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- ...y can sometimes also be found beyond the spread of their [[Realms of Power|Realm]]. ...t fear, worship, or simply a kiss. Their mindset is often alien, and their magic works in strange non-Hermetic ways. ...1,018 bytes (151 words) - 08:17, 7 September 2014
- ...on]] belief, the center of the world's magic, and is located in the [[Cave of Twisting Shadows]]. See [[HoHMC]] 57, 46. [[Category:Magic Realm]] ...260 bytes (35 words) - 20:55, 16 November 2012
- ...to the mundane realm: you are at the very gateway of another, un-Earthly, realm. If auras of different Realms overlap, usually only the strongest and most dominant aura ...1 KB (234 words) - 12:47, 16 November 2016
- ...dge Magic Revised Edition]]'', pp. 76-77, "Trollsynir"</ref><ref>''[[Rival Magic]]'', p. 107, "Norse Magicians"</ref> ...trollsynir's powers are similar to the [[Damhadh-duidsan]].<ref>''[[Houses of Hermes: Societates]]'', p. 109, "Ringing the Changes" (inset)</ref> ...659 bytes (87 words) - 17:39, 17 February 2013
- ...nn''' (sometimes spelled Djinn or even Genie) are the original inhabitants of Earth, according to [[Mythic Islam|Islamic]] Cosmology. ...o be [[Faerie Realm|Faerie]] creatures capable of both good and evil, many of which have in fact accepted Islam as their religion. ...2 KB (235 words) - 00:43, 13 November 2016
- ...l effects. It also refers to the [[Magic Realm]], one of the four [[Realms of Power]]. ...345 bytes (50 words) - 18:06, 10 October 2012
- ...Ars Magica, the volkhvy are [[faerie wizard]]s<ref name="RoPF">''[[Realms of Power: Faerie]]'', p. 136, "Volkhvy"</ref> who inhabit the [[Novgorod Trib The treatment of volkhvy in Fifth Edition is fairly brief, but sufficient to design one as a ...1 KB (206 words) - 09:50, 23 December 2012
- ...''Order of Suleiman''' (or Solomon) is a rival organization to the [[Order of Hermes]]. === The Order of Suleiman in Fifth Edition === ...617 bytes (94 words) - 05:24, 1 August 2013
- ...ue, '''Mythic Farrier''', that allows the character to make a similar kind of enchanted items, but limited to horseshoes.<ref>''[[Grogs]]'', p. 76, "Myth [[Category:Faerie Realm]] ...719 bytes (101 words) - 16:23, 20 January 2013
- {{About|hedge magic in general|other uses|Hedge Magic (disambiguation)}} ...unlikely to refer to the ancient and long-lost magic of Solomon as "hedge magic". ...4 KB (697 words) - 07:26, 9 July 2015
- ...or possibly a faerie impersonating him. See [[Arcadian Travel]], [[Animae Magic]], and [[Becoming]]. [[Category:Faerie Realm]] ...321 bytes (39 words) - 22:57, 20 November 2012
- ...se beings varies from one [[Saga]] to another depending on the preferences of the [[Troupe]]. Pagan gods might be mentioned in an Ars Magica saga throug ...ods were [[Magic Realm | magical]] beings (2nd Edition), powerful [[Faerie Realm | faeries]] (4th Edition), or even [[Demon | demons]] (3rd Edition Tribunal ...4 KB (722 words) - 20:24, 10 December 2012
- ..., though [[Gift|Gifted]], is not immune to Warping from the [[Realm]] of [[Magic]], but a spirit, a magical creature, is. ...ot born in an area with a strong [[Aura|aura]], start with a Warping Score of 0. ...2 KB (372 words) - 13:36, 7 December 2012
- |productName = '''Realms of Power: Magic''' ...es, things and beings associated with it. It is the third in the [[Realms of Power]] series. ...6 KB (994 words) - 09:59, 11 November 2016
- ...s are given in the [[ArM5]] rule book; many more are described in [[Realms of Power: the Infernal]]. ...rmetic magic is unreliable at detecting demons due to the Hermetic [[Limit of the Infernal]]. ...1 KB (195 words) - 16:14, 6 July 2020
- ..." for an [[House Ex Miscellanea|Ex Miscellanea]] tradition.<ref>''[[Houses of Hermes: Societates]]'', p. 109, "Scinnfolk"</ref> The history of this page before August 6, 2010 is archived at [[Legacy:scinfolk]] ...638 bytes (85 words) - 05:48, 24 December 2012
- ...|Realm of Power]]<ref>''[[Ars Magica Third Edition]]'', p. 332, "The Realm of Reason" (inset)</ref> that was introduced in [[Ars Magica Third Edition]] a ...s of learning can produce an [[aura]] that suppresses powers and creatures of the supernatural Realms (Magical, Faerie, Infernal, and Divine). ...2 KB (305 words) - 11:49, 8 February 2014
- ...Hermetic, the term is usually reserved for powers derived from the [[Magic Realm]]. == Kinds of Non-Hermetic Magic == ...4 KB (663 words) - 16:24, 26 July 2020
- ...e used to activate magical powers. The might pool is initially at the size of the Might score, getting lower as points are spent but replenishing with ti ...he Might of a creature is associated with its Realm (e.g. "Divine Might", "Magic Might", and so on). ...855 bytes (133 words) - 16:24, 12 August 2012
- ...aligns the magus with the Faerie as well as the Magical [[Realms of Power|Realm]]. Faerie Magic is a [[Mystery Virtue]] that provides the following benefits: ...2 KB (284 words) - 11:37, 20 October 2013