transfer Raw Vis|transferring raw vis]], [[Fix Arcane Connection|stabilizing a temporary arcane connection]], and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting, or use it in the laboratory.

Hermetic Magic also allows all magi to attempt [[Original Research]]] or the [[Integration|integration]] of [[Ancient Magic]]. They can attempt to control their [[Flourish]].

= Extension to Hermetic Magic

Note that some [[Magus|magi]] may wield non-Hermetic or partially-Hermetic techniques in addition to pure Hermetic magic. They might learn such magic through membership in a [[Mystery Cult]] or [[House Ex Miscellanea]], or from other sources (such as [[Ancient Magic]]).  Indeed, there are magi who devote much of their careers to finding and mastering non-Hermetic magic: they are called [[Seeker|Seekers]].

Some developments in Hermetic magic can be learned and used by all magi, but are not fully explained or understood by Hermetic [[Magic Theory]]. A prime example is the [[Aegis of the Hearth]] spell, which goes beyond the standard (old) theory but which any [[Magus|magus]] can re-invent.  Such partially-understood magic can be learned by rote, but cannot usually be modified or applied in new ways.

== Principles from Mysteries

Hermetic magic can utilize some magical techniques from non-Hermetic [[Mystery|Mysteries]] without fully embracing them. 

All magi can learn and cast [[Potent Spell|Potent spells]], although only those with the [[Potent Magic]] virtue can create them.

Magi can likewise cast [[Theurgic Invocation|Theurgic invocations]], although only magi with [[Hermetic Theurgy]] can invent new ones.

{{anchor|History_of_Hermetic_Magic}}
=History of Hermetic Magic

Hermetic Theory, together with [[Parma Magica]], made the [[Order of Hermes]] possible.

Hermetic Magic was invented by [[Bonisagus the Founder]] over a period of about ten years, from [[AD]] 720 to 730.  He worked from an extensive collection of pre-Hermetic magical texts, including tomes and scrolls from ancient Rome, Greece, Egypt, and Persia.  Most of this work Bonisagus did alone, but toward the end of his research he was joined by [[Trianoma]] and her sister [[Viea]].

Bonisagus's theory identified and consolidated common elements from many different magical traditions.  It was could be taught to nearly anyone who had [[The Gift]] and could be conveniently written in [[Books]], making it possible to share and build upon the foundation Bonisagus built.  Eventually Bonisagus taught his magic to other leading magicians of his age: these became the twelve [[Founder|Founders]] of the [[Houses of Hermes]].  Bonisagus and the Founders formed the first [[covenant]] at [[Durenmar]] (in the Black Forest of what is now the [[Rhine Tribunal]]), where each Founder contributed his or her own magical knowledge to help complete the theory.

Some of the Founders' contributions are explicitly documented in [[canon]].  For example, [[Verditius the Founder]] helped integrate enchanted devices into Hermetic magic, and [[Merinita the Founder]] taught Bonisagus how to bond a [[Familiar]].

Since the time the Founders completed Heremetic Theory, there have been only a handful of changes to it.  These are called [[Hermetic Breakthrough|Hermetic breakthroughs]] and they occur less than once in every generation of magi.  One significant breakthrough was the invention of the spell, [[Aegis of the Hearth]].  Members of [[House Bonisagus]] (as well as other magi) continue to work toward the next possible breakthrough, with much emphasis placed on breaking or working around the [[Hermetic Limits]].


=References

* See [[ArM5]], the Hermetic Magic chapter.
* Invention of Hermetic Magic, [[Houses of Hermes True Lineages]] pages 4-7.

Version 13

Date: 2010-03-01 14:28:54 GMT Author: AndrewGronosky Comment: Fixed some awkward wording


'''Hermetic Magic''' is the magical [[tradition]] practiced by the '''Order of Hermes''', in accordance with the [[Magic Theory|universal theory of magic]] invented by [[Bonisagus the Founder|Bonisagus]] and perfected over the centuries by his descendants.  Practitioners of Hermetic magic are called [[magus|magi]].

