Legacy:Mastered spell special ability

From Project: Redcap

Version 1

Date: 2008-03-29 13:03:35 GMT Author: AndrewGronosky Comment: Initial version


In [[ArM5]], [[Spell Mastery]] is a special family of Abilities.  There is one Ability for each formulaic or ritual [[Spell]].

For each rank in [[Spell Mastery]], the magus may choose one '''special ability''' that improves the way he can cast that spell.  Each special ability offers a different benefit, usually a variation on the standard [[Spell | spellcasting]] rules.

=Mastered Spell Special Abilities in ArM5

The following special abilities are available to any caster:

* Fast Casting, [[ArM5]] 87
* Imperturbable Casting, [[HoHS]] 33
* Magic Resistance, [[ArM5]] 87
* [[Multiple Casting]], [[ArM5]] 87
* Obfuscated Casting, [[HoHS]] 34
* Penetration, [[ArM5]] 87
* Precise Casting, [[HoHS]] 33
* Quick Casting, [[HoHS]] 34
* Quiet Casting, [[ArM5]] 87
* Still Casting, [[ArM5]] 87

==Cult of Mercury Abilities

The [[Cult of Mercury]] teaches certain exclusive spell mastery abilities to its members:

* Adaptive Casting, [[HoHTL]] 99, reprinted [[HoHS]] 34
* [[Ceremonial Casting]], [[HoHTL]] 99, reprinted [[TMRE]] 38 and [[HoHS]] 34
* Disguised Casting, [[HoHTL]] 99, reprinted [[HoHS]] 34
* Lab Mastery, [[HoHTL]] 100, reprinted [[HoHS]] 34
* Learn From Mistakes, [[HoHTL]] 100, reprinted [[HoHS]] 34
* Stalwart Casting, [[HoHTL]] 100, reprinted [[HoHS]] 34

==Mutantes Abilities

The [[Mutantes]] can learn additional spell mastery special abilities that simulate the Virtues of their lineage:

* [[Boosted Casting]], [[HoHTL]] 99
* [[Harnessed Casting]], [[HoHTL]] 99
* [[Tethered Casting]], [[HoHTL]] 100

=Previous Editions

Mastered spell special abilities were introduced in ArM5.  In previous editions, spell mastery existed, but the rules didn't confer any special variations on the effects of the spell.

Version 2

Date: 2008-05-24 09:49:27 GMT Author: Yair Comment:


In [[ArM5]], [[Spell Mastery]] is a special family of Abilities.  There is one Ability for each formulaic or ritual [[Spell]].

For each rank in [[Spell Mastery]], the magus may choose one '''special ability''' that improves the way he can cast that spell.  Each special ability offers a different benefit, usually a variation on the standard [[Spell | spellcasting]] rules.

=Mastered Spell Special Abilities in ArM5

The following special abilities are available to any caster:

* Fast Casting, [[ArM5]] 87
* Imperturbable Casting, [[HoHS]] 33
* Magic Resistance, [[ArM5]] 87
* [[Multiple Casting]], [[ArM5]] 87
* Obfuscated Casting, [[HoHS]] 34
* Penetration, [[ArM5]] 87
* Precise Casting, [[HoHS]] 33
* Quick Casting, [[HoHS]] 34
* Quiet Casting, [[ArM5]] 87
* Still Casting, [[ArM5]] 87
* Unraveling, [[HoHS]] 129, used within the [[Line of Pralix]]
* Rebuttal, [[HoHS]] 129, used within the [[Line of Pralix]]

==Cult of Mercury Abilities

The [[Cult of Mercury]] teaches certain exclusive spell mastery abilities to its members:

* Adaptive Casting, [[HoHTL]] 99, reprinted [[HoHS]] 34
* [[Ceremonial Casting]], [[HoHTL]] 99, reprinted [[TMRE]] 38 and [[HoHS]] 34; note that this ability has escaped the Cult's clutches, and is "spreading quickly through [[House Jerbiton]]" ([[HoHS]] 60).
* asting, [[HoHTL]] 99, reprinted [[HoHS]] 34
* [[Ceremonial Casting]], [[HoHTL]] 99, reprinted [[TMRE]] 38 and [[HoHS]] 34; note that this ability has escaped the Cult's clutches, and is "spreading quickly through [[House Jerbiton]]" ([[HoHS]] 60).
* Disguised Casting, [[HoHTL]] 99, reprinted [[HoHS]] 34
* Lab Mastery, [[HoHTL]] 100, reprinted [[HoHS]] 34
* Learn From Mistakes, [[HoHTL]] 100, reprinted [[HoHS]] 34
* Stalwart Casting, [[HoHTL]] 100, reprinted [[HoHS]] 34

==Mutantes Abilities

The [[Mutantes]] can learn additional spell mastery special abilities that simulate the Virtues of their lineage:

* [[Boosted Casting]], [[HoHTL]] 99
* [[Harnessed Casting]], [[HoH

Version 3

Date: 2008-07-20 18:58:25 GMT Author: Yair Comment:


In [[ArM5]], [[Spell Mastery]] is a special family of Abilities.  There is one Ability for each formulaic or ritual [[Spell]].

