Search results

View (previous 50 | ) (20 | 50 | 100 | 250 | 500)
  • '''Giants''' are large (sometimes huge), humanoid, [[Magic Realm|magical]] creatures. * [[Realms of Power: Magic]], p. 83 ...
    198 bytes (22 words) - 16:09, 21 January 2013
  • '''Elementals''' are [[Magic Realm|magical]] creatures that manifest in form of elemental matter. * [[Realms of Power: Magic]], p. 132 ...
    211 bytes (25 words) - 17:15, 21 January 2013
  • '''Cats''' (Lat. ''felis'') are feline (and sometimes [[Magic Realm|magical]]) creatures. * [[Book of Mundane Beasts]], p. 3 ...
    237 bytes (28 words) - 17:17, 21 January 2013
  • ...[[Houses of Hermes: True Lineages]], pages 126-129, and [[Realms of Power: Magic]], pages 115-118. [[The Mysteries Revised Edition]] includes one mystery t [[Category:Magic Realm]] ...
    543 bytes (77 words) - 08:42, 19 October 2020
  • ...e three major theories that try to describe the composition of the [[Magic Realm]] call its locations '''insulae''' (sg. insula), independent islands separa [[Category:Magic Realm]] ...
    264 bytes (38 words) - 16:57, 21 January 2013
  • ...tempus'''), and treats them as the browseable pages of a book, the [[Magic Realm]]. A subject traveling from one tempus to another is thus expected to be ab ...
    339 bytes (59 words) - 18:00, 17 August 2012
  • ...ealm|magical]] creatures. A large variety of dragons exists. The sub-types of dragon-kind are: * [[Realms of Power: Magic]], page 73 ...
    317 bytes (38 words) - 17:33, 21 January 2013
  • ...where the Realm is powerful - locales with a supernatural [[Aura]] of that Realm. ...the four Realms, or follow the above links for a more in-depth discussion of each one. ...
    791 bytes (124 words) - 20:24, 20 December 2012
  • ==Hermetic Magic== ...ective of the [[Order of Hermes]] and details its own system of [[Hermetic Magic]]. ...
    1 KB (157 words) - 05:59, 11 June 2014
  • ...o tether spells granted by the virtues Mutantes, Tamed Magic, and Tethered Magic The history of this page before August 6, 2010 is archived at [[Legacy:tether]] ...
    668 bytes (102 words) - 15:33, 14 January 2014
  • ...es that the cosm is part of a greater whole, or rather the link of a chain of infinite nested cosms, the term macrocosm or microcosm applies, respectivel [[Category:Magic Realm]] ...
    378 bytes (61 words) - 15:03, 1 February 2013
  • ...light Void''' refers to the emptiness between the locations of the [[Magic Realm]]. ...
    118 bytes (18 words) - 16:29, 12 August 2012
  • ...integration of [[Ancient Magic]] that falls within the limits of Hermetic Magic. See [[HoHTL]] 26 and [[AM]] 7. Example minor breakthroughs include Realm-Aligned Spells. ...
    216 bytes (28 words) - 18:55, 1 November 2012
  • ...e [[Divine]], Hell for the [[Infernal]], and [[Arcadia]] for the [[Realm]] of [[Faerie]]. ...gic Lore]] does not offer an holistic theory on the structure of the Magic Realm, nor its overall integral functionality, there are three major theories on ...
    3 KB (498 words) - 11:54, 16 November 2016
  • ...are rare creatures that are in many respects normal animals, but have a [[Magic Might]] score and are in some senses unusually impressive. They should be *''Realms of Power: Magic'', "Magic Animal" Virtue, p. 45 ...
    418 bytes (57 words) - 05:24, 17 September 2014
  • The '''Faerie Realm''' is the [[Realm]] of faerie creatures. It is a Realm of constant change that reshapes reality in the most exciting way, only to tel A French version of this page is available: [[Féérie]] ...
    2 KB (359 words) - 16:13, 6 July 2020
  • ...of Power|Realm]]. They are believed to practice at least some [[Infernal]] magic. The Daughters are described in [[Realms of Power: The Infernal]] page 140-143. ...
    410 bytes (63 words) - 21:21, 25 January 2013
  • ...[[Magic Theory (Ability)|Ability]]. Most magi do not need a knowledge of Magic Lore but it can occasionally be useful. == Uses of Magic Lore == ...
    805 bytes (115 words) - 05:26, 28 April 2013
  • Places of magic especially sacred to [[House Bjornaer]]. Three ancestor sites are mentioned [[Category:Magic Realm]] ...
