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- == Character Creation == {{Main|Character Creation}} ...10 KB (1,703 words) - 09:17, 17 October 2022
- ...e is so much to read and digest. How best to approach it? Well, building a character that you will like depends on what you are looking for in the game. We sugg ...ncipally by going over the [[Virtues and Flaws]] list to better define the character, and then tailoring the wizard's magic and skills to fit. ...19 KB (3,108 words) - 07:39, 10 November 2016
- This page holds a collection of links to character sheets. ...sheets are sheets used to collect all necessary information about a single character, be it a [[magus]], a [[companion]], or a [[grog]]. ...2 KB (369 words) - 02:09, 5 July 2020
- #REDIRECT [[Character type]] ...28 bytes (3 words) - 19:57, 11 August 2012
- The three character types have different roles in the story. [[Magus | Magi]] have unrivaled po ...ic Companions]], who are often played in lieu of the player's main (magus) character. ...3 KB (556 words) - 20:07, 10 June 2014
- #REDIRECT [[Character generation]] ...34 bytes (3 words) - 15:48, 11 August 2012
- ...paper roleplaying games], not just Ars Magica. Contrast with [[Non-player character]], but keep in mind that in [[troupe style]] play, the line can become conf In Ars Magica, there are three distinct [[character type]]s: [[magus]], [[companion]], and [[grog]]. ...612 bytes (89 words) - 14:03, 18 December 2012
- #REDIRECT [[Character sheets]] ...30 bytes (3 words) - 15:32, 21 August 2012
- ...ng games]] in general, a '''non-player character''' (abbreviated NPC) is a character that is played exclusively by the [[Story Guide]] (or whatever the equivale Generally, any character played by a player is a [[player character]] (abbreviated PC); however, in [[troupe style]] play, the line can become ...842 bytes (123 words) - 00:07, 27 October 2013
Page text matches
- ...istics|characteristics]] of a character, '''Strength''' (Str) represents a character's ability to exert physical force. ...191 bytes (24 words) - 05:58, 21 January 2013
- ...aracters. Often referred to as charisma, Presence determines how capable a character is to lead, command, and, in a general manner, to impress a counterpart. ...310 bytes (45 words) - 17:42, 21 January 2013
- ...characteristics]] of a character, '''Quickness''' (abbr. Qik) represents a character's general speed, that is, his ability to move and act fast. ...216 bytes (30 words) - 22:37, 19 October 2012
- ...paper roleplaying games], not just Ars Magica. Contrast with [[Non-player character]], but keep in mind that in [[troupe style]] play, the line can become conf In Ars Magica, there are three distinct [[character type]]s: [[magus]], [[companion]], and [[grog]]. ...612 bytes (89 words) - 14:03, 18 December 2012
- ...acteristics]] of a character, '''Communication''' (abbr. Com) represents a character's ability to communicate and get along with other characters. ...330 bytes (40 words) - 22:36, 19 October 2012
- ...characteristics]] of a character, '''Dexterity''' (abbr. Dex) represents a character's agility and nimbleness, as well as his general skill, sleight, and abilit ...282 bytes (37 words) - 16:12, 21 January 2013
- ...ls on the character sheet. The highest unchecked Body Level indicated the character's current wound status. Loss of Body Levels was progressive: if a character was at Light Wounds and then got hurt again, even by the smallest amount po ...1 KB (210 words) - 21:28, 24 October 2021
- ...tics|characteristics]] of a character, '''Perception''' (Per) represents a character's perceptual capacity, that is, the ability to notice and perceive the nuan ...320 bytes (44 words) - 22:34, 19 October 2012
- ...ng games]] in general, a '''non-player character''' (abbreviated NPC) is a character that is played exclusively by the [[Story Guide]] (or whatever the equivale Generally, any character played by a player is a [[player character]] (abbreviated PC); however, in [[troupe style]] play, the line can become ...842 bytes (123 words) - 00:07, 27 October 2013
- ...or]] [[Supernatural Flaw|Supernatural]] and [[Story Flaw]], related to the character's [[Stigmata]] and available to [[Criamon]] magi. See [[HoHMC]] 73. ...227 bytes (28 words) - 15:33, 17 February 2013
- ...Ancient_Magic|Ancient Magic]] page 104, describing the game mechanics of a character having Hyperborean blood. ...; likewise magical beings are more likely to react favourably towards your character and may even treat him as a creature of equal (or greater) standing. ...2 KB (323 words) - 01:09, 2 March 2017
