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  • The following characters have been pre-made as starting characters. You can pick up and play them as-is, or use them as examples or a base for ...5 year old magi straight out of gauntlet. Most first sagas begin with such characters (as per the book's advice, on p. 29), and they are suitable as new recruits ...
    1 KB (190 words) - 17:15, 2 April 2014

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  • The following characters have been pre-made as starting characters. You can pick up and play them as-is, or use them as examples or a base for ...5 year old magi straight out of gauntlet. Most first sagas begin with such characters (as per the book's advice, on p. 29), and they are suitable as new recruits ...
    1 KB (190 words) - 17:15, 2 April 2014
  • ...mind that in [[troupe style]] play, the line can become confused for minor characters. [[Category:Characters]] ...
    612 bytes (89 words) - 14:03, 18 December 2012
  • ...rruption," ''[[Realms of Power: The Infernal]]'', "Chapter Nine - Infernal Characters", p. 91</ref>. ...rruption," ''[[Realms of Power: The Infernal]]'', "Chapter Nine - Infernal Characters", p. 83</ref> ...
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  • ...iration for player characters. It contains full [[ArM5]] statistics of the characters, at several points in the life of each [[magus]]. [[Category:Characters]] ...
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  • ...agical item that can be created by characters (usually [[companion]]-level characters) who have certain [[Supernatural Virtue]]s. Wondrous items were introduced ...
    719 bytes (101 words) - 16:23, 20 January 2013
  • ...ly they are members of hedge traditions and are not equal to [[Magi]] type characters. ...
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  • ...ca, a '''Companion''' is a [[Character type|character type]]. They are key characters in the [[Saga|saga]], and a player may end up playing his companion charact ...agical powers), and can experience more facets of Mythic Europe than other characters. Companions of exceptional potency are Mythic Companions, who are often pla ...
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  • ...ho have Heroic Flaws (or [[Heroic Virtue | Virtues]]) are called '''Heroic Characters'''. A character must meet specific requirements to be a heroic character; s ...
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  • In Ars Magica, characters can suffer [[Short Term Fatigue]] as a result of strenuous activity, includ ...cters to involuntarily lose [[Fatigue level | Fatigue Levels]] in combat. Characters typically become tired only through voluntarily using the [[Exertion]] comb ...
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  • == Characters == ...overs the most important and most frequently used traits applicable to all characters, while the second page exclusively covers magical abilities. ...
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  • ...who have Heroic Virtues (or [[Heroic Flaw | Flaws]]) are called '''Heroic Characters'''. A character must meet specific requirements to be a heroic character; ...
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  • ...however, in [[troupe style]] play, the line can become confused for minor characters. [[Category:Characters]] ...
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  • [[Category:Characters]] ...
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  • The storyteller learned the story, the non-playable characters and describe the events, the environment and whatever the players do. ...
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  • == Gruagach Characters == * '''Give''', which allows the gruagach to affect other characters<ref>''[[Hedge Magic Revised Edition]]'', p. 59, "Give"</ref> ...
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  • [[Category:Characters]] ...
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  • ...he magi with special talents or knowledge. [[Grog | Grogs]] are supporting characters, usually servants. ...n particular need guides and assistants. Magi are also the most demanding characters to play. ...
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  • [[Category:Characters]] ...
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  • ...ind Story Flaws is that they make it easier for the storyguide to motivate characters. They provide a ready-made "hook" to get that character involved in the sa ...ening the variety of stories that occur and by making them relevant to the characters. ...
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  • ...is very likely [[canon|non-canonical]], and is quite a bit unusual amongst characters in publication history, in so far as he is not mentioned in previous or sub [[Category:Characters]] ...
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  • ...) represents a character's ability to communicate and get along with other characters. ...
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  • The majority of the characters in the book are mundanes, but there is also a chapter with ready-made magi. # Those Who Rule (5 characters) ...
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  • [[Category:Characters]] ...
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  • {{about|a virtue that certain characters can take|items that can cast spells|Enchanted device}} ...
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  • ...HoHS]] also mentions that she may have written other books, now lost, that characters might seek as a story<ref name="ElainesWritings" />. [[Category:Characters]] ...
