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  • == Character Creation == {{Main|Character Creation}} ...
    10 KB (1,703 words) - 09:17, 17 October 2022
  • ...e is so much to read and digest. How best to approach it? Well, building a character that you will like depends on what you are looking for in the game. We sugg ...ncipally by going over the [[Virtues and Flaws]] list to better define the character, and then tailoring the wizard's magic and skills to fit. ...
    19 KB (3,108 words) - 07:39, 10 November 2016
  • This page holds a collection of links to character sheets. ...sheets are sheets used to collect all necessary information about a single character, be it a [[magus]], a [[companion]], or a [[grog]]. ...
    2 KB (369 words) - 02:09, 5 July 2020
  • #REDIRECT [[Character type]] ...
    28 bytes (3 words) - 19:57, 11 August 2012
  • The three character types have different roles in the story. [[Magus | Magi]] have unrivaled po ...ic Companions]], who are often played in lieu of the player's main (magus) character. ...
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  • #REDIRECT [[Character generation]] ...
    34 bytes (3 words) - 15:48, 11 August 2012
  • ...paper roleplaying games], not just Ars Magica. Contrast with [[Non-player character]], but keep in mind that in [[troupe style]] play, the line can become conf In Ars Magica, there are three distinct [[character type]]s: [[magus]], [[companion]], and [[grog]]. ...
    612 bytes (89 words) - 14:03, 18 December 2012
  • #REDIRECT [[Character sheets]] ...
    30 bytes (3 words) - 15:32, 21 August 2012
  • ...ng games]] in general, a '''non-player character''' (abbreviated NPC) is a character that is played exclusively by the [[Story Guide]] (or whatever the equivale Generally, any character played by a player is a [[player character]] (abbreviated PC); however, in [[troupe style]] play, the line can become ...
    842 bytes (123 words) - 00:07, 27 October 2013

Page text matches

  • ...istics|characteristics]] of a character, '''Strength''' (Str) represents a character's ability to exert physical force. ...
    191 bytes (24 words) - 05:58, 21 January 2013
  • ...aracters. Often referred to as charisma, Presence determines how capable a character is to lead, command, and, in a general manner, to impress a counterpart. ...
    310 bytes (45 words) - 17:42, 21 January 2013
  • ...characteristics]] of a character, '''Quickness''' (abbr. Qik) represents a character's general speed, that is, his ability to move and act fast. ...
    216 bytes (30 words) - 22:37, 19 October 2012
  • ...paper roleplaying games], not just Ars Magica. Contrast with [[Non-player character]], but keep in mind that in [[troupe style]] play, the line can become conf In Ars Magica, there are three distinct [[character type]]s: [[magus]], [[companion]], and [[grog]]. ...
    612 bytes (89 words) - 14:03, 18 December 2012
  • ...acteristics]] of a character, '''Communication''' (abbr. Com) represents a character's ability to communicate and get along with other characters. ...
    330 bytes (40 words) - 22:36, 19 October 2012
  • ...characteristics]] of a character, '''Dexterity''' (abbr. Dex) represents a character's agility and nimbleness, as well as his general skill, sleight, and abilit ...
    282 bytes (37 words) - 16:12, 21 January 2013
  • ...ls on the character sheet. The highest unchecked Body Level indicated the character's current wound status. Loss of Body Levels was progressive: if a character was at Light Wounds and then got hurt again, even by the smallest amount po ...
    1 KB (210 words) - 21:28, 24 October 2021
  • ...tics|characteristics]] of a character, '''Perception''' (Per) represents a character's perceptual capacity, that is, the ability to notice and perceive the nuan ...
    320 bytes (44 words) - 22:34, 19 October 2012
  • ...ng games]] in general, a '''non-player character''' (abbreviated NPC) is a character that is played exclusively by the [[Story Guide]] (or whatever the equivale Generally, any character played by a player is a [[player character]] (abbreviated PC); however, in [[troupe style]] play, the line can become ...
    842 bytes (123 words) - 00:07, 27 October 2013
  • ...or]] [[Supernatural Flaw|Supernatural]] and [[Story Flaw]], related to the character's [[Stigmata]] and available to [[Criamon]] magi. See [[HoHMC]] 73. ...
    227 bytes (28 words) - 15:33, 17 February 2013
  • ...Ancient_Magic|Ancient Magic]] page 104, describing the game mechanics of a character having Hyperborean blood. ...; likewise magical beings are more likely to react favourably towards your character and may even treat him as a creature of equal (or greater) standing. ...
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  • Each [[Ability]] a [[Character|character]] learns has a '''Specialization''', a narrow field of expertise the user o While a specialization is technically required for all Abilities at character generation, some troupes allow the specialization to remain undefined until ...