- Each [[Ability]] a [[Character|character]] learns has a '''Specialization''', a narrow field of expertise the user o While a specialization is technically required for all Abilities at character generation, some troupes allow the specialization to remain undefined until ...818 bytes (123 words) - 10:56, 31 October 2012
- ...ection can be supplemented with questions which encourage fulfillment of a character's background, before joining the [[Covenant]]. Add text here for background questions for all three character types. ...2 KB (210 words) - 18:08, 9 April 2018
- ...As a [[Virtue]] or [[Flaw]], it indicates a prospect or hindrance for the character, respectively. ...362 bytes (48 words) - 18:25, 21 January 2013
- #REDIRECT [[Player character]] ...30 bytes (3 words) - 05:28, 21 August 2012
- ...Mythic Companions, each given special rules by the [[Special Virtue]] the character has in lieu of [[The Gift]]. ...406 bytes (58 words) - 16:25, 12 August 2012
- This page holds a collection of links to character sheets. ...sheets are sheets used to collect all necessary information about a single character, be it a [[magus]], a [[companion]], or a [[grog]]. ...2 KB (369 words) - 02:09, 5 July 2020
- '''Soak''' is a combat statistic in Ars Magica. It represents a character's ability to resist damage from a successful attack or unavoidable environm ...e Soak Total, so rules that affect "rolls" or "die rolls" don't apply to a character's Soak Total. ...2 KB (309 words) - 17:15, 22 May 2015
- ...s the minimum number a player has to roll (after modifiers) in order for a character to succeed at a task. The term is a little counter-intuitive because more ...ainst an Ease Factor of 9. The player rolls a 7, which is modified by the character's +2 [[Strength]], for a total of 9. Since this equals the Ease Factor, th ...840 bytes (139 words) - 16:52, 9 June 2013
- ...acters in the [[Saga|saga]], and a player may end up playing his companion character more than his [[Magus|magus]] due to [[troupe style|troupe style play]]. Ho ...thic Companions, who are often played in lieu of the player's main (magus) character. ...1 KB (180 words) - 21:57, 15 June 2013
- ...rare). They are generally chosen as part of a character's background at [[Character Creation]], but they might be acquired later on as part of an [[Initiation] ...794 bytes (107 words) - 16:28, 12 August 2012
- In [[Fifth Edition]], a '''Personality Flaw''' is an aspect of a character's personality that either causes him to get involved in stories, or can occ ...[[Story Flaw]]. A Minor Personality Flaw is something that influences the character's actions and can occasionally affect the course of a story but mainly adds ...1 KB (217 words) - 16:25, 12 August 2012
- ...s|characteristics]] of a character, '''Stamina''' (abbr. Sta) represents a character's ability to exert himself in physical and mental circumstances. While the ...851 bytes (119 words) - 15:41, 25 November 2012
- In [[ArM5]], a '''Minor Virtue''' is a reletively weak [[Virtue]]. In character generation it requires less severe [[Flaw|flaws]] to balance than a [[Major See [[Virtues and Flaws]], [[Character Generation]] ...385 bytes (56 words) - 17:05, 23 December 2012
- ...clude some considerable benefit, such as a friend or ally who can help the character who has this Flaw, whereas [[Major Story Flaw|Major Story Flaws]] have no b ...racter is making an offer to the storyguide - "I'm putting something in my character background that can be used as a story hook." That enhances the game for ev ...1 KB (237 words) - 05:52, 15 December 2012
- ...ck", ''[[Ars Magica Fifth Edition]]'', p. 51</ref>. This Flaw prevents the character from ever learning a certain class of [[Ability|Abilities]], as specified i ...only take the Ability Block Flaw once, and must apply it to Abilities the character is eligible to learn. For example, a magus can take an Ability Block with M ...902 bytes (137 words) - 22:38, 10 October 2012
- A character who studies the tractatus for a season gains [[experience point | experienc * Unlike a [[summa]], a character can only benefit from a given tractatus once. ...1 KB (204 words) - 08:38, 22 August 2012
- ...nger than typical companions, so the troupe should consider whether such a character should take the Magus or Companion slots. ...468 bytes (66 words) - 15:23, 17 December 2012
- ...any one [[Ability]] (chosen when the character is created). It grants the character a flat bonus while using that Ability. ...5 Experience Points to improve his Ability score to 6 (the same as would a character without Puissant Ability). ...2 KB (332 words) - 22:50, 10 January 2014
