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  • ...without the Quality penalty usually associated with learning supernatural abilities. * See also [[Supernatural Ability]] ...
    437 bytes (54 words) - 21:51, 12 September 2014
  • ...without the Quality penality usually associated with learning supernatural abilities. * See also [[Supernatural Abilitiesw]] ...
    1 KB (155 words) - 18:39, 4 August 2012
  • ...Hermetic]] power. Supernatural Virtues may be derive from any of the four supernatural [[Realm|Realms]]. A typical Supernatural Virtue is something like Faerie Blood. ...
    2 KB (232 words) - 18:40, 4 August 2012
  • ...Hermetic]] power. Supernatural Virtues may be derive from any of the four supernatural [[Realm|Realms]], although some are restricted to particular Realms. A typical Supernatural Virtue is something like Faerie Blood. ...
    733 bytes (97 words) - 14:14, 13 October 2012
  • ...ust have a [[Virtue|Virtues and Flaws]] to gain access to them<ref>"Arcane Abilities," ''[[Ars Magica Fifth Edition]]'', page 63</ref>. == The Arcane Abilities == ...
    769 bytes (103 words) - 17:56, 6 August 2012
  • = Supernatural Virtues = ...f the four Realms, but which are not a form of the Gift. Characters with a Supernatural Virtues are not warped by an aura from the same Realm. For example, a chara ...
    576 bytes (91 words) - 14:27, 28 February 2022
  • ...th Edition]]'', "Chapter Three: Characters - Detailed Character Creation - Abilities ", p. 31</ref> Characters increase the ability's level by acquiring experie ...name="arm5_descriptions">''[[Ars Magica Fifth Edition]]'', "Chapter Five: Abilities", pp. 62; 64-67</ref> ...
    5 KB (725 words) - 20:52, 9 September 2014
  • ...ural Ability|Supernatural Abilities]]. There is a [[Major Virtue|Major]] [[Supernatural Virtue]] called Incantation ([[RoPI]] page 86) that grants access to the Ab ...quires the cooperation of further diabolists or else knowing more Infernal abilities. ...
    1 KB (200 words) - 21:00, 15 June 2013
  • ...nalties as usual. The mystery provides the Major [[Hermetic Virtue]] and [[supernatural Ability]] '''Craft Automata'''. ...he few ways in [[Canon canon]] that allow the creation of magic items with Abilities. ...
    1 KB (170 words) - 16:22, 20 January 2013
  • Ars Goetia is implemented in [[ArM5|Fifth Edition]] as four specific Abilities and the corresponding Virtues that grant access to them.<ref name=goetic_vi ...-127</ref> Several Infernal Traditions teach one or more among the Goetic Abilities.<ref name=tradition_examples>''[[Realms of Power: the Infernal]]'', Chapter ...
    3 KB (381 words) - 08:51, 9 September 2014
  • ...e in [[Animal Handling]] to influence animals, similarly to the way social Abilities such as [[Charm]] and [[Leadership]] are used to influence humans. A [[Minor]] [[Supernatural Virtue]] of the same name grants access to the Ability<ref>"Animal Ken," [[ ...
    557 bytes (84 words) - 18:54, 5 August 2012
  • ..., study his/her writings, or are [[Teaching|taught]] [[Art]]s or [[Ability|Abilities]] by him/her<ref>"Corruption," ''[[Realms of Power: The Infernal]]'', "Chap A [[Major Virtue|Major]] [[Supernatural Virtue]] of the same name grants access to the Ability.<ref>"Corruption," ' ...
    1 KB (159 words) - 08:04, 7 September 2014
  • ...by Infernal [[Tradition]]s or acquired at character creation time with the Supernatural Major Virtue of the same name. The [[Major Virtue|Major]] [[Supernatural Virtue]] of the same name, from ''[[Realms of Power: the Infernal]]'', gran ...
    766 bytes (117 words) - 21:53, 9 September 2014
  • ...a score of 1. (Although characters with the [[Gift]] may also acquire one supernatural Ability without needing a virtue.) Supernatural abilities are discussed at length in [[HoHS]] 103-105. The core description is at [[A ...
    12 KB (1,787 words) - 18:40, 4 August 2012
  • Abilities in [[Fifth Edition]] are divided into several types: ...ilities that can even be learned in childhood (the first 5 years). General abilities include [[Guile]], [[Awareness], [[Intrigue]], and so on. ...
    9 KB (1,245 words) - 18:38, 4 August 2012
  • ...a score of 1. (Although characters with the [[Gift]] may also acquire one supernatural Ability without needing a virtue.) Supernatural abilities are discussed at length in [[HoHS]] 103-105. The core description is at [[A ...
    6 KB (812 words) - 15:45, 21 December 2017
  • ...]] ability, the curse of [[Lycanthrope|Lycanthropy]], the [[Shapeshifter]] supernatural ability, and the [[Skinchanger]] virtue. ...ith [[Hermetic Magic|Hermetic magic]], [[Magic Resistance]], and [[warping|supernatural warping]]. ...
    1 KB (155 words) - 02:46, 12 September 2014
  • .../ref> and other [[Minor Virtue|minor]] [[Supernatural Ability|Supernatural Abilities]], to powerful and mysterious foreign magical [[tradition]]s such as those ...alm]], the terms "hedge magic" and "hedge wizard" include, for simplicity, supernatural powers associated with the [[Faerie|Faerie Realm]] and even, sometimes, the ...
    4 KB (697 words) - 07:26, 9 July 2015
  • '''Non-Hermetic''' is an adjective that refers to any supernatural power or effect that is different from [[Hermetic Magic]]. While [[Inferna # [[Supernatural Virtue|Supernatural Virtues]] ...
    4 KB (663 words) - 16:24, 26 July 2020
  • ...s]]). They are usually, but not always, related to [[Mundane]] traits and abilities. Examples include Wealthy ([[ArM5]] 50) or Poor (Characteristic) [[ArM5]] ...
    579 bytes (80 words) - 00:06, 21 November 2012
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