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'''Vis''' (Latin for "force, power, strength"; pronounced ''wees'') is the the name [[magus|magi]] give to the essence of magical power. They speak of three kinds of vis: fluid, raw, and processed or "cooked" vis.
'''Vis''' (Latin for "force, power, strength"; pronounced ''wees'') is the the name [[magus|magi]] give to the essence of magical power. They speak of three kinds of vis: fluid, raw, and processed or "cooked" vis.


==  Raw Vis  ==
==  Raw Vis  ==
When the word "vis" is used without an adjective, it almost always refers to '''raw vis''': magical power given physical shape.  Raw vis is the manifestation, or some would say the residue, of pure magic.  
When the word "vis" is used without an adjective, it almost always refers to '''raw vis''': magical power given physical shape.  Raw vis is the manifestation, or some would say the residue, of pure magic.  


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===  Raw Vis and the Arts  ===
===  Raw Vis and the Arts  ===
Raw vis is always associated with one of the 15 [[Arts]], and to achieve or support a magical effect, spontaneously as well as while performing lab work, it usually takes vis of the kind, that is [[Art]], the magical effect is based on.
Raw vis is always associated with one of the 15 [[Arts]], and to achieve or support a magical effect, spontaneously as well as while performing lab work, it usually takes vis of the kind, that is [[Art]], the magical effect is based on.


===  Uses for Raw Vis  ===
===  Uses for Raw Vis  ===
* Raw vis is required to create an [[enchanted item]] or [[talisman]]
* Raw vis is required to create an [[enchanted item]] or [[talisman]]
* Raw vis is required to cast any [[ritual spell]]
* Raw vis is required to cast any [[ritual spell]]
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* Vis can improve a magus's performance in [[certamen]]
* Vis can improve a magus's performance in [[certamen]]
* Magi need raw vis to create a [[Longevity Ritual]]
* Magi need raw vis to create a [[Longevity Ritual]]
* A magus can study vis in the laboratory to gain [[experience points]] in the Art with which the vis is associated
* A magus can study vis to gain [[experience points]] in the Art with which the vis is associated
* In [[Fourth Edition]] and earlier, magi could use vis to [[vis boost | boost]] the [[Range]], [[Duration]], or [[Target]] of a spell


===  Raw Vis as a Commodity  ===
===  Raw Vis as a Commodity  ===
 
In game terms, vis comes in distinctive measurement units. The smallest useful quantity of vis is called a '''pawn'''.  Larger quantities are measured in '''rooks''', and '''queens''', with 10 pawns equivalent to 1 rook, and 10 rooks making a queen.<ref>"Raw Vis," ''[[Ars Magica Fifth Edition]]'', p. 80</ref>
In game terms, vis comes in distinctive measurement units. The smallest useful quantity of vis is called a [[pawn]].  Larger quantities are measured in [[rook|rooks]], and [[queen|queens]], with 10 yielding 1 rook, and 10 rooks making a queen.


The value of a pawn of vis varies but is at least equivalent to several pounds of silver: enough to buy an entire farm or to pay the wages of a master craftsman for a year.  Certain members of [[House Mercere]] make their living by brokering vis trades among magi: see page 87 of [[HoHTL]].
The value of a pawn of vis varies but is at least equivalent to several pounds of silver: enough to buy an entire farm or to pay the wages of a master craftsman for a year.  Certain members of [[House Mercere]] make their living by brokering vis trades among magi: see page 87 of [[HoHTL]].


===  Exceptional Raw Vis  ===
===  Exceptional Raw Vis  ===
[[Realms of Power: Magic]] introduces some exceptional forms of raw vis.
;Lesser Enchantment Vis
:This rare variety of raw vis acts like a naturally-occurring [[lesser enchanted device]].
;Spell-like Vis
:This exceptional raw vis can be expended to create a magical effect similar to a [[formulaic spell | formulaic]] or [[ritual spell]].
;Dedicated Vis
:Dedicated vis is especially useful for one type of activity, either casting spells, studying in the laboratory, or enchanting items.


[[Realms of Power: Magic]] introduces some exceptional forms of raw vis.
== Holy Vis ==
Holy vis, associated with the Divine Realm, is more unstable and can draw the attention of angels and cause miraculous, unintended, effects<ref>''[[Realms of Power: Divine]]'', p. 69, "Benefits"</ref>. It is unclear whether raw vis drawn from Divine creatures constitutes holy vis, or ordinary raw vis.


* [[Lesser Enchantment Vis]] acts like a naturally-occurring [[lesser enchanted device]]
== Infernal Vis ==
* [[Spell-like Vis]] can be expended to create a magical effect similar to a [[formulaic spell | formulaic]] or [[ritual spell]]
Raw vis can become tainted by the [[Infernal Realm]], making it perilous to use. Hermetic magic cannot detect infernal vis.<ref>''[[Realms of Power: the Infernal]]'', p. 18, "Inferal Vis"</ref> It is unstable and dangerous to use, but can be very potent, especially in the hands of someone associated with the Infernal Realm.
* [[Dedicated Vis]] is especially useful for one type of activity, either casting spells, studying in the laboratory, or enchanting items


Raw vis from other [[Realms of Power]] also has exceptional properties.
== Faerie Vis ==
* Holy vis, associated with the Divine Realm, is more unstable and can draw the attention of angels and cause miraculous, unintended, effects. It is unclear whether raw vis drawn from Divine creatures constitutes holy vis, or ordinary raw vis.
''This section needs to be written.''
* Infernal vis is unstable and dangerous to use, but can be very potent, especially in the hands of someone associated with the Infernal Realm.