{{toc}}

= Overview

Hermetic magic is by far the most comprehensive and flexible tradition of magic practiced in [[Mythic Europe]]. That is not to say that it is the only kind.  There exist many other different kinds of magic, collectively referred to as [[non-Hermetic]].  Magi also use the derogatory term, "[[hedge magic]]" to refer to these lesser-known traditions of magic.

Hermetic magic draws its power from the [[Magic Realm]], but wizards who use it are mortals.  They have magical powers, but are not magical creatures and do not have a [[Might Score]].

The basic elements of Hermetic magic are as follows:

* Magical effects are classified according to the [[#Hermetic Arts]].
* Each Art is to a large extent independent of the others so magi can focus their studies on a particular kind of magic if they wish
* Due to its formal theory, Hermetic magic is relatively easy to lean and can be studied from [[Book|books]]
* Hermetic Magic includes both the ability to cast [[spell|spells]] and the ability to [[enchanted item | enchant items]] in the [[laboratory]]
* Hermetic magic includes a powerful form of [[Magic Resistance]] called [[Parma Magica]], which magi use to defend themselves from one another and from supernatural beings such as [[dragon|dragons]] and [[demon|demons]]

== Things Hermetic Magic Can Do

The great advantage of Hermetic Magic is its flexibility.  A magus can:

* Learn and cast [[Formulaic Spell | Formulaic spells]] and [[Ritual | Ritual spells]]
* Invent new formulaic spells and ritual spells
* Cast [[Spontaneous Spell | Spontaneous spells]], which do not need to be learned in advance
* Create [[Enchanted Device | enchanted devices]]
* Duel other wizards in a contest called [[Certamen]]
* Bond a [[Familiar]] to assist them with their magic
* Create a [[Longevity Ritual]] to extend their lifespan beyond normal limits

== Things Hermetic Magic Can't Do

There are few things, such as bringing back the dead, that [[Hermetic Magic]] simply cannot do.  These are called the [[Hermetic Limits]].

There are other things, such as casting a huge spell that affects a whole country, that no magus has ever done, but should theoretically be possible.  Such achievements may be realized through [[Original Research | original research]].

= Theory

Magic is governed by certain fundamental [[Laws of Magic]] and is subject to intrinsic limits commonly known as the [[Hermetic Limits]].  These laws and limits, as well as other general principles of magic, are the theoretical basis of [[Magic Theory]].

The pure theory of magic is somewhat separate from practical skill in particular kinds of magic; the latter is represented by the [[Art|Arts]]. Pure Magic Theory is an [[Arcane Ability]] and is used primarily in the [[Laboratory]].

{{anchor|Hermetic_Arts}}
== The Arcane Arts

Hermetic magic divides all possible magic into 15 categories called the [[Hermetic Arts]] (or simply [[Arts]]). The Arts are further sub-divided into 5 [[Technique|Techniques]] and 10 [[Form|Forms]].  These Techniques and Forms may be combined in any way to create an infinite variety of spells and other magical effects.

Magi devote much of their time to studying and practicing these Arts.  Magus characters have a set of "Art scores" that indicate their mastery of each Art individually.  The Art score represents a combination of knowledge, experience, and practical skill.

= Learning Hermetic Magic 

Hermetic magic is often transmitted by [[Book|books]] on the relevant Arts or Abilities, or [[Laboratory Text|Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certainly undertaken in other circumstances as well.

== Abilites Affecting Hermetic Magic

Hermetic magic is mostly represented in [[game mechanics]] terms by the [[Arts]], but there are also [[Ability|Abilities]] that govern aspects magical skill.  These are called [[Arcane Ability|Arcane Abilities]]: theyinclude [[Finesse]], [[Penetration]], and (Hermetic) [[Magic Theory]].

Hermetic magic also occasionally uses [[Artes Liberales]] and [[Philosophiae]] in casting [[Spell|spells]]. 

