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  • ...inor]] [[Mystery Virtue]] within [[House Merinita]], related to [[Familiar|familiars]]. See [[HoHMC]] 91. ...
    187 bytes (21 words) - 11:51, 11 August 2012
  • ...ant ally, that can significantly boost the power of the magus. Since small familiars are easy to enchant for even a beginning specialist, and large and powerful Familiars can, however, also offer several other mechanical benefits. The gold cord, ...
    4 KB (611 words) - 21:21, 21 July 2019
  • ...es]] who seek immortality through legends and pursue the magic of stories. Familiars are highly sought after, although [[Faerie Familiar|Faerie]] [[Familiar]]s ...
    2 KB (257 words) - 02:54, 12 September 2014
  • ...ch insight on all things natural as well as creating bonds with [[Familiar|familiars]]. ...
    698 bytes (99 words) - 04:32, 4 May 2013
  • * [https://forum.atlas-games.com/t/23-30-familiars-for-november/167277 23/30 Familiars for November] ...
    3 KB (374 words) - 12:23, 17 October 2022
  • * May bind Faerie [[Familiar|Familiars]], and may employ faerie cords (see [[HoHMC]] 89). ...
    2 KB (284 words) - 11:37, 20 October 2013
  • ...r many [[Beast of Virtue|Beasts of Virtue]] as well as ideas for monsters, familiars, [[Animal Companion]]s, and more. ...
    3 KB (400 words) - 19:15, 11 May 2022
  • ...estiary of magical animals is helpful both for adventures and for creating familiars. Sadly they omit the bonnacon for some reason. ...
    6 KB (994 words) - 09:59, 11 November 2016
  • * ''Why Don't Bjornaer Magi Bind Familiars?'' [[Hermes Portal]] 3 ...
    3 KB (477 words) - 19:50, 5 July 2020
  • 4 KB (640 words) - 09:03, 4 August 2022
  • 4 KB (577 words) - 20:10, 10 June 2014
  • ...nal spells on the spur of the moment, enchant powerful magical items, bind familiars, brew potions, and more. The quest for magical knowledge is designed into t ...
    4 KB (653 words) - 06:53, 13 September 2014
  • ...t, and begin to acquire the things associated with mature magi: talismans, familiars, and ultimately apprentices. The covenant has stable relationships with mun ...ved in politics, and it brings in new blood in the form of apprentices and familiars. It continues to search for new sources of vis, it expands its library, and ...
    15 KB (2,469 words) - 14:13, 14 October 2022
  • * '''Why Don't Bjornaer Magi Bind Familiars?''' by [[Timothy Ferguson]] in issue 3 offers twenty reasons. ...
    6 KB (969 words) - 18:32, 2 April 2016
  • ; Familiars as Grogs or Companions (Interpretation) [p. 104] : Familiars should be constructed as Magical Animal characters as per the [[Realms of P ...
    57 KB (9,482 words) - 17:24, 28 December 2020
  • [[Familiar]]s: Familiars have "familiar powers" in ArM 2; in ArM 3, there are "bond qualities" inste ...
    20 KB (3,326 words) - 03:30, 20 June 2018
  • Not magi yet not mundanes, [[Apprentice|apprentices]] and [[Familiar|familiars]] are accorded a respect similar to family members in [[Mundane|mundane]] s ...
    13 KB (1,974 words) - 12:27, 17 October 2022
  • ; Familiars as Grogs or Companions (Interpretation) [p. 104] : Familiars should be constructed as Magical Animal characters as per the [[Realms of P ...
    66 KB (10,893 words) - 16:24, 29 December 2015
  • Currently resident at Malinbois there are 14 Magi, 3 Apprentices, 3 Familiars, 9 consors, 18 custos, 40 milites and 19 other covenfolk. See the List of M ...
    12 KB (1,946 words) - 12:08, 31 December 2015
  • ...Arts, invent new spells, create magical items, train apprentices, and bind familiars. ...
    16 KB (2,521 words) - 10:26, 22 June 2018
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