Legacy:Season

From Project: Redcap

Version 1

Date: 2008-03-16 14:29:21 GMT Author: AndrewGronosky Comment: Initial version


Ars Magica describes the long-term development of a [[Covenant]] through the metaphor of '''seasons'''.

=The Four Seasons

==Spring

A Spring covenant is just getting started.  It is short on many, if not all, resources, and its survival can be precarious.  On the other hand, a Spring covenant can grow rapidly and can quickly respond to changes in its environment.

==Summer

A Summer covenant is well-established and relatively stable, but still looks toward the future.

==Autumn

An Autumn covenant is past its prime and no longer growing, but enjoys the influence and resources it accumulated in Summer.  It need not be large, but it is nearly always prominent.

==Winter

A Winter covenant has begun the long slide toward decadence and eventual ruin. It looks back on past glories, giving little thought to the future.  Many Winter covenants burn out like an expended candle, but some manage to find the energy to renew themselves into a second Spring.

=Other uses of the Season Metaphor

Some players use the season metaphor to describe the career of an individual magus.  This usage is not [[Canon | canonical]] but it can be a useful model, and seems like a way characters might describe magi in the game world.

=References

*"Seasonal Characters" in Hermes' Portal Issue #??

Version 2

Date: 2008-03-16 14:46:30 GMT Author: Yair Comment: Added tme-period meaning


Ars Magica uses the term Season to refer to two game concepts - the developmental stage of a covenant or character, and the period of time.

=Developmental Stage

Ars Magica describes the long-term development of a [[Covenant]] through the metaphor of '''seasons'''.

==The Four Seasons

===Spring

A Spring covenant is  Stage

Ars Magica describes the long-term development of a [[Covenant]] through the metaphor of '''seasons'''.

==The Four Seasons

===Spring

A Spring covenant is just getting started.  It is short on many, if not =Summer

A Summer covenant is well-established and relatively stable, but still looks toward the future.

===Autumn

An Autumn covenant is past its prime and no longer growing, but enjoys the influence and resources it accumulated in Summer.  It need not be large, but it is nearly always prominent.

==Winter
=
A Winter covenant has begun the long slide toward decadence and eventual ruin. It looks back on past glories, giving little thought to the future.  Many Winter covenants burn out like an expended candle, but some manage to find the energy to renew themselves into a second Spring.

==g little thought to the future.  Many Winter covenants burn out like an expended candle, but some manage to find the energy to renew themselves into a second Spring.

==Other uses of the Season Metaphor

Some players use the season metaphor to describe the careerTime Period

Another use of the term is to depict a period of time in the game. Each Season, in this sense, usually proceeds from one solstice/equinox to the next, definign the traditional four astronomical seasons. Characters are advanced one season at a time, gaining experience and accomplishing deeds (and accruing decrepitude, aging, and so on). 

However, this concept of Season is also taken to a more abstract level, to represent the amount of time someone devotes to a particular task. Thus, a peasant may have one free Season per year to do with as he pleases mechanically, but this doesn't mean that he genuianly takes the season off. Rather, it is meant to mechanically represent the peasant devoting time throughout the year to pursue his interests.

The Seasons are typically set according to the astrological, rather than climatic, periods in order to accomodate magi. Magi genuinly need to take the effect of the stars into consideration in their lab work, and so the astrological seasons are of greater significance than the agricultural ones in the game.

=References

idual magus.  This usage is not [[Canon | canonica

Version 3

Date: 2008-03-16 14:47:04 GMT Author: Yair Comment: typo


Ars Magica uses the term Season to refer to two game concepts - the developmental stage of a covenant or character, and the period of time.

=Developmental Stage

Ars Magica describes the long-term development of a [[Covenant]] through the metaphor of '''seasons'''.

==The Four Seasons

===Spring

A Spring covenant is just getting started.  It is short on many, if not all, resources, and its survival can be precarious.  On the other hand, a Spring covenant can grow rapidly and can quickly respond to changes in its environment.

