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  • An introductory adventure for players who are not yet used to Mythic Europe and the Order of Hermes. ...on players, ''Nigrasaxa'' is a slightly larger, more complex and ambitious adventure, which includes a detailed Covenant by the same name. See [[Nigrasaxa]]. ...
    5 KB (775 words) - 06:47, 23 September 2022
  • ...done with the rules with highly focussed characters. While in a sense an "adventure book", the material is also interesting in developing and fleshing out the ...book combined with a setting book, but one that leaves the old 2nd edition adventure books at ground level. It is about HERMETIC adventures. Old school adventur ...
    8 KB (1,415 words) - 09:40, 31 December 2015
  • The adventure is a bit less introductory than [[Promises, Promises]] and is recommended a ...
    1 KB (170 words) - 15:46, 13 July 2013
  • The second issue of Peripheral Code includes a complete adventure for your Ars Magica saga, set in the port town of Barfleur. in "The Mutabil * "The Siege of Bedford, a complete sandbox adventure" ...
    4 KB (530 words) - 11:00, 18 March 2019
  • * I like the description of Pasaquine and its inhabitants. I found the adventure rather weak and dull. ...
    2 KB (225 words) - 00:19, 27 July 2013
  • ...signed to be cross-compatible with both Ars Magica and the d20 System. The adventure is not an attempt to convert Ars Magica to d20, but simply an Ars Magica su ...
    2 KB (315 words) - 04:39, 7 November 2016
  • : Arcadia : The world of adventure and entertainment. Here, characters experience exciting, thrilling, or amus ...
    2 KB (359 words) - 16:13, 6 July 2020
  • * A rather boring adventure. It looked like an evening's play to me. The scant notes on Flanders make i ...
    2 KB (276 words) - 18:33, 18 July 2013
  • * A superb adventure! The PCs will not figure it out at first, and then gradually get it. Gave m ...
    2 KB (313 words) - 18:55, 18 July 2013
  • [[ArM2|Second Edition]] adventure [[The Tempest]] describes the Cult of Mercury in some detail, mainly on its ...
    3 KB (409 words) - 18:18, 6 July 2020
  • The introduction to the adventure explains how the origins of the Order of Hermes involved the merging of tra ...
    2 KB (334 words) - 08:52, 4 March 2015
  • * This adventure just left me cold. Some nice ideas, but I would have liked it better with m ...
    2 KB (371 words) - 11:48, 21 July 2013
  • ...dventures are well constructed and the areas better thought out. One silly adventure but the rest are good. ...
    2 KB (372 words) - 13:56, 25 July 2013
  • * The adventure in the back seemed remarkably ordinary (although the rules on pious magi ar ...
    3 KB (449 words) - 16:30, 14 July 2013
  • ...on magic or the Order, or Order-noble relations. Would have preferred the adventure section in the back be used for something else. ...
    3 KB (404 words) - 18:20, 14 July 2013
  • ...favors - or more vis/tractatii than they really feel they can afford. The adventure [[A Midsummer Night's Dream]] details a covenant's transition from the yout ...nd thus often attract Infernal attention. [[The Tempest]] is an Ars Magica adventure explicitly addressing a covenant's transition from Summer to Autumn. ...
    15 KB (2,469 words) - 14:13, 14 October 2022
  • Players use Whimsy Cards to influence the plot of an adventure, allowing them ...
    4 KB (652 words) - 09:06, 9 April 2018
  • ...arf, Giant Blooded, Unaging, and Strong Faerie Blood. Romp around from one adventure to the next, and keep threats coming - even a paladin will unite forces wit ...
    8 KB (1,316 words) - 21:27, 12 September 2014
  • '''SPOILER ALERT''': If you are not a storyguide looking for an adventure to run, you’ll probably be wiser not to read this page. It contains lots of ...(a specific type of adventure well-known by RPG players) and of a mystery adventure. ...
    35 KB (5,777 words) - 18:31, 16 April 2016
  • Chapter IV is an adventure entitled "The Short Way Home", which consists of the grogs being transforme ...
    4 KB (620 words) - 14:21, 21 June 2014
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