Rego: Difference between revisions

From Project: Redcap
(Moved use of Rego to beginning of first sentence and bolded it.)
(Not sure how I missed the broken end to the sentence before. Fixed that and made subsection into a section.)
Line 6: Line 6:
Some changes, although natural, involve also an element of creation or destruction, necessitating the relevant [[Requisite]]. Thus a spell to age a young man into adulthood would require [[Creo]], while one to age an old man into decrepitude would require [[Perdo]].  
Some changes, although natural, involve also an element of creation or destruction, necessitating the relevant [[Requisite]]. Thus a spell to age a young man into adulthood would require [[Creo]], while one to age an old man into decrepitude would require [[Perdo]].  


Rego also encomapsses some counter-intuitive changes, like changing water into ice. The Art is sometimes used to mimic the work of mundane craftmanship, and can reproduce such effects with sufficient [[Finesse]] (see [[Craft MagicArM5 78.78
Rego also encomapsses some counter-intuitive changes, like changing water into ice. The Art is sometimes used to mimic the work of mundane craftmanship, and can reproduce such effects with sufficient [[Finesse]] (see [[Craft Magic]]).
===  Legacy Page  ===
==  Legacy Page  ==
The history of this page before August 6, 2010 is archived at [[Legacy:rego]]
The history of this page before August 6, 2010 is archived at [[Legacy:rego]]


[[Category:Hermetic Magic]]
[[Category:Hermetic Magic]]

Revision as of 13:35, 7 December 2012

Rego, one of the fifteen Hermetic Arts, is a Technique used in Hermetic Magic intended to control or elicit a natural change in the target.

Since the changes of Rego are natural, their effects usually persist, although they may naturally change once the magic ends. For example, a block of stone moved ten paces to the side will remain there once the magic ends - unless it is not supported, and then it will fall until it reaches the ground.

Some changes, although natural, involve also an element of creation or destruction, necessitating the relevant Requisite. Thus a spell to age a young man into adulthood would require Creo, while one to age an old man into decrepitude would require Perdo.

Rego also encomapsses some counter-intuitive changes, like changing water into ice. The Art is sometimes used to mimic the work of mundane craftmanship, and can reproduce such effects with sufficient Finesse (see Craft Magic).

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:rego