Certain mundane skills, such as [[Concentration]], are also used. Magi also usually communicate in [[Latin]] [see [[AM]] 29 for conducting Hermetic magic in other languages], and often have some experience in [[Profession Scribe]].

= Magical Options

One of the great advantage of Hermetic magic is its flexibility.  Magi have many options in exactly how they apply their mastery of the Arts to create magical effects.

== Options for Spells

Magi can cast [[Formulaic Spell|Formulaic]], [[Spontanous Spell|Spontanous]], and [[Ritual Spell|Ritual]] [[Spell|spells]]. They may also cast a spontanous spell using [[Ceremonial Casting]], and may practice a spell to acquire [[Spell Mastery]] and in so doing gain further options in casting the spell. They may opt to use [[Forceless Casting]], [[Ceremonial Casting]], or change the levels of their [[Words and Gestures]]. They can use [[Arcane Connection|Arcane Connections]], and may engage in certain astrological calculations and use [[Symapthetic Connection|Sympathetic Connections]].

== Options for the Laboratory

Most Hermetic magical techniques are employed in the laboratory. These include making [[Enchanted Item|Enchanted items]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Extract Raw Vis|extracting raw vis]], investigating an enchanted item, [[Transfer Raw Vis|transferring raw vis]], [[Fix Arcane Connection|stabilizing a temporary arcane connection]], and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting, or use it in the laboratory.

Hermetic Magic also allows all magi to attempt [[Original Research]]] or the [[Integration|integration]] of [[Ancient Magic]]. They can attempt to control their [[Flourish]].

= Extension to Hermetic Magic

Note that some [[Magus|magi]] may wield non-Hermetic or partially-Hermetic techniques in addition to pure Hermetic magic. They might learn such magic through membership in a [[Mystery Cult]] or [[House Ex Miscellanea]], or from other sources (such as [[Ancient Magic]]).  Indeed, there are magi who devote much of their careers to finding and mastering non-Hermetic magic: they are called [[Seeker|Seekers]].

Some developments in Hermetic magic can be learned and used by all magi, but are not fully explained or understood by Hermetic [[Magic Theory]]. A prime example is the [[Aegis of the Hearth]] spell, which goes beyond the standard (old) theory but which any [[Magus|magus]] can re-invent.  Such partially-understood magic can be learned by rote, but cannot usually be modified or applied in new ways.

== Principles from Mysteries

Hermetic magic can utilize some magical techniques from non-Hermetic [[Mystery|Mysteries]] without fully embracing them. 

All magi can learn and cast [[Potent Spell|Potent spells]], although only those with the [[Potent Magic]] virtue can create them.

Magi can likewise cast [[Theurgic Invocation|Theurgic invocations]], although only magi with [[Hermetic Theurgy]] can invent new ones.

{{anchor|History_of_Hermetic_Magic}}
=History of Hermetic Magic

Hermetic Theory, together with [[Parma Magica]], made the [[Order of Hermes]] possible.

Hermetic Magic was invented by [[Bonisagus the Founder]] over a period of about ten years, from [[AD]] 720 to 730.  He worked from an extensive collection of pre-Hermetic magical texts, including tomes and scrolls from ancient Rome, Greece, Egypt, and Persia.  Most of this work Bonisagus did alone, but toward the end of his research he was joined by [[Trianoma]] and her sister [[Viea]].

Bonisagus's theory identified and consolidated common elements from many different magical traditions.  It was could be taught to nearly anyone who had [[The Gift]] and could be conveniently written in [[Books]], making it possible to share and build upon the foundation Bonisagus built.  Eventually Bonisagus taught his magic to other leading magicians of his age: these became the twelve [[Founder|Founders]] of the [[Houses of Hermes]].  Bonisagus and the Founders formed the first [[covenant]] at [[Durenmar]] (in the Black Forest of what is now the [[Rhine Tribunal]]), where each Founder contributed his or her own magical knowledge to help complete the theory.