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  • ...resence''' (abbr. Pre) represents a character's ability to appeal to other characters. Often referred to as charisma, Presence determines how capable a character ...
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  • [[Category:Characters]] ...
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  • During the long-term process of [[Aging|aging]], characters accumulate [[Aging Point]]s, and, once the [[Aging Point]]s have reached a ...
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  • [[Category:Characters]] ...
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  • [[Category:Characters]] ...
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  • ...are used to represent an Ars Magica character's learning and development. Characters accrue experience points over the course of the game, and players can spend ...stories. Unlike many other role-playing games, [[Ars Magica]] also grants characters experience points for studying, working, and practicing their trades. ...
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  • Fatigue levels are the way to track a characters energy level. ...
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  • ...y specific player - who has agreed to fulfill a martial role to the Player Characters, acting mainly as a bodyguard and to some extent as a trusted warrior as we [[Category:Characters]] ...
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  • [[Category:Characters]] ...
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  • ...m_affiliations>''[[Realms of Power: the Infernal]]'', Chapter 9 ("Infernal Characters"), "Realm Affiliations", p. 93</ref> and the new [[Spell Mastery]] Ability ...t Virtues,<ref>''[[Realms of Power: the Infernal]]'', Chapter 9 ("Infernal Characters"), "New Virtues" insert, p. 82</ref><ref name=goetic_virtues /> which are c ...
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  • The collection of player characters in an [[Ars Magica]] game is called '''troupe'''. The word is also used to ...
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  • [[Category:Characters]] ...
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  • {{about|the Fifth Edition rule supplement|Hermetic apprentices as characters|Apprentice}} === Playing Child Characters === ...
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  • [[Category:Characters]] ...
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  • ...ame, and includes a scenario as well as abbreviated rules and pregenerated characters. During the scenario, the players - and to a large degree, characters - will be acquainted with the [[Code of Hermes]] and especially the prohibi ...
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  • e''' determines the order in which characters act in [[Combat]] or [[Certamen]]. A character's Initiative score is one o ...The character with the highest Initiative Total acts first, and then other characters act in descending order of their Initiative Total. ...
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  • '''Virtues and Flaws''' are special attributes possessed by [[Ars Magica]] characters. '''Virtues''' are beneficial (but may include some drawbacks) and '''Flaw In most cases, the total cost of a characters' Virtues and Flaws must add to zero; Virtues have to be paid for by choosin ...
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  • In [[Ars Magica]], characters have statistics for their '''reputation'' and [[personality trait|personali ...cluding a [[Social Status]] Virtue or Flaw -- that grants one. This, most characters start out with no Reputation at all. ...
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  • An '''Outer Mystery''' is a [[Mystery]] that is taught to characters who enter the first, or lowest, level of membership in a [[Mystery Cult]]. ...
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  • ...Realm]], '''Arcadia''' is the world of adventure and entertainment. Here, characters experience exciting, thrilling, or amusing stories. ...
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  • ...cates a whole chapter to the Vitkir, with rules for creating Vitkir player characters and new, appropriate Virtues. ...ima Thule: Mythic Scandinavia]], complete with rules for creation of Vitki characters.<ref>''[[Ultima Thule|Ultima Thule: Mythic Scandinavia]]'', pp. 79-106, 130 ...
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  • [[Category:Characters]] ...ed for young magi, but rather for [[advanced character creation|advanced]] characters such [[Darius of Flambeau]]. ...
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  • ...pecific flaws.<ref>''[[Realms of Power: Faerie]]'', "Chapter Three: Faerie Characters - Taboos", pp. 52-54</ref> ...
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  • [[Category:Characters]] ...
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  • ...104. A [[Heroic Virtue]] or [[Heroic Flaw]] may only be taken by "Heroic" characters. A character must meet specific requirements to be a heroic character; see ...
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  • [[Category:Characters]] ...
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  • ...ociated with one of the four Realms, but which are not a form of the Gift. Characters with a Supernatural Virtues are not warped by an aura from the same Realm. ...
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  • The main difference between Pretenses and Abilities is that faerie characters can't improve their Pretenses through [[experience point]]s<ref name="RoPF" ...
