Legacy:Ritual

From Project: Redcap

Version 1

Date: 2010-02-26 13:28:16 GMT Author: AndrewGronosky Comment: Initial version


A '''ritual''' in Ars Magica usually refers to a [[Hermetic]] ritual spell.  There are also other kinds of rituals:

* A [[Longevity Ritual]]
* The ritual of [[Initiation]] into a [[Mystery Cult]]

= Ritual Spells

A Hermetic ritual spell is an elaborate spell that takes more time and resources to cast than a [[Formulaic Spell]].  Ritual spells are in certain ways more powerful than Formulaic spells.

== Effects of Ritual Spells

* Ritual spells can have a [[Duration]] of [[Year Duration | Year]] (or ([[Permanent Duration | longer]], in [[ArM4]])
* Ritual spells can have a [[Target]] of [[Boundary Target | Boundary]]
* Ritual spells can cause permanent healing using the [[Momentary Duration]]
* Ritual spells can create non-magical objects using the [[Momentary Duration]]
* Ritual spells can have a [[Spell Level]] that exceeds 50

== Casting Ritual Spells

Ritual spells always require raw [[vis]] and a considerable amount of time.  They require elaborate ceremonies that take into account factors such as astrological conditions, the mystical qualities of the target, and so on.  The [[Ability|Abilities]] of [[Artes Liberales]] and [[Philosophiae]] help in the casting of ritual spells (in [[ArM5]] only).

Exact rules for casting ritual spells, including the amount of [[vis]] required. are found on page 81 of [[ArM5]].

= References

* Ritual Magic, [[ArM5]] p. 81
* Ritual Spells, [[ArM5]] p. 114
* (Spell) Durations, [[ArM5]] p. 112 
* [[Limit of Creation]], [[ArM5]] p. 80
* [[Momentary Duration]], [[ArM5]] p. 112

Version 2

Date: 2010-02-27 07:37:09 GMT Author: Yair Comment: Changed creation limit, and expanded on using natural magic/materials.


A '''ritual''' in Ars Magica usually refers to a [[Hermetic]] ritual spell.  There are also other kinds of rituals:

* A [[Longevity Ritual]]
* The ritual of [[Initiation]] into a [[Mystery Cult]]

= Ritual Spells

A Hermetic ritual spell is an elaborate spell that takes more time and resources to cast than a [[Formulaic Spell]].  Ritual spells are in certain ways more powerful than Formulaic spells.

== Effects of Ritual Spells

* Ritual spells can have a [[Duration]] of [[Year Duration | Year]] (or ([[Permanent Duration | longer]], in [[ArM4]])
* Ritual spells can have a [[Target]] of [[Boundary Target | Boundary]]
* Ritual spells can cause permanent healing using the [[Momentary Duration]]
* Ritual spells can create objects using the [[Momentary Duration]]
* Ritual spells can have a [[Spell Level]] that exceeds 50

== Casting Ritual Spells

Ritual spells always require raw [[vis]] and a considerable amount of time.  They require elaborate ceremonies that take into account factors such as astrological conditions, the mystical qualities of the target, and so on.  The [[Ability|Abilities]] of [[Artes Liberales]] and [[Philosophiae]] help in the casting of ritual spells (in [[ArM5]] only). Note, however, that the rules do not stipulate the need for any particular specific knowledge or materials (beyond raw vis); some troupes choose to assume, as a [[house rule]], that the ritual casting requires use of appropriate mundane materials and instruments, that are assumed to be available - this is in accordance with the expanded rules given in [[Houses of Hermes: Societates]] regarding [[Ceremonial Casting]].

Exact rules for casting ritual spells, including the amount of [[vis]] required. are found on page 81 of [[ArM5]].

= References

* Ritual Magic, [[ArM5]] p. 81
* Ritual Spells, [[ArM5]] p. 114
* (Spell) Durations, [[ArM5]] p. 112 
* [[Limit of Creation]], [[ArM5]] p. 80
* [[Momentary Duration]], [[ArM5]] p. 112