Some of the Founders' contributions are explicitly documented in [[canon]].  For example, [[Verditius the Founder]] helped integrate enchanted devices into Hermetic magic, and [[Merinita the Founder]] taught Bonisagus how to bond a [[Familiar]].

Since the time the Founders completed Heremetic Theory, there have been only a handful of changes to it.  These are called [[Hermetic Breakthrough|Hermetic breakthroughs]] and they occur less than once in every generation of magi.  One significant breakthrough was the invention of the spell, [[Aegis of the Hearth]].  Members of [[House Bonisagus]] (as well as other magi) continue to work toward the next possible breakthrough, with much emphasis placed on breaking or working around the [[Hermetic Limits]].


=References

* See [[ArM5]], the Hermetic Magic chapter.
* Invention of Hermetic Magic, [[Houses of Hermes True Lineages]] pages 4-7.

Version 14

Date: 2010-03-03 20:03:28 GMT Author: Yair Comment: added talisman and raw vis to "can do", antd other minor edits


'''Hermetic Magic''' is the magical [[tradition]] practiced by the '''Order of Hermes''', in accordance with the [[Magic Theory|universal theory of magic]] invented by [[Bonisagus the Founder|Bonisagus]] and perfected over the centuries by his descendants.  Practitioners of Hermetic magic are called [[magus|magi]].

{{toc}}

= Overview

Hermetic magic is by far the most comprehensive and flexible tradition of magic practiced in [[Mythic Europe]]. That is not to say that it is the only kind.  There exist many other different kinds of magic, collectively referred to as [[non-Hermetic]].  Magi also use the derogatory term, "[[hedge magic]]" to refer to these lesser-known traditions of magic.

Hermetic magic draws its power from the [[Magic Realm]], but wizards who use it are mortals.  They have magical powers, but are not magical creatures and do not have a [[Might Score]].

The basic elements of Hermetic magic are as follows:

* Magical effects are classified according to the [[#Hermetic Arts]].
* Each Art is to a large extent independent of the others so magi can focus their studies on a particular kind of magic if they wish
* Due to its formal theory, Hermetic magic is relatively easy to lean and can be studied from [[Book|books]]
* Hermetic Magic includes both the ability to cast [[spell|spells]] and the ability to [[enchanted item | enchant items]] in the [[laboratory]]
* Hermetic magic includes a powerful form of [[Magic Resistance]] called [[Parma Magica]], which magi use to defend themselves from one another and from supernatural beings such as [[dragon|dragons]] and [[demon|demons]]

== Things Hermetic Magic Can Do

The great advantage of Hermetic Magic is its flexibility.  A magus can:

* Learn and cast [[Formulaic Spell | Formulaic spells]] and [[Ritual | Ritual spells]]
* Invent new formulaic spells and ritual spells
* Cast [[Spontaneous Spell | Spontaneous spells]], which do not need to be learned in advance
* Create [[Enchanted Device | enchanted devices]] or a [[talisman]]
* Duel other wizards in a contest called [[Certamen]]
* Bond a [[Familiar]] to assist them with their magic
* Create a [[Longevity Ritual]] to extend their lifespan beyond normal limits
* Draw on the power of [[raw vis]] to strengthen their magic

== Things Hermetic Magic Can't Do

There are few things, such as bringing back the dead, that [[Hermetic Magic]] simply cannot do.  These are called the [[Hermetic Limits]].

There are other things, such as casting a huge spell that affects a whole country, that no magus has ever done, but should theoretically be possible.  Such achievements may be realized through [[Original Research | original research]].

= Theory

Magic is governed by certain fundamental [[Laws of Magic]] and is subject to intrinsic limits commonly known as the [[Hermetic Limits]].  These laws and limits, as well as other general principles of magic, are the theoretical basis of [[Magic Theory]].

The pure theory of magic is somewhat separate from practical skill in particular kinds of magic; the latter is represented by the [[Art|Arts]]. Pure Magic Theory is an [[Arcane Ability]] and is used primarily in the [[Laboratory]].