    283 bytes (36 words) - 22:44, 5 November 2012
  • ...Eagle|The Sundered Eagle]] have provided more ideas on this, though Rival Magic treats on the primordial Norse giants rather than the Greek Titans. ...
    413 bytes (65 words) - 16:22, 17 February 2013
  • ...y can sometimes also be found beyond the spread of their [[Realms of Power|Realm]]. ...t fear, worship, or simply a kiss. Their mindset is often alien, and their magic works in strange non-Hermetic ways. ...
    1,018 bytes (151 words) - 08:17, 7 September 2014
  • ...on]] belief, the center of the world's magic, and is located in the [[Cave of Twisting Shadows]]. See [[HoHMC]] 57, 46. [[Category:Magic Realm]] ...
    260 bytes (35 words) - 20:55, 16 November 2012
  • ...to the mundane realm: you are at the very gateway of another, un-Earthly, realm. If auras of different Realms overlap, usually only the strongest and most dominant aura ...
    1 KB (234 words) - 12:47, 16 November 2016
  • ...dge Magic Revised Edition]]'', pp. 76-77, "Trollsynir"</ref><ref>''[[Rival Magic]]'', p. 107, "Norse Magicians"</ref> ...trollsynir's powers are similar to the [[Damhadh-duidsan]].<ref>''[[Houses of Hermes: Societates]]'', p. 109, "Ringing the Changes" (inset)</ref> ...
    659 bytes (87 words) - 17:39, 17 February 2013
  • ...nn''' (sometimes spelled Djinn or even Genie) are the original inhabitants of Earth, according to [[Mythic Islam|Islamic]] Cosmology. ...o be [[Faerie Realm|Faerie]] creatures capable of both good and evil, many of which have in fact accepted Islam as their religion. ...
    2 KB (235 words) - 00:43, 13 November 2016
  • ...l effects. It also refers to the [[Magic Realm]], one of the four [[Realms of Power]]. ...
    345 bytes (50 words) - 18:06, 10 October 2012
  • ...Ars Magica, the volkhvy are [[faerie wizard]]s<ref name="RoPF">''[[Realms of Power: Faerie]]'', p. 136, "Volkhvy"</ref> who inhabit the [[Novgorod Trib The treatment of volkhvy in Fifth Edition is fairly brief, but sufficient to design one as a ...
    1 KB (206 words) - 09:50, 23 December 2012
  • ...''Order of Suleiman''' (or Solomon) is a rival organization to the [[Order of Hermes]]. === The Order of Suleiman in Fifth Edition === ...
    617 bytes (94 words) - 05:24, 1 August 2013
  • ...ue, '''Mythic Farrier''', that allows the character to make a similar kind of enchanted items, but limited to horseshoes.<ref>''[[Grogs]]'', p. 76, "Myth [[Category:Faerie Realm]] ...
    719 bytes (101 words) - 16:23, 20 January 2013
  • {{About|hedge magic in general|other uses|Hedge Magic (disambiguation)}} ...unlikely to refer to the ancient and long-lost magic of Solomon as "hedge magic". ...
    4 KB (697 words) - 07:26, 9 July 2015
  • ...or possibly a faerie impersonating him. See [[Arcadian Travel]], [[Animae Magic]], and [[Becoming]]. [[Category:Faerie Realm]] ...
    321 bytes (39 words) - 22:57, 20 November 2012
  • ...se beings varies from one [[Saga]] to another depending on the preferences of the [[Troupe]]. Pagan gods might be mentioned in an Ars Magica saga throug ...ods were [[Magic Realm | magical]] beings (2nd Edition), powerful [[Faerie Realm | faeries]] (4th Edition), or even [[Demon | demons]] (3rd Edition Tribunal ...
    4 KB (722 words) - 20:24, 10 December 2012
  • ..., though [[Gift|Gifted]], is not immune to Warping from the [[Realm]] of [[Magic]], but a spirit, a magical creature, is. ...ot born in an area with a strong [[Aura|aura]], start with a Warping Score of 0. ...
    2 KB (372 words) - 13:36, 7 December 2012
  • |productName = '''Realms of Power: Magic''' ...es, things and beings associated with it. It is the third in the [[Realms of Power]] series. ...
    6 KB (994 words) - 09:59, 11 November 2016
  • ...s are given in the [[ArM5]] rule book; many more are described in [[Realms of Power: the Infernal]]. ...rmetic magic is unreliable at detecting demons due to the Hermetic [[Limit of the Infernal]]. ...
