Rego

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Revision as of 22:23, 31 October 2012 by IMHO (talk | contribs) (Added cat Hermetic Magic.)

One of the fifteen Hermetic Arts, Rego is a Technique used in Hermetic Magic intended to control or elicit a natural change in the target.

Since the changes of Rego are natural, their effects usually persist, although they may naturally change once the magic ends. For example, a block of stone moved ten paces to the side will remain there once the magic ends - unless it is not supported, and then it will fall until it reaches the ground.

Some changes, although natural, involve also an element of creation or destruction, necessitating the relevant Requisite. Thus a spell to age a young man into adulthood would require Creo, while one to age an old man into decrepitude would require Perdo.

Rego also encomapsses some counter-intuitive changes, like changing water into ice. The Art is sometimes used to mimic the work of mundane craftmanship, and can reproduce such effects with sufficient Finesse (see [[Craft MagicArM5 78.78

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:rego