{{anchor|Hermetic_Arts}}
== The Arcane Arts

Hermetic magic divides all possible magic into 15 categories called the [[Hermetic Arts]] (or simply [[Arts]]). The Arts are further sub-divided into 5 [[Technique|Techniques]] and 10 [[Form|Forms]].  These Techniques and Forms may be combined in any way to create an infinite variety of spells and other magical effects.

Magi devote much of their time to studying and practicing these Arts.  Magus characters have a set of "Art scores" that indicate their mastery of each Art individually.  The Art score represents a combination of knowledge, experience, and practical skill.

= Learning Hermetic Magic 

Hermetic magic is often transmitted by [[Book|books]] on the relevant Arts or Abilities, or [[Laboratory Text|Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certainly undertaken in other circumstances as well.

== Abilites Affecting Hermetic Magic

Hermetic magic is mostly represented in [[game mechanics]] terms by the [[Arts]], but there are also [[Ability|Abilities]] that govern some aspects of magical skill.  These are called [[Arcane Ability|Arcane Abilities]]: they include [[Finesse]], [[Penetration]], and (Hermetic) [[Magic Theory]].

Hermetic magic also occasionally uses [[Artes Liberales]] and [[Philosophiae]] in casting [[Spell|spells]]. 

Certain mundane skills, such as [[Concentration]], are also used. Magi also usually communicate in [[Latin]] [see [[AM]] 29 for conducting Hermetic magic in other languages], and often have some experience in [[Profession Scribe]].

= Magical Options

One of the great advantage of Hermetic magic is its flexibility.  Magi have many options in exactly how they apply their mastery of the Arts to create magical effects.

== Options for Spells

Magi can cast [[Formulaic Spell|Formulaic]], [[Spontanous Spell|Spontanous]], and [[Ritual Spell|Ritual]] [[Spell|spells]]. They may also cast a spontanous spell using [[Ceremonial Casting]], and may practice a spell to acquire [[Spell Mastery]] and in so doing gain further options in casting the spell. They may opt to use [[Forceless Casting]], or change the levels of their [[Words and Gestures]]. They can use [[Arcane Connection|Arcane Connections]], and may engage in certain astrological calculations and use [[Symapthetic Connection|Sympathetic Connections]]. They can also attempt to control their [[Flourish]].

== Options for the Laboratory

Most Hermetic magical techniques are employed in the laboratory. These include making [[Enchanted Item|Enchanted items]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Extract Raw Vis|extracting raw vis]], investigating an enchanted item, [[Transfer Raw Vis|transferring raw vis]], [[Fix Arcane Connection|stabilizing a temporary arcane connection]], and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting, or use it in the laboratory.

Hermetic Magic also allows all magi to attempt [[Original Research]]] or the [[Integration|integration]] of [[Ancient Magic]] or [[hedge magic]]. 

= Extension to Hermetic Magic

Note that some [[Magus|magi]] may wield non-Hermetic or partially-Hermetic techniques in addition to pure Hermetic magic. They might learn such magic through membership in a [[Mystery Cult]] or [[House Ex Miscellanea]], or from other sources (such as [[Ancient Magic]]).  Indeed, there are magi who devote much of their careers to finding and mastering non-Hermetic magic: they are called [[Seeker|Seekers]].

Some developments in Hermetic magic can be learned and used by all magi, but are not fully explained or understood by Hermetic [[Magic Theory]]. A prime example is the [[Aegis of the Hearth]] spell, which goes beyond the standard (old) theory but which any [[Magus|magus]] can re-invent.  Such partially-understood magic can be learned by rote, but cannot usually be modified or applied in new ways.

== Principles from Mysteries

Hermetic magic can utilize some magical techniques from non-Hermetic [[Mystery|Mysteries]] without fully embracing them. 

All magi can learn and cast [[Potent Spell|Potent spells]], although only those with the [[Potent Magic]] virtue can create them.