===Summer

A Summer covenant is well-established and relatively stable, but still looks toward the future.

===Autumn

An Autumn covenant is past its prime and no longer growing, but enjoys the influence and resources it accumulated in Summer.  It need not be large, but it is nearly always prominent.

==Winter
A Winter covenant has begun the long slide toward decadence and eventual ruin. It looks back on past glories, giving little thought to the future.  Many Winter covenants burn out like an expended candle, but some manage to find the energy to renew themselves into a second Spring.

==Other uses of the Season Metaphor

Some players use the season metaphor to describe the career of an individual magus.  This usage is not [[Canon | canonical]] but it can be a useful model, and seems like a way characters might describe magi in the game world.

=Time Period

Another use of the term is to depict a period of time in the game. Each Season, in this sense, usually proceeds from one solstice/equinox to the next, definign the traditional four astronomical seasons. Characters are advanced one season at a time, gaining experience and accomplishing deeds (and accruing decrepitude, aging, and so on). 

However, this concept of Season is also taken to a more abstract level, to represent the amount of time someone devotes to a particular task. Thus, a peasant may have one free Season per year to do with as he pleases mechanically, but this doesn't mean that he genuianly takes the season off. Rather, it is meant to mechanically represent the peasant devoting time throughout the year to pursue his interests.

The Seasons are typically set according to the astrological, rather than climatic, periods in order to accomodate magi. Magi genuinly need to take the effect of the stars into consideration in their lab work, and so the astrological seasons are of greater significance than the agricultural ones in the game.

=References

*"Seasonal Characters" in Hermes' Portal Issue #??

Version 4

Date: 2008-07-08 22:27:34 GMT Author: AndrewGronosky Comment: Updated reference to Hermes Portal


Ars Magica uses the term Season to refer to two game concepts - the developmental stage of a covenant or character, and the period of time.

=Developmental Stage

Ars Magica describes the long-term development of a [[Covenant]] through the metaphor of '''seasons'''.

==The Four Seasons

===Spring

A Spring covenant is just getting started.  It is short on many, if not all, resources, and its survival can be precarious.  On the other hand, a Spring covenant can grow rapidly and can quickly respond to changes in its environment.

===Summer

A Summer covenant is well-established and relatively stable, but still looks toward the future.

===Autumn

An Autumn covenant is past its prime and no longer growing, but enjoys the influence and resources it accumulated in Summer.  It need not be large, but it is nearly always prominent.

==Winter

A Winter covenant has begun the long slide toward decadence and eventual ruin. It looks back on past glories, giving little thought to the future.  Many Winter covenants burn out like an expended candle, but some manage to find the energy to renew themselves into a second Spring.

==Other uses of the Season Metaphor

Some players use the season metaphor to describe the career of an individual magus.  This usage is not [[Canon | canonical]] but it can be a useful model, and seems like a way characters might describe magi in the game world.

=Time Period

Another use of the term is to depict a period of time in the game. Each Season, in this sense, usually proceeds from one solstice/equinox to the next, definign the traditional four astronomical seasons. Characters are advanced one season at a time, gaining experience and accomplishing deeds (and accruing decrepitude, aging, and so on). 

However, this concept of Season is also taken to a more abstract level, to represent the amount of time someone devotes to a particular task. Thus, a peasant may have one free Season per year to do with as he pleases mechanically, but this doesn't mean that he genuianly takes the season off. Rather, it is meant to mechanically represent the peasant devoting time throughout the year to pursue his interests.

The Seasons are typically set according to the astrological, rather than climatic, periods in order to accomodate magi. Magi genuinly need to take the effect of the stars into consideration in their lab work, and so the astrological seasons are of greater significance than the agricultural ones in the game.

=References

*"Seasonal Characters" in [[Hermess Porta]]l]] Issu5