New pages
Appearance
18 March 2026
- 09:1309:13, 18 March 2026 Hermetic Projects Chapter One: Wonders of the Hermetic World (hist | edit) [14,713 bytes] Kandahar (talk | contribs) (Starting edit)
12 February 2026
- 12:3612:36, 12 February 2026 Hedge Magic Revised Edition Chapter Two: Elementalists (hist | edit) [91,670 bytes] Yair (talk | contribs) (Created page with "The scholars who study the world of Mythic Europe discovered long ago that everything in the physical universe is made up of four distinct building blocks of creation, called elements. These elements combine to varying degrees to form the matter and energy that make up physical reality, and are typically characterized as air, fire, earth, and water. A stone is primarily made up of earth, a flame is mostly fire, and a human being is made up of more or less equal parts of...")
6 February 2026
- 00:5000:50, 6 February 2026 Hedge Magic Revised Edition Chapter Five: Learned Magicians (hist | edit) [136,026 bytes] Yair (talk | contribs) (Created page with "In Bologna — one of the largest cities in western Mythic Europe — there is a great university. It draws thousands of students and hundreds of teachers from across Mythic Europe. A secret society has grown among these students and scholars where magical charms are cast and amulets are created, and where the study of astronomy, alchemy, and herbalism produce astounding results. These learned magicians refer to themselves as the Mathematici of Bologna, and they are comp...")
27 January 2026
- 23:5323:53, 27 January 2026 Hedge Magic Revised Edition Chapter One: Introduction (hist | edit) [69,496 bytes] Yair (talk | contribs) (Created page with "The Order of Hermes can claim to represent the most powerful human practitioners of magic in Mythic Europe … but they are not alone. Frail crones carefully watch isolated roads and curse passing travelers, rune wizards clash with trolls in the frozen wastes of Scandinavia, and in some villages magical militia wage war against marauding ghosts and faeries. These are the hedge wizard traditions of Mythic Europe. Most in the Order of Hermes believe (largely accurately)...")
14 January 2026
- 10:3510:35, 14 January 2026 Hedge Magic Revised Edition Chapter Three: Folk Witches (hist | edit) [116,221 bytes] Yair (talk | contribs) (Created page with "Folk witches are a widespread hedge tradition in Mythic Europe, and many small towns count one or two folk witches among their citizens. Other folk witches live in isolated country cabins, but the local folk know how to find these old women and men when they’re needed. And they know that witches use their fetishes, potions, and incantations to accomplish things beyond mortal ken. A witch might speak with the animals of the wild, curse one’s enemies, or dowse for much...")
9 January 2026
- 02:2002:20, 9 January 2026 Dies Irae Chapter Three: Fimbulwinter: The Cold Doom (hist | edit) [172,568 bytes] Yair (talk | contribs) (Created page with "The end of the world need not arrive in fire and blood; it could come with the cold, inexorable march of ice and snow. The Fimbulwinter supposedly heralds the coming of Ragnarok, and while eddas foretell blustery snow for three consecutive seasons, the prematurely invoked winter described here washes over the world and remains until its power is broken. The result is bleak world without summer, full of starvation and misery. A group of Jotun-bound servants, known as th...")
8 January 2026
- 12:4512:45, 8 January 2026 Dies Irae Chapter Five: The Twilight of the Gods (hist | edit) [182,202 bytes] Yair (talk | contribs) (Created page with "This chapter describes the breaking of the bonds that imprison the Titans in the Magic Realm, and the subsequent war with the faerie gods. This cosmic battle, the second of its kind in the history of the world, is fated to result in the destruction of Faerie and the supremacy of magic. The architect of this catastrophe is Loki, a Titan who has managed to slip his bonds and walks free in the world after an eon of confinement. He harbors a deep hatred for the faerie gods w...")
- 12:3712:37, 8 January 2026 Dies Irae Chapter One: Introduction (hist | edit) [8,747 bytes] Yair (talk | contribs) (Created page with "Welcome to Dies Irae — the Day of Wrath — the culminating story for your Ars Magica Fifth Edition saga. Within are four chapters, each setting out a story of the destruction of Mythic Europe as your player characters know it. Yet in the darkness is a thin ray of light; each chapter also offers a variety of means for the magi to stop the catastrophe and save the world, or at least survive in the aftermath. The title, Dies Irae, is derived from the medieval Latin hym...")
31 December 2025
- 23:2523:25, 31 December 2025 Art & Academe Chapter Four: Medicine (hist | edit) [171,603 bytes] Yair (talk | contribs) (Created page with "''Medicine is the science by which the dispositions of the human body are known so that whatever is necessary is removed or healed by it, in order that health should be preserved; or, if absent, recovered.'' — The Canon of Medicine by Avicenna The Academic Ability of Medicine is concerned with the human body: how it works, what disrupts its working, and how such disruptions can be prevented and cured. This chapter begins by describing the anatomy and physiology of the...")
30 December 2025
- 23:1023:10, 30 December 2025 Art & Academe Chapter Two: Artes Liberals (hist | edit) [41,882 bytes] Yair (talk | contribs) (Created page with "The medieval tradition of splitting up formal education into seven liberal arts is carried over from the classical Roman method. By continuing this traditional division, both Boethius and Martianus Capella cemented it into the minds and curricula of medieval scholars. The trivium (grammar, rhetoric, and logic) and the quadrivium (arithmetic, geometry, music, and astrology) are the two main divisions, the trivium dealing essentially with words and the quadrivium with math...")
