Legacy:Hermetic theurgy

From Project: Redcap

Version 1

Date: 2010-06-21 16:15:33 GMT Author: pm Comment: Initial version


'''Hermetic Theurgy''' as a [[Minor Virtue|Minor]] [[Mystery Virtue]].

= References

* [[TMRE]], p. 78-81

Version 2

Date: 2010-07-15 10:33:17 GMT Author: Yair Comment: slight extension


'''Hermetic Theurgy''' is a [[Minor Virtue|Minor]] [[Mystery Virtue]]. The first and critical [[mystery]] in the theurgic mysteries, it teaches how to summon named spirits. Practitioners of Hermetic Theurgy can summon spell spirits to allow them to create the effects of the spells without needing to cast the spells themselves, and can invent and cast [[theurgic invocation|theurgic invocations]] to summon aspects of [[daimon|daimons]] and bargain with them.

Note that [[magi]] not initiated into the mystery can still utilize theurgic invocations, albeit with more difficulty - but cannot invent them.

It has been noted in the fan community that it is entirely reasonable to use [[True Name|True Names]] and ordinary [[Rego]] magic to summon and control spirits with powers comparable to spell spirits. Such spirits also tend to be more flavorful than the mechanical "spell spirits" hermetic theurgy introduces, but their availability and statistics depends on the [[story guide]]. The invocation of daimons can likewise be deemed to be perfectly within the purview of standard [[Hermetic magic]].

= References

* [[TMRE]], p. 78-81
* Other mysteries in the school of Hermetic Theurgy include [[Hermetic Synthemata]], [[Theurgic Spirit Familiar]], [[Names of Power]], and [[Invocation Magic]].