- ...ic" characters. A character must meet specific requirements to be a heroic character; see [[HoHTL]] 104. ...462 bytes (65 words) - 16:22, 12 August 2012
- ...ural Virtues are not warped by an aura from the same Realm. For example, a character with the Faerie Blooded Virtue would be immune to the warping caused by liv ...576 bytes (91 words) - 14:27, 28 February 2022
- ...Abilities can be taken up in character generation (past childhood) by any character, not requiring any particular [[Virtue]] or [[Flaw]] to gain or improve the ...709 bytes (93 words) - 21:52, 7 February 2023
- ...andling," ''[[Ars Magica Fifth Edition]]'', p. 62</ref>. It represents the character's ability to train and work with animals; for example, to hunt with hounds. * A character with the [[Animal Ken]] Ability can use Animal Handling as a substitute for ...890 bytes (136 words) - 19:05, 5 August 2012
- ...Edition]]'', page 62</ref>. A special benefit of this Ability is that the character may use his or her score in [[Animal Handling]] to influence animals, simil ...557 bytes (84 words) - 18:54, 5 August 2012
- ...relate to a specific facet of the personality of the character involved. A character who tries to keep his composure when being harassed, or who is about to com ...911 bytes (135 words) - 11:46, 25 November 2012
- ...[[house rule|house rules]] or advanced magi, so you may need to change the character to fit it. ...t gauntlet), which means he's probably too powerful to serve as a starting character for most sagas. ...1 KB (190 words) - 17:15, 2 April 2014
- == In-Character Pages == == Out-of-Character Pages == ...2 KB (257 words) - 12:14, 31 December 2015
- ...s of Power: The Infernal]] p. 112. The title is often used to describe any character with Infernal allegiance, however. ...507 bytes (67 words) - 16:20, 12 August 2012
- ...rifice. Initiation is a [[Seasonal Activity]] for the purposes of seasonal character advancement ([[TMRE]] 11), but is intended ...838 bytes (116 words) - 18:05, 25 December 2012
- ...[[Outer Mystery]] that is an 'open secret', available to any character at character generation. ...bonuses using Vulgar Alchemy is a time consuming and arduous task, both in-character and as a matter of out-of-game book-keeping and seasons of work. If Vulgar ...1,013 bytes (172 words) - 19:32, 17 August 2012
- ...ne Major Flaw counts the same as three [[Minor Flaw|Minor Flaws]] during [[Character Creation]]. * Detailed Character Creation Summary, [[ArM5]] page 29 ...1 KB (147 words) - 16:24, 12 August 2012
- .../www.mad-irishman.net/ Mad Irishman Productions], offers free downloadable character sheets for many RPGs. ...849 bytes (117 words) - 18:14, 10 January 2020
- ...ny Virtues the character can have; the exact allowance varies depending on character type (and edition of the rules). ...total cost of the character's Virtues must be within the allowance for his character type. ...3 KB (489 words) - 06:19, 8 September 2014
- ===At the time of character creation=== At character creation, spells are learned by choosing a sum total of 120 levels of spell ...2 KB (258 words) - 08:05, 31 May 2018
- [[Category:character]] ...185 bytes (27 words) - 20:40, 10 December 2016
- ...Characters'''. A character must meet specific requirements to be a heroic character; see [[HoHTL]] 104. ...664 bytes (85 words) - 13:41, 9 June 2015
- ...being cast, or medium-term, such as a strong [[Aura|aura]] through which a character travels. Effects like these are always specific to one of the [[Realms of P .... Warping Points act like experience points for a '''Warping Score''' of a character, that is, it takes 5 Warping Points to increase a Warping Score from 0 to 1 ...2 KB (372 words) - 13:36, 7 December 2012
- ...[Goetic Art]]s. It may be taught by Infernal [[Tradition]]s or acquired at character creation time with the Supernatural Major Virtue of the same name. ...e]] of the same name, from ''[[Realms of Power: the Infernal]]'', grants a character access to the Art<ref>"New Virtues," ''[[Realms of Power: the Infernal]]'', ...766 bytes (117 words) - 21:53, 9 September 2014
- ...traveled," ''[[Ars Magica Fifth Edition]]'' p. 50</ref> that indicates the character has traveled more extensively than the typical resident of Mythic Europe. M == Character Background Suggestions == ...2 KB (256 words) - 19:20, 10 October 2012
- ...in Fifth Edition is fairly brief, but sufficient to design one as a player character.<ref name="RoPF"/> ...k|Hedge Magic]]''.<ref>''The [[Dragon and the Bear]]'', p. 54, "The Volkhv Character"</ref> ...1 KB (206 words) - 09:50, 23 December 2012