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  • == Character Creation == {{Main|Character Creation}} ...
    10 KB (1,703 words) - 09:17, 17 October 2022
  • ...e is so much to read and digest. How best to approach it? Well, building a character that you will like depends on what you are looking for in the game. We sugg ...ncipally by going over the [[Virtues and Flaws]] list to better define the character, and then tailoring the wizard's magic and skills to fit. ...
    19 KB (3,108 words) - 07:39, 10 November 2016
  • This page holds a collection of links to character sheets. ...sheets are sheets used to collect all necessary information about a single character, be it a [[magus]], a [[companion]], or a [[grog]]. ...
    2 KB (369 words) - 02:09, 5 July 2020
  • #REDIRECT [[Character type]] ...
    28 bytes (3 words) - 19:57, 11 August 2012
  • The three character types have different roles in the story. [[Magus | Magi]] have unrivaled po ...ic Companions]], who are often played in lieu of the player's main (magus) character. ...
    3 KB (556 words) - 20:07, 10 June 2014
  • #REDIRECT [[Character generation]] ...
    34 bytes (3 words) - 15:48, 11 August 2012
  • ...paper roleplaying games], not just Ars Magica. Contrast with [[Non-player character]], but keep in mind that in [[troupe style]] play, the line can become conf In Ars Magica, there are three distinct [[character type]]s: [[magus]], [[companion]], and [[grog]]. ...
    612 bytes (89 words) - 14:03, 18 December 2012
  • #REDIRECT [[Character sheets]] ...
    30 bytes (3 words) - 15:32, 21 August 2012
  • ...ng games]] in general, a '''non-player character''' (abbreviated NPC) is a character that is played exclusively by the [[Story Guide]] (or whatever the equivale Generally, any character played by a player is a [[player character]] (abbreviated PC); however, in [[troupe style]] play, the line can become ...
    842 bytes (123 words) - 00:07, 27 October 2013

Page text matches

  • ...istics|characteristics]] of a character, '''Strength''' (Str) represents a character's ability to exert physical force. ...
    191 bytes (24 words) - 05:58, 21 January 2013
  • ...aracters. Often referred to as charisma, Presence determines how capable a character is to lead, command, and, in a general manner, to impress a counterpart. ...
    310 bytes (45 words) - 17:42, 21 January 2013
  • ...characteristics]] of a character, '''Quickness''' (abbr. Qik) represents a character's general speed, that is, his ability to move and act fast. ...
    216 bytes (30 words) - 22:37, 19 October 2012
  • ...paper roleplaying games], not just Ars Magica. Contrast with [[Non-player character]], but keep in mind that in [[troupe style]] play, the line can become conf In Ars Magica, there are three distinct [[character type]]s: [[magus]], [[companion]], and [[grog]]. ...
    612 bytes (89 words) - 14:03, 18 December 2012
  • ...acteristics]] of a character, '''Communication''' (abbr. Com) represents a character's ability to communicate and get along with other characters. ...
    330 bytes (40 words) - 22:36, 19 October 2012
  • ...characteristics]] of a character, '''Dexterity''' (abbr. Dex) represents a character's agility and nimbleness, as well as his general skill, sleight, and abilit ...
    282 bytes (37 words) - 16:12, 21 January 2013
  • ...ls on the character sheet. The highest unchecked Body Level indicated the character's current wound status. Loss of Body Levels was progressive: if a character was at Light Wounds and then got hurt again, even by the smallest amount po ...
    1 KB (210 words) - 21:28, 24 October 2021
  • ...tics|characteristics]] of a character, '''Perception''' (Per) represents a character's perceptual capacity, that is, the ability to notice and perceive the nuan ...
    320 bytes (44 words) - 22:34, 19 October 2012
  • ...ng games]] in general, a '''non-player character''' (abbreviated NPC) is a character that is played exclusively by the [[Story Guide]] (or whatever the equivale Generally, any character played by a player is a [[player character]] (abbreviated PC); however, in [[troupe style]] play, the line can become ...
    842 bytes (123 words) - 00:07, 27 October 2013
  • ...or]] [[Supernatural Flaw|Supernatural]] and [[Story Flaw]], related to the character's [[Stigmata]] and available to [[Criamon]] magi. See [[HoHMC]] 73. ...
    227 bytes (28 words) - 15:33, 17 February 2013
  • ...Ancient_Magic|Ancient Magic]] page 104, describing the game mechanics of a character having Hyperborean blood. ...; likewise magical beings are more likely to react favourably towards your character and may even treat him as a creature of equal (or greater) standing. ...
