Legacy:Personality flaw

From Project: Redcap

Version 1

Date: 2010-03-07 15:03:32 GMT Author: AndrewGronosky Comment: Initial version


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; Sometimes, but not often, a {{preface| preamble text }} may be needed.

In [[Fifth Edition]], a '''Personality Flaw''' is an aspect of a character's personality that either causes him to get involved in stories, or can occasionally get in his way or complicate stories.

A Major Personality Flaw dominates a character's personality and is a primary motivator that gets him involved in stories.  In this is it similar to a [[Story Flaw]].  A Minor Personality Flaw is something that influences the character's actions and can occasionally affect the course of a story but mainly adds depth to role-playing.

The [[ArM5]] rule book advises (on page 37) that a single character should not have too many Personality Flaws so as not to become unplayable or annoying to other players. 

= Past Editions

Most of the Personality Flaws in Fifth Edition didn't exist in previous editions.

Several of the Minor Personality Flaws in Fifth Edition, such as Busybody and Carefree, were actually [[General Virtue|General Virtues]] in Fourth Edition.  The rationale for the change seems to be connected with the new idea of [[Story Flaw | Story Flaws]].

= References

* Personality, [[ArM5]] page 37
* Table of Virtues and Flaws, [[ArM5]] pages 38-39

== Fourth Edition References

* Busybody, [[ArM4]] page 40
* Carefree, [[ArM4]] page 41

= Related Topics

; Related pages within this site
* [[Virtues and Flaws Index]]


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Version 2

Date: 2010-03-08 00:36:51 GMT Author: AndrewGronosky Comment: Removed dead template code from comments


; Use this template for articles too short to break into sub-topics

; Sometimes, but not often, a {{preface| preamble text }} may be needed.

In [[Fifth Edition]], a '''Personality Flaw''' is an aspect of a character's personality that either causes him to get involved in stories, or can occasionally get in his way or complicate stories.

A Major Personality Flaw dominates a character's personality and is a primary motivator that gets him involved in stories.  In this is it similar to a [[Story Flaw]].  A Minor Personality Flaw is something that influences the character's actions and can occasionally affect the course of a story but mainly adds depth to role-playing.

The [[ArM5]] rule book advises (on page 37) that a single character should not have too many Personality Flaws so as not to become unplayable or annoying to other players. 

= Past Editions

Most of the Personality Flaws in Fifth Edition didn't exist in previous editions.

Several of the Minor Personality Flaws in Fifth Edition, such as Busybody and Carefree, were actually [[General Virtue|General Virtues]] in Fourth Edition.  The rationale for the change seems to be connected with the new idea of [[Story Flaw | Story Flaws]].

= References

* Personality, [[ArM5]] page 37
* Table of Virtues and Flaws, [[ArM5]] pages 38-39

== Fourth Edition References

* Busybody, [[ArM4]] page 40
* Carefree, [[ArM4]] page 41

= Related Topics

; Related pages within this site
* [[Virtues and Flaws Index]]