Magi can likewise cast [[Theurgic Invocation|Theurgic invocations]], although only magi with [[Hermetic Theurgy]] can invent new ones.

{{anchor|History_of_Hermetic_Magic}}
=History of Hermetic Magic

Hermetic Theory, together with [[Parma Magica]], made the [[Order of Hermes]] possible.

Hermetic Magic was invented by [[Bonisagus the Founder]] over a period of about ten years, from [[AD]] 720 to 730.  He worked from an extensive collection of pre-Hermetic magical texts, including tomes and scrolls from ancient Rome, Greece, Egypt, and Persia.  Most of this work Bonisagus did alone, but toward the end of his research he was joined by [[Trianoma]] and her sister [[Viea]].

Bonisagus's theory identified and consolidated common elements from many different magical traditions.  It was could be taught to nearly anyone who had [[The Gift]] and could be conveniently written in [[Books]], making it possible to share and build upon the foundation Bonisagus built.  Eventually Bonisagus taught his magic to other leading magicians of his age: these became the twelve [[Founder|Founders]] of the [[Houses of Hermes]].  Bonisagus and the Founders formed the first [[covenant]] at [[Durenmar]] (in the Black Forest of what is now the [[Rhine Tribunal]]), where each Founder contributed his or her own magical knowledge to help complete the theory.

Some of the Founders' contributions are explicitly documented in [[canon]].  For example, [[Verditius the Founder]] helped integrate enchanted devices into Hermetic magic, and [[Merinita the Founder]] taught Bonisagus how to bond a [[Familiar]].

Since the time the Founders completed Heremetic Theory, there have been only a handful of changes to it.  These are called [[Hermetic Breakthrough|Hermetic breakthroughs]] and they occur less than once in every generation of magi.  One significant breakthrough was the invention of the spell, [[Aegis of the Hearth]].  Members of [[House Bonisagus]] (as well as other magi) continue to work toward the next possible breakthrough, with much emphasis placed on breaking or working around the [[Hermetic Limits]].


=References

* See [[ArM5]], the Hermetic Magic chapter.
* Invention of Hermetic Magic, [[Houses of Hermes True Lineages]] pages 4-7.

Version 15

Date: 2010-03-04 02:55:22 GMT Author: AndrewGronosky Comment: "Hermetic Limits" corrected to "Limits of Magic"


'''Hermetic Magic''' is the magical [[tradition]] practiced by the '''Order of Hermes''', in accordance with the [[Magic Theory|universal theory of magic]] invented by [[Bonisagus the Founder|Bonisagus]] and perfected over the centuries by his descendants.  Practitioners of Hermetic magic are called [[magus|magi]].

{{toc}}

= Overview

Hermetic magic is by far the most comprehensive and flexible tradition of magic practiced in [[Mythic Europe]]. That is not to say that it is the only kind.  There exist many other different kinds of magic, collectively referred to as [[non-Hermetic]].  Magi also use the derogatory term, "[[hedge magic]]" to refer to these lesser-known traditions of magic.

Hermetic magic draws its power from the [[Magic Realm]], but wizards who use it are mortals.  They have magical powers, but are not magical creatures and do not have a [[Might Score]].

The basic elements of Hermetic magic are as follows:

* Magical effects are classified according to the [[#Hermetic Arts]].
* Each Art is to a large extent independent of the others so magi can focus their studies on a particular kind of magic if they wish
* Due to its formal theory, Hermetic magic is relatively easy to lean and can be studied from [[Book|books]]
* Hermetic Magic includes both the ability to cast [[spell|spells]] and the ability to [[enchanted item | enchant items]] in the [[laboratory]]
* Hermetic magic includes a powerful form of [[Magic Resistance]] called [[Parma Magica]], which magi use to defend themselves from one another and from supernatural beings such as [[dragon|dragons]] and [[demon|demons]]

== Things Hermetic Magic Can Do

The great advantage of Hermetic Magic is its flexibility.  A magus can:

* Learn and cast [[Formulaic Spell | Formulaic spells]] and [[Ritual | Ritual spells]]
* Invent new formulaic spells and ritual spells
* Cast [[Spontaneous Spell | Spontaneous spells]], which do not need to be learned in advance
* Create [[Enchanted Device | enchanted devices]] or a [[talisman]]
* Duel other wizards in a contest called [[Certamen]]
* Bond a [[Familiar]] to assist them with their magic
* Create a [[Longevity Ritual]] to extend their lifespan beyond normal limits
* Draw on the power of [[raw vis]] to strengthen their magic

== Things Hermetic Magic Can't Do

There are few things, such as bringing back the dead, that [[Hermetic Magic]] simply cannot do.  These are called the [[Limits of Magic]].

There are other things, such as casting a huge spell that affects a whole country, that no magus has ever done, but should theoretically be possible.  Such achievements may be realized through [[Original Research | original research]].

= Theory

Magic is governed by certain fundamental [[Laws of Magic]] and is subject to the intrinsic [[Limits of Magic]].  These laws and limits, as well as other general principles of magic, are the theoretical basis of [[Magic Theory]].

The pure theory of magic is somewhat separate from practical skill in particular kinds of magic; the latter is represented by the [[Art|Arts]]. Pure Magic Theory is an [[Arcane Ability]] and is used primarily in the [[Laboratory]].

{{anchor|Hermetic_Arts}}
== The Arcane Arts

Hermetic magic divides all possible magic into 15 categories called the [[Hermetic Arts]] (or simply [[Arts]]). The Arts are further sub-divided into 5 [[Technique|Techniques]] and 10 [[Form|Forms]].  These Techniques and Forms may be combined in any way to create an infinite variety of spells and other magical effects.

Magi devote much of their time to studying and practicing these Arts.  Magus characters have a set of "Art scores" that indicate their mastery of each Art individually.  The Art score represents a combination of knowledge, experience, and practical skill.

= Learning Hermetic Magic 

Hermetic magic is often transmitted by [[Book|books]] on the relevant Arts or Abilities, or [[Laboratory Text|Laboratory Texts]] describing the invention of particular spells or effects. Teaching in person is vital for [[Opening the Arts]] of an apprentice, and transmission by [[Teaching]] or [[Training]] is certainly undertaken in other circumstances as well.

== Abilites Affecting Hermetic Magic

Hermetic magic is mostly represented in [[game mechanics]] terms by the [[Arts]], but there are also [[Ability|Abilities]] that govern some aspects of magical skill.  These are called [[Arcane Ability|Arcane Abilities]]: they include [[Finesse]], [[Penetration]], and (Hermetic) [[Magic Theory]].

Hermetic magic also occasionally uses [[Artes Liberales]] and [[Philosophiae]] in casting [[Spell|spells]]. 

Certain mundane skills, such as [[Concentration]], are also used. Magi also usually communicate in [[Latin]] [see [[AM]] 29 for conducting Hermetic magic in other languages], and often have some experience in [[Profession Scribe]].

= Magical Options

One of the great advantage of Hermetic magic is its flexibility.  Magi have many options in exactly how they apply their mastery of the Arts to create magical effects.

== Options for Spells

Magi can cast [[Formulaic Spell|Formulaic]], [[Spontanous Spell|Spontanous]], and [[Ritual Spell|Ritual]] [[Spell|spells]]. They may also cast a spontanous spell using [[Ceremonial Casting]], and may practice a spell to acquire [[Spell Mastery]] and in so doing gain further options in casting the spell. They may opt to use [[Forceless Casting]], or change the levels of their [[Words and Gestures]]. They can use [[Arcane Connection|Arcane Connections]], and may engage in certain astrological calculations and use [[Symapthetic Connection|Sympathetic Connections]]. They can also attempt to control their [[Flourish]].