    2 KB (323 words) - 01:09, 2 March 2017
  • Each [[Ability]] a [[Character|character]] learns has a '''Specialization''', a narrow field of expertise the user o While a specialization is technically required for all Abilities at character generation, some troupes allow the specialization to remain undefined until ...
    818 bytes (123 words) - 10:56, 31 October 2012
  • ...ection can be supplemented with questions which encourage fulfillment of a character's background, before joining the [[Covenant]]. Add text here for background questions for all three character types. ...
    2 KB (210 words) - 18:08, 9 April 2018
  • ...As a [[Virtue]] or [[Flaw]], it indicates a prospect or hindrance for the character, respectively. ...
    362 bytes (48 words) - 18:25, 21 January 2013
  • #REDIRECT [[Player character]] ...
    30 bytes (3 words) - 05:28, 21 August 2012
  • ...Mythic Companions, each given special rules by the [[Special Virtue]] the character has in lieu of [[The Gift]]. ...
    406 bytes (58 words) - 16:25, 12 August 2012
  • This page holds a collection of links to character sheets. ...sheets are sheets used to collect all necessary information about a single character, be it a [[magus]], a [[companion]], or a [[grog]]. ...
    2 KB (369 words) - 02:09, 5 July 2020
  • '''Soak''' is a combat statistic in Ars Magica. It represents a character's ability to resist damage from a successful attack or unavoidable environm ...e Soak Total, so rules that affect "rolls" or "die rolls" don't apply to a character's Soak Total. ...
    2 KB (309 words) - 17:15, 22 May 2015
  • ...s the minimum number a player has to roll (after modifiers) in order for a character to succeed at a task. The term is a little counter-intuitive because more ...ainst an Ease Factor of 9. The player rolls a 7, which is modified by the character's +2 [[Strength]], for a total of 9. Since this equals the Ease Factor, th ...
    840 bytes (139 words) - 16:52, 9 June 2013
  • ...acters in the [[Saga|saga]], and a player may end up playing his companion character more than his [[Magus|magus]] due to [[troupe style|troupe style play]]. Ho ...thic Companions, who are often played in lieu of the player's main (magus) character. ...
    1 KB (180 words) - 21:57, 15 June 2013
  • ...rare). They are generally chosen as part of a character's background at [[Character Creation]], but they might be acquired later on as part of an [[Initiation] ...
    794 bytes (107 words) - 16:28, 12 August 2012
  • In [[Fifth Edition]], a '''Personality Flaw''' is an aspect of a character's personality that either causes him to get involved in stories, or can occ ...[[Story Flaw]]. A Minor Personality Flaw is something that influences the character's actions and can occasionally affect the course of a story but mainly adds ...
    1 KB (217 words) - 16:25, 12 August 2012
  • ...s|characteristics]] of a character, '''Stamina''' (abbr. Sta) represents a character's ability to exert himself in physical and mental circumstances. While the ...
    851 bytes (119 words) - 15:41, 25 November 2012
  • In [[ArM5]], a '''Minor Virtue''' is a reletively weak [[Virtue]]. In character generation it requires less severe [[Flaw|flaws]] to balance than a [[Major See [[Virtues and Flaws]], [[Character Generation]] ...
    385 bytes (56 words) - 17:05, 23 December 2012
  • ...clude some considerable benefit, such as a friend or ally who can help the character who has this Flaw, whereas [[Major Story Flaw|Major Story Flaws]] have no b ...racter is making an offer to the storyguide - "I'm putting something in my character background that can be used as a story hook." That enhances the game for ev ...
    1 KB (237 words) - 05:52, 15 December 2012
  • ...ck", ''[[Ars Magica Fifth Edition]]'', p. 51</ref>. This Flaw prevents the character from ever learning a certain class of [[Ability|Abilities]], as specified i ...only take the Ability Block Flaw once, and must apply it to Abilities the character is eligible to learn. For example, a magus can take an Ability Block with M ...
    902 bytes (137 words) - 22:38, 10 October 2012
  • A character who studies the tractatus for a season gains [[experience point | experienc * Unlike a [[summa]], a character can only benefit from a given tractatus once. ...
    1 KB (204 words) - 08:38, 22 August 2012
  • ...nger than typical companions, so the troupe should consider whether such a character should take the Magus or Companion slots. ...
    468 bytes (66 words) - 15:23, 17 December 2012
  • ...any one [[Ability]] (chosen when the character is created). It grants the character a flat bonus while using that Ability. ...5 Experience Points to improve his Ability score to 6 (the same as would a character without Puissant Ability). ...
    2 KB (332 words) - 22:50, 10 January 2014
  • ...ic" characters. A character must meet specific requirements to be a heroic character; see [[HoHTL]] 104. ...
