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  • ...e this, it is seems to be assumed by the [[Line]] that magi with a warping score of 10 will quickly find themselves in final twilight. ...
    1,015 bytes (157 words) - 18:41, 4 August 2012
  • I suggest simply deleting [[Warping Score]] and [[Warping Points]] and leaving just [[Warping]]. [[User:Yair|Yair]] 1 ...
    143 bytes (18 words) - 19:25, 17 August 2012
  • 21 bytes (2 words) - 14:07, 13 October 2012
  • 24 bytes (2 words) - 01:48, 16 June 2013

Page text matches

  • ...not linear but incremental. That way, increasing an [[Ability]] with a low score is much cheaper than improving a value that is already quite high. This ref ...re. The sum of [[XP]] required to raise an [[Ability]] from 0 to any given score is yielded by summing up the incremental raises: ...
    1 KB (207 words) - 05:56, 12 August 2012
  • ...e this, it is seems to be assumed by the [[Line]] that magi with a warping score of 10 will quickly find themselves in final twilight. ...
    1,015 bytes (157 words) - 18:41, 4 August 2012
  • ...ivate magical powers. The might pool is initially at the size of the Might score, getting lower as points are spent but replenishing with time. ...ht of a creature is associated with its Realm (e.g. "Divine Might", "Magic Might", and so on). ...
    855 bytes (133 words) - 16:24, 12 August 2012
  • ...aracter must have a minimum score of two to teach an Ability and a minimum score of five to teach an Art. ...rom teaching depends on the teacher's [[Communication]] score and Teaching score, among other factors (the formula is given on page 164 of [[ArM5]]). ...
    1 KB (151 words) - 16:28, 12 August 2012
  • ...rience points before multiplication), Affinity provides a higher effective score. In in-game terms, Puissant Ability represents a natural competency, a natu ...rtue, would need (in [[ArM5]]) 25 Experience Points to improve his Ability score to 6 (the same as would a character without Puissant Ability). ...
    2 KB (332 words) - 22:50, 10 January 2014
  • ...ntified by its [[Might score]], designates its level of power. The [[Might score]] functions as its [[Magic Resistance]] against [[Magic|magical]] attacks, '''Comment:''' added Might pool ...
    1 KB (209 words) - 18:40, 4 August 2012
  • ...ic|characteristic]], is used for animals to replace their [[Intelligence]] score. ...ic|characteristic]], is used for animals to replace their [[Intelligence]] score. Creatures with Cunning are not affected by [[Mentem]] effects, their minds ...
    667 bytes (85 words) - 18:38, 4 August 2012
  • ...not linear but incremental. That way, increasing an [[Ability]] with a low score is much cheaper than improving a value that is already quite high. This ref ...re. The sum of [[XP]] required to raise an [[Ability]] from 0 to any given score is yielded by summing up the incremental raises: ...
    4 KB (565 words) - 18:38, 4 August 2012
  • I suggest simply deleting [[Warping Score]] and [[Warping Points]] and leaving just [[Warping]]. [[User:Yair|Yair]] 1 ...
    143 bytes (18 words) - 19:25, 17 August 2012
  • ...or merger into this one. Copying material from that page is an easy way to score points in the [[Project_Redcap:30_pages_for_November|30 pages for November] ...
    258 bytes (40 words) - 08:03, 8 November 2016
  • ...rtue, would need (in [[ArM5]]) 25 Experience Points to improve his Ability score to 6 (the same as would a character without Puissant Ability). ...maximum starting Ability score of 5, and then a bonus added on top of that score. ...
    4 KB (584 words) - 18:40, 4 August 2012
  • ...h [[ArM5]] rules. It's advisable to create a magus character with a higher score than that bare minimum.<ref>''[[Ars Magica Fifth Edition]]'', p. 32, "Herme ...is in copying books: scribes who copy books on the [[Art]]s need a certain score in Magic Theory or else they will produce corrupted copies.<ref>''[[Ars Mag ...
    4 KB (640 words) - 09:03, 4 August 2022
  • ...umber of additional copies of the spell equal to or less than your Mastery Score." So if your mastery score is 2 and you have the Multiple Casting special ability, you could cast up t ...
    1 KB (163 words) - 06:01, 2 September 2012
  • ...may not spend more [[Confidence Points]] than the character's [[Confidence Score]] at a time. * [[Confidence score]] ...
    2 KB (231 words) - 18:38, 4 August 2012
  • ...ic Magic]], an additional bonus in form of a multiplier of the Penetration score. ...]]), 183 (Effect of [[aura]]s), 184 ([[Magic Resistance]]), 191 ([[Might]] score, [[Magic Resistance]]). ...
    3 KB (452 words) - 18:40, 4 August 2012
  • ...n the master's score. (Note that the limit is the master's Art or Ability score, not his total number of experience points). ...of Virtue]], but the rules are applicable to mundane animals as well. As might be expected, training animals relies on the [[Animal Handling]] Ability. ...
    2 KB (376 words) - 16:28, 12 August 2012
  • ...]) is still limited by the magus's [[Magic Theory (Ability)|Magic Theory]] score. ...would get a total +4 bonus because the bonus can't exceed his Magic Theory score - his Philosophiae wouldn't help. However, he could get the same bonus by u ...
    2 KB (380 words) - 05:42, 28 April 2013
  • ...ic Magic]], an additional bonus in form of a multiplier of the Penetration score. Note that penetration can also be increased by the use of [[raw vis]]. ...reach very high penetrations, much higher than the simple initial formula might suggest. ...
    2 KB (291 words) - 21:44, 20 November 2012
  • ...are not born in an area with a strong [[Aura|aura]], start with a Warping Score of 0. As the Warping Score of a character increases, he accumulates more and more typical traits of th ...
    2 KB (372 words) - 13:36, 7 December 2012
  • * Initiative: Total score is generated once, at the beginning of the duel by adding ...ck: Total score generated when the magus takes action, and is a cumulative score of ...
    2 KB (373 words) - 08:53, 28 March 2019
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