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  • ..., including combat and Certamen<ref>Ars Magica Fifth Edition, p. 90</ref>; fatigue can be intentionally spent to provide combat bonuses<ref>Ars Magica Fifth E == Combat Fatigue in [[ArM5]] == ...
    3 KB (406 words) - 08:24, 21 August 2016
  • Fatigue levels are the way to track a characters energy level. A normal human character has 6 Fatigue levels (Fresh, Winded, Weary, Tired, Dazed and Unconscious). ...
    423 bytes (54 words) - 16:14, 21 August 2016

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  • Fatigue levels are the way to track a characters energy level. A normal human character has 6 Fatigue levels (Fresh, Winded, Weary, Tired, Dazed and Unconscious). ...
    423 bytes (54 words) - 16:14, 21 August 2016
  • ..., including combat and Certamen<ref>Ars Magica Fifth Edition, p. 90</ref>; fatigue can be intentionally spent to provide combat bonuses<ref>Ars Magica Fifth E == Combat Fatigue in [[ArM5]] == ...
    3 KB (406 words) - 08:24, 21 August 2016
  • ...s. Essentially, a character can choose to fight extra hard, expending a [[Fatigue Level]] in exchange for a temporary bonus to Attack or Defense (but not bot * [[Combat Fatigue]] ...
    1 KB (161 words) - 15:06, 12 September 2014
  • ;Do [[Wound]]s and [[Fatigue]] affect Soak rolls? :Penalties from [[Wound]]s and [[Fatigue Penalty | Fatigue]] do ''not'' affect a character's Soak Total. ...
    2 KB (309 words) - 17:15, 22 May 2015
  • #'''Cast the Spell''' Now is the time to lose a [[Fatigue Level]] and roll the [[Stress Die]], if you chose to exert yourself. Deter === Fatigue, Die Rolls, and Spontaneous Spells === ...
    6 KB (972 words) - 06:41, 24 April 2013
  • * [[Long-Term Fatigue]] (exposure to the elements) ...
    1 KB (207 words) - 05:07, 28 April 2013
  • * Sprinting | 30 + Qik + Athletics - Enc - Wound Penalties - Fatigue Penalty | ...
    2 KB (277 words) - 10:30, 22 June 2018
  • ...itself. Typically the possessor of the Mythic Blood virtue does not suffer fatigue when when their casting total is less than 10 short of the required, is gra ...
    2 KB (348 words) - 03:24, 16 April 2017
  • * Do Wound and Fatigue Penalty penalties apply to [[Soak#WoundPenalties]] totals? * Where are the rules for [[Combat Fatigue | combat fatigue]]? ...
    8 KB (1,200 words) - 16:21, 12 August 2012
  • '''Fatigue Levels''': OK, 0/0, -1/-1, -3, -5, Unconscious ...arrior in melee combat; choosing a very large one will also grant you more Fatigue levels to cast spells with. A bear form is particularly useful in this rega ...
    8 KB (1,290 words) - 22:31, 2 July 2013
  • * Do Wound and Fatigue Penalty penalties apply to [[Soak]] totals? * Where are the rules for [[Combat Fatigue | combat fatigue]]? ...
    9 KB (1,305 words) - 19:43, 4 November 2016
  • ...ell Mastery]]. He may choose to cast the spell with or without expanding [[Fatigue]]. He may also employ [[Ceremonial Casting]]. ...
    3 KB (425 words) - 16:10, 17 April 2016
  • '''Fatigue Levels''': '''Fatigue Levels''': ...
    8 KB (1,306 words) - 09:43, 11 June 2013
  • ...spell, which is probably a good idea because there is no point in risking fatigue loss or a botch if it's too late for your spell to protect you. ...
    5 KB (767 words) - 11:54, 10 September 2014
  • * Combat, wounds, and fatigue (p. 171-180) Finally, you need to understand how to run combat, including wounds, fatigue, and how to calculate whether you hit and so on. See [[ArM5]] p. 171-172, ...
    11 KB (1,804 words) - 23:04, 4 July 2020
  • ...vide by 2 and roll a stress die (with the risk of botching), but not spend Fatigue. When using non-ceremonial magic they cast spontaneous magic normally. ...not recover even normal fatigue when sleeping, and will lose one long term fatigue each night. This also makes it impossible to use the memorized spell for le ...
    21 KB (3,579 words) - 08:31, 22 January 2018
  • * [[Healing]] ([[HMRE]] 38): Magical healing and fatigue recovery. ...
    6 KB (812 words) - 15:45, 21 December 2017
  • ...even if they fall somewhat short of the spell level, but at the cost of [[Fatigue]]. ...
    8 KB (1,286 words) - 02:01, 20 June 2018
  • ...ways use a [[stress die]] in ArM5 if the caster exerts himself (spends a [[Fatigue level]]). Non-exerting spontaneous spells do not involve a die roll at all ...as in Third Edition - it's back. Casting ritual spells can cause long-term Fatigue loss. ...
    23 KB (3,718 words) - 08:31, 20 June 2018
  • '''Fatigue Levels''': OK, 0, -1, -3, -5, Unconscious ...
    8 KB (1,133 words) - 10:14, 28 June 2013
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