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  • ...pells can have a [[Duration]] of [[Year Duration | Year]] (or ([[Permanent Duration | longer]], in [[ArM4]]) * Ritual spells can cause permanent healing using the [[Momentary Duration]] ...
    2 KB (295 words) - 14:44, 26 November 2012
  • The '''Duration''' of a [[Magic|magical]] effect in general, or [[Hermetic]] [[Spell|spell] * Diameter: The effects lasts for an amount of time equal to the duration that takes to sun to travel its diameter, that is, roughly two minutes. ...
    1 KB (173 words) - 12:42, 30 May 2015
  • ...curses that last longer than a year with only a momentary parameter on the duration with being a [[Ritual|ritual effect]]. The mechanics and sample curses can ...
    8 KB (1,253 words) - 17:39, 23 June 2013
  • ...you permanently gain 1 Cnf. If you fail, you lose the spent points for the duration of the story (or until the SG says otherwise, basically). If you botch, you ...you make the roll, you keep the point. If you fail it, you lose it for the duration of the story. If you botch it, you lose the point permanently. You cannot u ...
    20 KB (3,326 words) - 03:30, 20 June 2018
  • The RAW says that magically created food is nourishing “for as long as the duration lasts”, which contradicts the Aquam and Herbam guidelines and is difficult : * Bargain costs no extra magnitudes. Instead, spells with this duration have +10 to their penetration. ...
    57 KB (9,482 words) - 17:24, 28 December 2020
  • ; Effective Wards: [[Ward|Wards]] (or: wards with a target of Circle and duration of Ring) need not penetrate to function. The RAW says that magically created food is nourishing “for as long as the duration lasts”, which contradicts the Aquam and Herbam guidelines and is difficult ...
    66 KB (10,893 words) - 16:24, 29 December 2015
  • ...ests of the players. They can be epics spanning decades, or cover a single year. To a great extent, as with all RPGs, the game is what you make of it. ...ades. The game is thus more "realistic" in this sense, and encourages long-duration sagas that span decades. Wizards, in particular, enjoy great [[Longevity Ri ...
    16 KB (2,521 words) - 10:26, 22 June 2018
  • It is no longer possible in ArM5 to use [[vis]] to extend the range, duration, or target of a [[spell]]. Spells with permanent effects, such as a spell t ...you want the spell to last a year, in ArM5 you have to design it to last a year, meaning it must be a [[Ritual]]. ...
    23 KB (3,718 words) - 08:31, 20 June 2018
  • ...ied in battle in 788. [[Houses of Hermes Societates]] places his estimated year of birth as 715, his training begins in 732, and he either dies or retires ...to set yours as beginning in 1197. You can also choose to use 1220 as the year and say that the book describes past events. Recreate the characters you us ...
    71 KB (11,340 words) - 15:54, 16 May 2020