    462 bytes (65 words) - 16:22, 12 August 2012
  • ...ural Virtues are not warped by an aura from the same Realm. For example, a character with the Faerie Blooded Virtue would be immune to the warping caused by liv ...
    576 bytes (91 words) - 14:27, 28 February 2022
  • ...Abilities can be taken up in character generation (past childhood) by any character, not requiring any particular [[Virtue]] or [[Flaw]] to gain or improve the ...
    709 bytes (93 words) - 21:52, 7 February 2023
  • ...andling," ''[[Ars Magica Fifth Edition]]'', p. 62</ref>. It represents the character's ability to train and work with animals; for example, to hunt with hounds. * A character with the [[Animal Ken]] Ability can use Animal Handling as a substitute for ...
    890 bytes (136 words) - 19:05, 5 August 2012
  • ...Edition]]'', page 62</ref>. A special benefit of this Ability is that the character may use his or her score in [[Animal Handling]] to influence animals, simil ...
    557 bytes (84 words) - 18:54, 5 August 2012
  • ...relate to a specific facet of the personality of the character involved. A character who tries to keep his composure when being harassed, or who is about to com ...
    911 bytes (135 words) - 11:46, 25 November 2012
  • ...[[house rule|house rules]] or advanced magi, so you may need to change the character to fit it. ...t gauntlet), which means he's probably too powerful to serve as a starting character for most sagas. ...
    1 KB (190 words) - 17:15, 2 April 2014
  • == In-Character Pages == == Out-of-Character Pages == ...
    2 KB (257 words) - 12:14, 31 December 2015
  • ...s of Power: The Infernal]] p. 112. The title is often used to describe any character with Infernal allegiance, however. ...
    507 bytes (67 words) - 16:20, 12 August 2012
  • ...rifice. Initiation is a [[Seasonal Activity]] for the purposes of seasonal character advancement ([[TMRE]] 11), but is intended ...
    838 bytes (116 words) - 18:05, 25 December 2012
  • ...[[Outer Mystery]] that is an 'open secret', available to any character at character generation. ...bonuses using Vulgar Alchemy is a time consuming and arduous task, both in-character and as a matter of out-of-game book-keeping and seasons of work. If Vulgar ...
    1,013 bytes (172 words) - 19:32, 17 August 2012
  • ...ne Major Flaw counts the same as three [[Minor Flaw|Minor Flaws]] during [[Character Creation]]. * Detailed Character Creation Summary, [[ArM5]] page 29 ...
    1 KB (147 words) - 16:24, 12 August 2012
  • .../www.mad-irishman.net/ Mad Irishman Productions], offers free downloadable character sheets for many RPGs. ...
    849 bytes (117 words) - 18:14, 10 January 2020
  • ...ny Virtues the character can have; the exact allowance varies depending on character type (and edition of the rules). ...total cost of the character's Virtues must be within the allowance for his character type. ...
    3 KB (489 words) - 06:19, 8 September 2014
  • ===At the time of character creation=== At character creation, spells are learned by choosing a sum total of 120 levels of spell ...
    2 KB (258 words) - 08:05, 31 May 2018
  • [[Category:character]] ...
    185 bytes (27 words) - 20:40, 10 December 2016
  • ...Characters'''. A character must meet specific requirements to be a heroic character; see [[HoHTL]] 104. ...
    664 bytes (85 words) - 13:41, 9 June 2015
  • ...being cast, or medium-term, such as a strong [[Aura|aura]] through which a character travels. Effects like these are always specific to one of the [[Realms of P .... Warping Points act like experience points for a '''Warping Score''' of a character, that is, it takes 5 Warping Points to increase a Warping Score from 0 to 1 ...
    2 KB (372 words) - 13:36, 7 December 2012
  • ...[Goetic Art]]s. It may be taught by Infernal [[Tradition]]s or acquired at character creation time with the Supernatural Major Virtue of the same name. ...e]] of the same name, from ''[[Realms of Power: the Infernal]]'', grants a character access to the Art<ref>"New Virtues," ''[[Realms of Power: the Infernal]]'', ...
    766 bytes (117 words) - 21:53, 9 September 2014
  • ...traveled," ''[[Ars Magica Fifth Edition]]'' p. 50</ref> that indicates the character has traveled more extensively than the typical resident of Mythic Europe. M == Character Background Suggestions == ...
    2 KB (256 words) - 19:20, 10 October 2012
  • ...in Fifth Edition is fairly brief, but sufficient to design one as a player character.<ref name="RoPF"/> ...k|Hedge Magic]]''.<ref>''The [[Dragon and the Bear]]'', p. 54, "The Volkhv Character"</ref> ...
    1 KB (206 words) - 09:50, 23 December 2012
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