    1 KB (195 words) - 16:14, 6 July 2020
  • ..." for an [[House Ex Miscellanea|Ex Miscellanea]] tradition.<ref>''[[Houses of Hermes: Societates]]'', p. 109, "Scinnfolk"</ref> The history of this page before August 6, 2010 is archived at [[Legacy:scinfolk]] ...
    638 bytes (85 words) - 05:48, 24 December 2012
  • ...|Realm of Power]]<ref>''[[Ars Magica Third Edition]]'', p. 332, "The Realm of Reason" (inset)</ref> that was introduced in [[Ars Magica Third Edition]] a ...s of learning can produce an [[aura]] that suppresses powers and creatures of the supernatural Realms (Magical, Faerie, Infernal, and Divine). ...
    2 KB (305 words) - 11:49, 8 February 2014
  • ...Hermetic, the term is usually reserved for powers derived from the [[Magic Realm]]. == Kinds of Non-Hermetic Magic == ...
    4 KB (663 words) - 16:24, 26 July 2020
  • ...e used to activate magical powers. The might pool is initially at the size of the Might score, getting lower as points are spent but replenishing with ti ...he Might of a creature is associated with its Realm (e.g. "Divine Might", "Magic Might", and so on). ...
    855 bytes (133 words) - 16:24, 12 August 2012
  • ...aligns the magus with the Faerie as well as the Magical [[Realms of Power|Realm]]. Faerie Magic is a [[Mystery Virtue]] that provides the following benefits: ...
    2 KB (284 words) - 11:37, 20 October 2013
  • ...ctus (see [[RoPD]] page 70). In [[canon|canonical]] Ars Magica, the Divine Realm is demonstrably real and practically everyone in [[Mythic Europe]] believes ...ere are creatures who belong to the Divine Realm: angels of various levels of power, but also other creatures such as the [[Nephilim]]. Holy relics are ...
    4 KB (687 words) - 20:51, 18 July 2013
  • Arcadian travel is related to [[Dream Magic]], see [[HoHMC]] 82. The history of this page before August 6, 2010 is archived at [[Legacy:arcadian_travel]] ...
    417 bytes (53 words) - 15:05, 27 January 2013
  • ...one of the spells [[House Tremere]] could use to enhance the effectiveness of their ghostly army. [[Category:Magic Realm]] ...
    438 bytes (60 words) - 20:03, 14 November 2012
  • '''Beast of Outlandish Size''' is a [[Canon|canonical]] [[Muto|Mu]][[Animal|An]] [[Spel ...mes: Mystery Cults]] and, later, in [[Realms of Power: Magic]]. In changes of +1 to Size, however, the aforementioned rules indicate no change to Charact ...
    838 bytes (118 words) - 02:13, 2 January 2014
  • ...e" in the Dominion aura, filled with the aura of another [[Realms of Power|Realm]] or none at all. Lacunae are described in [[HoHS]] 57, but no precise mech Although the description refers to [[Realms of Power: Magic]], that book didn't provide much support for this concept. ...
    475 bytes (74 words) - 16:16, 21 January 2013
  • ...s, such as the [[trollsynir]], that also use the same rules.<ref>''[[Hedge Magic Revised Edition]]'', p. 76, "Alternate Traditions"</ref> ...ruagachan were first introduced in ''[[Lion of the North]]''.<ref>''[[Lion of the North]]'', pp. 109-115, "Gruagach - the Highland Magician"</ref> ...
    2 KB (293 words) - 16:06, 17 February 2013
  • ...lly refers to a creature that, for the most part, has the typical features of an animal. ...lled [[Beast of Virtue|Beasts of Virtue]] and are aligned with the [[Magic Realm]]. ...
    4 KB (603 words) - 05:26, 26 January 2015
  • '''Eyes of the Bat''' is a [[Canon|canonical]] [[Intellego|In]][[Auram|Au]] [[Spell le ...revealing invisible opponents (unless they are incorporeal) and illusions of all sorts. [[User:Yair|Yair]] ([[User talk:Yair|talk]]) 01:30, 2 January 20 ...
    855 bytes (131 words) - 02:31, 2 January 2014
  • ...gus|magi]] give to the essence of magical power. They speak of three kinds of vis: fluid, raw, and processed or "cooked" vis. ...ape. Raw vis is the manifestation, or some would say the residue, of pure magic. ...
    5 KB (744 words) - 13:33, 17 October 2022
  • ...f the House, and serves as the political, spiritual and educational center of the House. * [[Primus|Prima]] [[Muscaria of Criamon]] ...
    835 bytes (110 words) - 09:36, 15 August 2022
View (previous 50 | ) (20 | 50 | 100 | 250 | 500)