== Options for the Laboratory

Most Hermetic magical techniques are employed in the laboratory. These include making [[Enchanted Item|Enchanted items]], inventing new spells, binding a [[Familiar]], making a [[Longevity Ritual]], [[Extract Raw Vis|extracting raw vis]], investigating an enchanted item, [[Transfer Raw Vis|transferring raw vis]], [[Fix Arcane Connection|stabilizing a temporary arcane connection]], and attuning a [[Talisman]]. Most of these procedures also allow for [[Arcane Experimentation]].

Magi may use [[Raw Vis]]. They can study an [[Hermetic Arts|Art]] from it, use it to cast Ritual spells, employ it to bolster their spell-casting, or use it in the laboratory.

Hermetic Magic also allows all magi to attempt [[Original Research]]] or the [[Integration|integration]] of [[Ancient Magic]] or [[hedge magic]]. 

= Extension to Hermetic Magic

Note that some [[Magus|magi]] may wield non-Hermetic or partially-Hermetic techniques in addition to pure Hermetic magic. They might learn such magic through membership in a [[Mystery Cult]] or [[House Ex Miscellanea]], or from other sources (such as [[Ancient Magic]]).  Indeed, there are magi who devote much of their careers to finding and mastering non-Hermetic magic: they are called [[Seeker|Seekers]].

Some developments in Hermetic magic can be learned and used by all magi, but are not fully explained or understood by Hermetic [[Magic Theory]]. A prime example is the [[Aegis of the Hearth]] spell, which goes beyond the standard (old) theory but which any [[Magus|magus]] can re-invent.  Such partially-understood magic can be learned by rote, but cannot usually be modified or applied in new ways.

== Principles from Mysteries

Hermetic magic can utilize some magical techniques from non-Hermetic [[Mystery|Mysteries]] without fully embracing them. 

All magi can learn and cast [[Potent Spell|Potent spells]], although only those with the [[Potent Magic]] virtue can create them.

Magi can likewise cast [[Theurgic Invocation|Theurgic invocations]], although only magi with [[Hermetic Theurgy]] can invent new ones.

{{anchor|History_of_Hermetic_Magic}}
=History of Hermetic Magic

Hermetic Theory, together with [[Parma Magica]], made the [[Order of Hermes]] possible.

Hermetic Magic was invented by [[Bonisagus the Founder]] over a period of about ten years, from [[AD]] 720 to 730.  He worked from an extensive collection of pre-Hermetic magical texts, including tomes and scrolls from ancient Rome, Greece, Egypt, and Persia.  Most of this work Bonisagus did alone, but toward the end of his research he was joined by [[Trianoma]] and her sister [[Viea]].

Bonisagus's theory identified and consolidated common elements from many different magical traditions.  It was could be taught to nearly anyone who had [[The Gift]] and could be conveniently written in [[Books]], making it possible to share and build upon the foundation Bonisagus built.  Eventually Bonisagus taught his magic to other leading magicians of his age: these became the twelve [[Founder|Founders]] of the [[Houses of Hermes]].  Bonisagus and the Founders formed the first [[covenant]] at [[Durenmar]] (in the Black Forest of what is now the [[Rhine Tribunal]]), where each Founder contributed his or her own magical knowledge to help complete the theory.

Some of the Founders' contributions are explicitly documented in [[canon]].  For example, [[Verditius the Founder]] helped integrate enchanted devices into Hermetic magic, and [[Merinita the Founder]] taught Bonisagus how to bond a [[Familiar]].

Since the time the Founders completed Heremetic Theory, there have been only a handful of changes to it.  These are called [[Hermetic Breakthrough|Hermetic breakthroughs]] and they occur less than once in every generation of magi.  One significant breakthrough was the invention of the spell, [[Aegis of the Hearth]].  Members of [[House Bonisagus]] (as well as other magi) continue to work toward the next possible breakthrough, with much emphasis placed on breaking or working around the [[Limits of Magic]].


=References

* See [[ArM5]], the Hermetic Magic chapter.
* Invention of Hermetic Magic, [[Houses of Hermes True Lineages]] pages 4-7.