==  Fluid Vis  ==
==  Fluid Vis  ==
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* [[Vis Source]]
* [[Vis Source]]
* [[Game Balance]]
* [[Game Balance]]
* Discussion about Replacing Vis as a game design concept on the Atlas Games Ars Magica forums. [https://forum.atlas-games.com/t/replacing-vis-as-a-concept-game-design/171286 Link to discussion thread].


==  References ==
==  References ==
* [[ArM5]] p. '''80''', 82 (spellcasting), 94 (lab), 165 (lab), 190 (vis sources), 192 (in creatures).
* [[ArM5]] p. '''80''', 82 (spellcasting), 94 (lab), 165 (lab), 190 (vis sources), 192 (in creatures).
* [[RoPI]] p. 18 ([[Infernal]] vis).
* [[RoPD]] p. 69 (Holy vis)
* [[RoPM]] p. 7 (fluid vis), p. 119.
* [[RoPM]] p. 7 (fluid vis), p. 119.
* Exceptional Vis, [[RoPM]] pages 119-123
* Exceptional Vis, [[RoPM]] pages 119-123
* Vis trade and loans are discussed in [[HoHTL]] 84-87.
* Vis trade and loans are discussed in [[HoHTL]] 84-87.
* The Price of Vis, [[Covenants book | Covenants]] page 69
* The Price of Vis, [[Covenants (Fifth Edition)|Covenants]] page 69
 
<references />
 
 
===  Legacy Page  ===
===  Legacy Page  ===
The history of this page before August 6, 2010 is archived at [[Legacy:vis]]
The history of this page before August 6, 2010 is archived at [[Legacy:vis]]

Latest revision as of 13:33, 17 October 2022

Vis (Latin for "force, power, strength"; pronounced wees) is the the name magi give to the essence of magical power. They speak of three kinds of vis: fluid, raw, and processed or "cooked" vis.

Raw Vis

When the word "vis" is used without an adjective, it almost always refers to raw vis: magical power given physical shape. Raw vis is the manifestation, or some would say the residue, of pure magic.

As the stuff of magic, Raw Vis can be used in powerful ritual spells and allows magi to do magical feats that would otherwise be impossible. Magi treasure and trade raw vis much like mundanes do gold.

Raw Vis and the Arts

Raw vis is always associated with one of the 15 Arts, and to achieve or support a magical effect, spontaneously as well as while performing lab work, it usually takes vis of the kind, that is Art, the magical effect is based on.

Uses for Raw Vis

Raw Vis as a Commodity

In game terms, vis comes in distinctive measurement units. The smallest useful quantity of vis is called a pawn. Larger quantities are measured in rooks, and queens, with 10 pawns equivalent to 1 rook, and 10 rooks making a queen.[1]

The value of a pawn of vis varies but is at least equivalent to several pounds of silver: enough to buy an entire farm or to pay the wages of a master craftsman for a year. Certain members of House Mercere make their living by brokering vis trades among magi: see page 87 of HoHTL.

Exceptional Raw Vis

Realms of Power: Magic introduces some exceptional forms of raw vis.

Lesser Enchantment Vis
This rare variety of raw vis acts like a naturally-occurring lesser enchanted device.
Spell-like Vis
This exceptional raw vis can be expended to create a magical effect similar to a formulaic or ritual spell.
Dedicated Vis
Dedicated vis is especially useful for one type of activity, either casting spells, studying in the laboratory, or enchanting items.

Holy Vis

Holy vis, associated with the Divine Realm, is more unstable and can draw the attention of angels and cause miraculous, unintended, effects[2]. It is unclear whether raw vis drawn from Divine creatures constitutes holy vis, or ordinary raw vis.

Infernal Vis

Raw vis can become tainted by the Infernal Realm, making it perilous to use. Hermetic magic cannot detect infernal vis.[3] It is unstable and dangerous to use, but can be very potent, especially in the hands of someone associated with the Infernal Realm.

Faerie Vis

This section needs to be written.

Fluid Vis

Fluid vis is pure magical energy without physical form (in contrast to raw vis, which manifests in physical objects). Magi manipulate fluid vis to power their spells. Although fluid vis is important in the fictional magic theory of the game, it is rarely referred to in the rules and is used mostly for flavor. For example, an unusually high concentration of fluid vis causes a magical aura.

Processed Vis

Processed vis is the magical energy that has been woven into magical items. Once the vis has been used processed into an enchantment, it can't be converted back into raw form. Processed vis cannot be re-used for any other purpose.

Related Topics

References

  • ArM5 p. 80, 82 (spellcasting), 94 (lab), 165 (lab), 190 (vis sources), 192 (in creatures).
  • RoPM p. 7 (fluid vis), p. 119.
  • Exceptional Vis, RoPM pages 119-123
  • Vis trade and loans are discussed in HoHTL 84-87.
  • The Price of Vis, Covenants page 69
  1. "Raw Vis," Ars Magica Fifth Edition, p. 80
  2. Realms of Power: Divine, p. 69, "Benefits"
  3. Realms of Power: the Infernal, p. 18, "Inferal Vis"


Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:vis