For each rank in [[Spell Mastery]], the magus may choose one '''special ability''' that improves the way he can cast that spell.  Each special ability offers a different benefit, usually a variation on the standard [[Spell | spellcasting]] rules.

=Mastered Spell Special Abilities in ArM5

The following special abilities are available to any caster:

* Fast Casting, [[ArM5]] 87
* Imperturbable Casting, [[HoHS]] 33
* Magic Resistance, [[ArM5]] 87
* [[Multiple Casting]], [[ArM5]] 87
* Obfuscated Casting, [[HoHS]] 34
* Penetration, [[ArM5]] 87
* Precise Casting, [[HoHS]] 33
* Quick Casting, [[HoHS]] 34
* Quiet Casting, [[ArM5]] 87
* Still Casting, [[ArM5]] 87
* Apotropaic Mastery, [[RoPI]] 122
* Apotropaic Mastery, [[RoPI]] 122
* Unraveling, [[HoHS]] 129, used within the [[Line of Pralix]]
* Rebuttal, [[HoHS]] 129, used within the [[Line of Pralix]]

==Cult of Mercury Abilities

The [[Cult of Mercury]] teaches certain exclusive spell mastery abilities to its members:

* Adaptive Casting, [[HoHTL]] 99, reprinted [[HoHS]] 34
* [[Ceremonial Casting]], [[HoHTL]] 99, reprinted [[TMRE]] 38 and [[HoHS]] 34; note that this ability has escaped the Cult's clutches, and is "spreading quickly through [[House Jerbiton]]" ([[HoHS]] 60).
* Disguised Casting, [[HoHTL]] 99, reprinted [[HoHS]] 34
* Lab Mastery, [[HoHTL]] 100, reprinted [[HoHS]] 34
* Learn From Mistakes, [[HoHTL]] 100, reprinted [[HoHS]] 34
* Stalwart Casting, [[HoHTL]] 100, reprinted [[HoHS]] 34

==Mutantes Abilities

The [[Mutantes]] can learn additional spell mastery special abilities that simulate the Virtues of their lineage:

* [[Boosted Casting]], [[HoHTL]] 99
* [[Harnessed Casting]], [[HoHTL]] 99
* [[T=Quaesitorial

Quaesitorial training allows access to a new spell mastery special ability,
* [[Acute Sense]], [[HoHTL]] 71

=ethered Casting]], [[HoHTL]] 100

==Quaesitorial

Quaesitorial training allows access to a new spell mastery special ability,
* [[Acute Sense]], [[HoHTL]] 71

=Previous Editions

Mastered spell special

Version 4

Date: 2008-07-20 18:59:35 GMT Author: Yair Comment: added Acute Sense & Apotropaic Mastery


In [[ArM5]], [[Spell Mastery]] is a special family of Abilities.  There is one Ability for each formulaic or ritual [[Spell]].

For each rank in [[Spell Mastery]], the magus may choose one '''special ability''' that improves the way he can cast that spell.  Each special ability offers a different benefit, usually a variation on the standard [[Spell | spellcasting]] rules.

=Mastered Spell Special Abilities in ArM5

The following special abilities are available to any caster:

* Fast Casting, [[ArM5]] 87
* Imperturbable Casting, [[HoHS]] 33
* Magic Resistance, [[ArM5]] 87
* [[Multiple Casting]], [[ArM5]] 87
* Obfuscated Casting, [[HoHS]] 34
* Penetration, [[ArM5]] 87
* Precise Casting, [[HoHS]] 33
* Quick Casting, [[HoHS]] 34
* Quiet Casting, [[ArM5]] 87
* Still Casting, [[ArM5]] 87
* Apotropaic Mastery, [[RoPI]] 122
* Unraveling, [[HoHS]] 129, used within the [[Line of Pralix]]
* Rebuttal, [[HoHS]] 129, used within the [[Line of Pralix]]

==Cult of Mercury Abilities

The [[Cult of Mercury]] teaches certain exclusive spell mastery abilities to its members:

* Adaptive Casting, [[HoHTL]] 99, reprinted [[HoHS]] 34
* [[Ceremonial Casting]], [[HoHTL]] 99, reprinted [[TMRE]] 38 and [[HoHS]] 34; note that this ability has escaped the Cult's clutches, and is "spreading quickly through [[House Jerbiton]]" ([[HoHS]] 60).
* Disguised Casting, [[HoHTL]] 99, reprinted [[HoHS]] 34
* Lab Mastery, [[HoHTL]] 100, reprinted [[HoHS]] 34
* Learn From Mistakes, [[HoHTL]] 100, reprinted [[HoHS]] 34
* Stalwart Casting, [[HoHTL]] 100, reprinted [[HoHS]] 34

==Mutantes Abilities

The [[Mutantes]] can learn additional spell mastery special abilities that simulate the Virtues of their lineage:

* [[Boosted Casting]], [[HoHTL]] 99
* [[Harnessed Casting]], [[HoHTL]] 99
* [[Tethered Casting]], [[HoHTL]] 100

==Quaesitorial

Quaesitorial training allows access to a new spell mastery special ability,


* [[Acute Sense]], [[HoHTL]] 71

=Previous Editions

Mastered spell special abilities were introduced in ArM5.  In previous editions, spell mastery existed, but the rules didn't confer any special variations on the effects of the spell