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  • ...ef name="arm5_31_insert">''[[Ars Magica Fifth Edition]]'', "Chapter Three: Characters - Detailed Character Creation", Insert "Advancement Table", p. 31</ref> ...ypes:<ref name="arm5_18">''[[Ars Magica Fifth Edition]]'', "Chapter Three: Characters - Character Basics - Abilities", p. 18</ref><ref name="arm5_63">''[[Ars Mag ...
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  • [[Category:Characters]] ...emplate1">''[[Ars Magica Fifth Edition]]'', core Rulebook, "Chapter Three: Characters - Magus Templates - Ex Miscellanea", p. 25</ref>, with some commentary on t ...
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  • ...system to the other. They're different in a lot of ways, especially in how characters advance in ability and how combat works. ...stem. It references the [http://easydamus.com/CustomCharacters.html Custom Characters] rules from the same website. ...
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  • ...[Artes Liberales]] Ability<ref>"Artes Liberales", [[ArM5]] p. 62</ref>, so characters need access to at least one Academic Ability in order to read and write. Beginning characters must meet certain prerequisites in order to take Academic Abilities: ...
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  • ...edia.org/wiki/Powergaming power-gaming]. The munchkins were the dwarf-like characters in the movie ''[http://en.wikipedia.org/wiki/The_Wizard_of_Oz_%281939_film% ...
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  • : Arcadia : The world of adventure and entertainment. Here, characters experience exciting, thrilling, or amusing stories. : Path of Chance : Leading through Arcadia, characters traveling on this path are about to be involved in adventures. ...
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  • ...medieval education. They are important to [[magus|magi]] and to scholarly characters. ...addition to knowledge of the trivium and quadrivium, it covers literacy. Characters without it cannot read or write<ref name="ArtesLiberales">"Artes Liberales, ...
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  • ...a power that can counteract the supernatural Realms: exceptionally erudite characters can resist magical effects, and centers of learning can produce an [[aura]] ...Ascension'', the Technocracy, were the modern day equivalents of medieval characters with True Reason. ...
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  • ...Play''' is an approach to role-playing where each player controls multiple characters and changes between them as the story requires, similar to a small repertor === Multiple Characters === ...
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  • [[Category:Characters]] ...
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  • Characters who work at crafting items for an entire season gain experience through [[e Characters with the right [[Supernatural Virtue]]s can craft minor enchanted items cal ...
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  • ...considerations as the basis on which to choose. Thus, two equally-advanced characters will be equally capable. The players would be free to roleplay without feel ...character growth. Another reason to abandon game balance is that different characters in Ars Magica can be "advanced" to different degrees (having different leve ...
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  • Mysteries provide fascinating options for player characters and can add an authentic mystical tone to stories. That said, they require ...transformation. Gaming groups should consider carefully what players and characters will be involved in mystery-related stories and make sure all the players h ...
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  • '''Training packages''' are a shortcut to simplify bookkeeping for characters' seasonal [[training]], [[practice]], and the like. They simply grant a num ...
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  • ...inguish several types of denotes a kind of online game in which it is the characters' primary goal to explore the virtual world they find themselves in. All alo ...re that runs on the game server rather than differences of what players or characters spend their time with. ...
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  • ...ddition to game mechanics, above) and a rough image of your fellow players characters. The storyguide has an up-to-date-copy of each character sheet. A storyguid ...kkeeping during the game session at a minimum. This ist especially true of characters who are not currently involved. Keep quick notes and do the bookkeeping aft ...
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  • ...a consideration for all characters. Unlike many other role-playing games, characters' careers can span years or decades. All Fifth Edition characters start making aging rolls in the Winter season after they reach 35 years of ...
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  • Unlike the [[Faerie Realm]], characters in Mythic Europe do not visit the Magic Realm routinely -- except, perhaps, ...]]s, and even (using the rules for magical characters in this book) player characters. ...
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  • ...]] issue #17 that gives full details of Val-Negra as a covenant for player characters to revive from Winter to Spring. ...
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  • [[Category:Characters]] ...
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  • Brawl is also one of the [[Ability|Abilities]] that characters can acquire in childhood. Many player character [[magi]] have low Brawl sco ...
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