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  • ...nction. S&M bonuses are applied in the manufacture of [[Enchanted Items]], and in [[Talisman]] attunement. ...ustive either, so the [[Storyguide|storyguide]] should feel free to invent and introduce his own S&M to the game. ...
    2 KB (254 words) - 09:34, 5 March 2015

Page text matches

  • ...s make enchantments more powerful; in game terms, this is represented as a bonus to the [[Lab Total]] when the magus enchants the item. Applying Verditius ...unes" bonus and the normal [[Shape and Material bonus | Shape and Material Bonus]]) is still limited by the magus's [[Magic Theory (Ability)|Magic Theory]] ...
    2 KB (380 words) - 05:42, 28 April 2013
  • ...allows the magus to discover and use new [[Shape and Material Bonus|Shape and Materials bonuses]]. Described in [[TMRE]], it is an [[Outer Mystery]] that ...-known ones. However, this does not preclude the introduction of a new S&M bonus by the storyguide. ...
    1,013 bytes (172 words) - 19:32, 17 August 2012
  • ...based on harnessing the power of [[Shape and Material Bonus|S&M bonuses]], and using physical casting aids. ...
    377 bytes (53 words) - 16:08, 21 January 2013
  • ...nction. S&M bonuses are applied in the manufacture of [[Enchanted Items]], and in [[Talisman]] attunement. ...ustive either, so the [[Storyguide|storyguide]] should feel free to invent and introduce his own S&M to the game. ...
    2 KB (254 words) - 09:34, 5 March 2015
  • ...werful items, and some magi invest many [[season|seasons]] into developing and improving their talismans over the years. ...device into a talisman, as long as the magus personally created the device and all the effects invested in it. It carries the following additional benefi ...
    3 KB (517 words) - 20:19, 19 March 2016
  • ...fered for Ars Magica, these include both sheets intended to be printed out and spreadsheets intended to be tinkered with. ...ttp://www.atlas-games.com/pdf_storage/arm5formulae.pdf formulae overview], and the [http://www.atlas-games.com/pdf_storage/ArM5_certamen_record.pdf Certam ...
    3 KB (470 words) - 09:44, 2 January 2016
  • ...adopt the [[Mystery]] and become a Verditius, this is especially difficult and dangerous (see [[HoHMC]] 119). It is virtually nonexistant outside the Hous ...e high Craft Ability both increases all relevant [[Lab Total|Lab totals]] and lowers the [[Raw Vis]] cost of [[Opening the Device|opening the item for en ...
    8 KB (1,253 words) - 17:39, 23 June 2013
  • ...he local [[aura]], and situational modifiers, such as [[Shape and Material bonus]]es for enchanting items. The higher the lab total the [[magus]] achieves, ...
    1,018 bytes (147 words) - 05:22, 28 April 2013
  • ...fic types of effect, perhaps in accordance with their [[Shape and Material Bonus]], but this too isn't stated. ...lk circles to places especially designed and built for ceremonial casting, and can singificantly cut down the casting time. ...
    2 KB (249 words) - 05:24, 6 September 2014
  • ...ensively used in their [[laboratory]] activities, such as inventing spells and creating enchanted devices. ...racters who work in an Hermetic [[laboratory]]: [[magi]], [[apprentice]]s, and [[familiar]]s. One of the few uses non-magi have for Magic Theory is in cop ...
    4 KB (640 words) - 09:03, 4 August 2022
  • ...ometimes expanding existing mechanincs or providing alternative mechanics, and sometimes providing rulesets for whole new activities. ...expanded mechanics found throughout the supplement books, along with book and page references. This page is meant to only be a list, not expanding on det ...
    5 KB (624 words) - 10:09, 22 June 2018
  • In Ars Magica, '''books''' see heavy use in the communication and study between magi. Books are usually written in [[Latin]].{{citation neede ...ly be studied for more than one season, depending on the Level of the book and the reader's skill in the [[Art]] or [[Ability]] the book is about<ref name ...
    10 KB (1,576 words) - 06:08, 25 November 2018
  • ...</ref> Magic theory is a body of knowledge that describes how magic works, and transcends the scope of any single [[Art]]. ...is an [[Arcane Ability]] called Magic Theory that represents knowledge of, and practical experience with, magic theory.<ref name="Ability">''[[Ars Magica ...
    7 KB (990 words) - 08:47, 17 October 2022
  • ...gus|Bonisagus]], [[House Guernicus|Guernicus]], [[House Mercere|Mercere]], and [[House Tremere|Tremere]]. == Subject and Contents == ...
    5 KB (671 words) - 20:25, 4 November 2016
  • |authors = [[Neil Taylor]] and [[Christian Jensen Romer]] ...esented in the [[ArM5]] core rules, and presents many Mysteries to explore and sample Mystery Cults. ...
    14 KB (2,143 words) - 16:22, 19 August 2016
  • ...re it "should" appear on the core rulebook, based on the rule it modifies, and its "type: This rule means faster play and more standardized results when using abilities, while still allowing player ...
    57 KB (9,482 words) - 17:24, 28 December 2020
  • ...ges you to make house rules to better fit the game to your preferred style and preferences. Sagas are not expected to employ all the rules provided in the [[ArM5]] line, and those that don't include a certain supplement are not considered to be maki ...
    66 KB (10,893 words) - 16:24, 29 December 2015
  • ...Miscellanea]] magi calling themselves the Carnutes were the former priests and healers of a Gallic tribe of the same name, once living in what is Mythic F ...s. Their focus on Ceremonial Magic made them less warlike than the Diedne, and less of a threat to the Order. ...
    21 KB (3,579 words) - 08:31, 22 January 2018