Wizard's Sigil

From Project: Redcap

Not to be confused with a Voting Sigil.[1]

A Wizard's Sigil is a magical signature in a magus' spellwork, reflecting some combination of his personal style and simple unplanned quirks. Through it, it is generally possible to at least attempt to find out which Magus launched specific spells.

If even a trace of his magic remains, it is possible to detect and identify a wizard's magic as his own.[2][3]

HoHS introduced the Flourish as an artistic refinement of the caster's sigil through the use of Finesse. It does not change the sigil for magical and identification purposes.[4]

Shroud Magic

The Shroud Magic spell can be used to disguise the wizard sigil of a spell;[5] that troubles but does not impede magical investigation; there are ways both for furthering the Shroud effect and to realize that it was employed at all.[6]

References

  1. Voting Sigils are physical objects used for voting purposes; briefly described in Ars Magica Fifth Edition, core Rulebook, p. 86 ("Sigils")
  2. Ars Magica Fifth Edition, core Rulebook, Chapter Seven ("Hermetic Magic"), p. 86 ("Sigils")
  3. Ars Magica Fifth Edition, core Rulebook, Chapter Nine ("Spells"), p. 116 ("Spell Format - The Wizard's Sigil")
  4. Houses of Hermes: Societates, p. 60
  5. Ars Magica Fifth Edition, core Rulebook, Chapter Nine ("Spells"), p. 159 ("Muto Vim Spells: Shroud Magic")
  6. Houses of Hermes: True Lineages, "House Guernicus - Quaesitorial Magic - Spell Traces and Sigils - Shroud Magic", p. 71

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:sigil