- 22:5822:58, 30 December 2025 Art & Academe Chapter One: Introduction (hist | edit) [33,400 bytes] Yair (talk | contribs) (Created page with "Welcome to Art & Academe, a supplement for the Ars Magica Fifth Edition role-playing game. Art & Academe details the intellectual and artistic environment of early thirteenth century Mythic Europe. With this book, players will be able to include academic and artistic characters in their saga, and reap the benefits of those characters’ intellectual and creative activities. Here you will find detailed descriptions of the educational system of the academic class and the s...")
25 December 2025
- 15:0615:06, 25 December 2025 Transforming Mythic Europe Chapter Two: The Fourth Estate (hist | edit) [193,685 bytes] Yair (talk | contribs) (Created page with "''Having sworn an oath to the Order, magi are forbidden from interfering in mundane events. There are seemingly as many definitions of “interfering” as there are magi, and because of the political nature of Hermetic law and justice, most magi err on the side of caution and remain withdrawn even where their power could make a positive difference. There is another way, however. Magi of the Order of Hermes are the most powerful workers of magic that the world has known....")
24 December 2025
- 12:3012:30, 24 December 2025 City and Guild Chapter Three: Guilds (hist | edit) [86,368 bytes] Yair (talk | contribs) (Created page with "With the rise of city populations and the increasing governmental autonomy of many urban centers, medieval craftsmen have developed organizations to protect and provide for their common trade. A guild is a community of workers, both employees and employers, who all engage in the same livelihood. There are three types of guilds: craft guilds, service guilds, and merchant guilds. Craft guilds are groups of craftsmen who produce finished goods, and service guilds are groups...")
- 12:2212:22, 24 December 2025 City and Guild Introduction (hist | edit) [5,951 bytes] Yair (talk | contribs) (Created page with "=Introduction= ==Welcome to Town!== Unless your saga is set right on the very fringes of the civilized world, the magi and covenfolk will inevitably come into contact with urban settlements and the activities centered upon them. Even though there may be some skilled craftsmen who live and work in a covenant, sooner or later something will be needed that must be bought from outside — perhaps a flawless glass candelabrum for an enchantment or a pair of finest kidskin gl...")
- 10:4010:40, 24 December 2025 Realms of Power: The Infernal Open Content (hist | edit) [1,261 bytes] Yair (talk | contribs) (Created page with "200px|link=Ars Magica Open Content Conversion Tracker ===Open Game Content=== The book has an introduction, and (appropriately) thirteen chapters: * Realms of Power: The Infernal: Introduction * Realms of Power: The Infernal Chapter One: The Infernal Realm * Realms of Power: The Infernal Chapter Two: Sin and Temptation * Realms of Power: The Infernal Chapter Three: The Devil and the Origin of Demons * Realms of Power:...")
23 December 2025
- 23:0123:01, 23 December 2025 Realms of Power: The Infernal Chapter Ten: The Maleficia (hist | edit) [63,182 bytes] Yair (talk | contribs) (Created page with " =The Maleficia= The evil powers that most infernalists practice are called the maleficia (plural, roughly “evil crafts”). This term refers to Infernal effects that resemble Hermetic spells, which require two Supernatural Abilities to cast: a Method, which describes what the infernalist must do to bring about the effect and also determines which Characteristic applies to his total, and a Power, which describes the sorts of effects that this activity produces. These c...")
21 December 2025
- 03:0003:00, 21 December 2025 Realms of Power: The Infernal Chapter Seven: Demons as Destroyers (hist | edit) [55,339 bytes] Yair (talk | contribs) (Created page with "===Architectus, Demon Builder=== Order: Master of the Furies <br> Infernal Might: 25 (Corpus) <br> Characteristics: Int +3, Per +1, Pre 0, Com 0, Str +2, Sta +1, Dex +3, Qik +5 <br> Size: +1 <br> Confidence Score: 2 (6 points) <br> Virtues and Flaws: Berserk, Lesser Malediction (discomfort from sunlight) <br> Personality Traits: Wrathful +4, Self-controlled +2 <br> Reputations: Easily Tricked 3 (local) <br> Hierarchy: 3 <br> Combat: * Whip: Init +7, Attack +10, Defense +...")
- 02:1002:10, 21 December 2025 Realms of Power: The Infernal Chapter Five: Demons as Corrupters (hist | edit) [39,171 bytes] Yair (talk | contribs) (Created page with "====Adramelech, King of Fire==== Order: Prince of the False Gods <br> Infernal Might: 50 (Ignem) <br> Characteristics: Int +3, Per 0, Pre +3, Com +1, Str +5, Sta +5, Dex +4, Qik +4 <br> Size: 0 (human), +2 (peacock) <br> Confidence Score: 3 (9 points) <br> Virtues and Flaws: Greater Immunity to Flame and Heat, Puissant Leadership, Piercing Gaze <br> Personality Traits: Proud +6, Regal +6, Condescending +3 <br> Reputations: King of Hell 8 (Infernal), Kindler of the Hell F...")
20 December 2025
- 15:4615:46, 20 December 2025 Realms of Power: The Infernal Chapter Six: Demons as Deceivers (hist | edit) [35,838 bytes] Yair (talk | contribs) (Created page with "====Andrew, an Infernal Ghost==== Order: Accusers<br> Infernal Might: 10 (Mentem)<br> Characteristics: Int 0, Per +2, Pre –2, Com 0, Str n/a, Sta n/a, Dex n/a, Qik n/a<br> Size: 0<br> Virtues and Flaws: Ability Block (Social Abilities)<br> Personality Traits: Cruel +6, Hatred for Women +4, Lustful +2<br> Reputations: None<br> Hierarchy: 0<br> Abilities: Area Lore 4 (adulterers), Awareness 3 (searching), Carouse 3 (ale), Profession: Carpenter 5 (coffins)<br> Powers:<...")