    818 bytes (123 words) - 10:56, 31 October 2012
  • ...ection can be supplemented with questions which encourage fulfillment of a character's background, before joining the [[Covenant]]. Add text here for background questions for all three character types. ...
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  • ...As a [[Virtue]] or [[Flaw]], it indicates a prospect or hindrance for the character, respectively. ...
    362 bytes (48 words) - 18:25, 21 January 2013
  • #REDIRECT [[Player character]] ...
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  • ...Mythic Companions, each given special rules by the [[Special Virtue]] the character has in lieu of [[The Gift]]. ...
    406 bytes (58 words) - 16:25, 12 August 2012
  • This page holds a collection of links to character sheets. ...sheets are sheets used to collect all necessary information about a single character, be it a [[magus]], a [[companion]], or a [[grog]]. ...
    2 KB (369 words) - 02:09, 5 July 2020
  • '''Soak''' is a combat statistic in Ars Magica. It represents a character's ability to resist damage from a successful attack or unavoidable environm ...e Soak Total, so rules that affect "rolls" or "die rolls" don't apply to a character's Soak Total. ...
    2 KB (309 words) - 17:15, 22 May 2015
  • ...s the minimum number a player has to roll (after modifiers) in order for a character to succeed at a task. The term is a little counter-intuitive because more ...ainst an Ease Factor of 9. The player rolls a 7, which is modified by the character's +2 [[Strength]], for a total of 9. Since this equals the Ease Factor, th ...
    840 bytes (139 words) - 16:52, 9 June 2013
  • ...acters in the [[Saga|saga]], and a player may end up playing his companion character more than his [[Magus|magus]] due to [[troupe style|troupe style play]]. Ho ...thic Companions, who are often played in lieu of the player's main (magus) character. ...
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  • ...rare). They are generally chosen as part of a character's background at [[Character Creation]], but they might be acquired later on as part of an [[Initiation] ...
    794 bytes (107 words) - 16:28, 12 August 2012
  • In [[Fifth Edition]], a '''Personality Flaw''' is an aspect of a character's personality that either causes him to get involved in stories, or can occ ...[[Story Flaw]]. A Minor Personality Flaw is something that influences the character's actions and can occasionally affect the course of a story but mainly adds ...
    1 KB (217 words) - 16:25, 12 August 2012
  • ...s|characteristics]] of a character, '''Stamina''' (abbr. Sta) represents a character's ability to exert himself in physical and mental circumstances. While the ...
    851 bytes (119 words) - 15:41, 25 November 2012
  • In [[ArM5]], a '''Minor Virtue''' is a reletively weak [[Virtue]]. In character generation it requires less severe [[Flaw|flaws]] to balance than a [[Major See [[Virtues and Flaws]], [[Character Generation]] ...
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  • ...clude some considerable benefit, such as a friend or ally who can help the character who has this Flaw, whereas [[Major Story Flaw|Major Story Flaws]] have no b ...racter is making an offer to the storyguide - "I'm putting something in my character background that can be used as a story hook." That enhances the game for ev ...
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  • ...ck", ''[[Ars Magica Fifth Edition]]'', p. 51</ref>. This Flaw prevents the character from ever learning a certain class of [[Ability|Abilities]], as specified i ...only take the Ability Block Flaw once, and must apply it to Abilities the character is eligible to learn. For example, a magus can take an Ability Block with M ...
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  • A character who studies the tractatus for a season gains [[experience point | experienc * Unlike a [[summa]], a character can only benefit from a given tractatus once. ...
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  • ...nger than typical companions, so the troupe should consider whether such a character should take the Magus or Companion slots. ...
    468 bytes (66 words) - 15:23, 17 December 2012
  • ...any one [[Ability]] (chosen when the character is created). It grants the character a flat bonus while using that Ability. ...5 Experience Points to improve his Ability score to 6 (the same as would a character without Puissant Ability). ...
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  • ...ic" characters. A character must meet specific requirements to be a heroic character; see [[HoHTL]] 104. ...
    462 bytes (65 words) - 16:22, 12 August 2012
  • ...ural Virtues are not warped by an aura from the same Realm. For example, a character with the Faerie Blooded Virtue would be immune to the warping caused by liv ...
    576 bytes (91 words) - 14:27, 28 February 2022
  • ...Abilities can be taken up in character generation (past childhood) by any character, not requiring any particular [[Virtue]] or [[Flaw]] to gain or improve the ...
    709 bytes (93 words) - 21:52, 7 February 2023
  • ...andling," ''[[Ars Magica Fifth Edition]]'', p. 62</ref>. It represents the character's ability to train and work with animals; for example, to hunt with hounds. * A character with the [[Animal Ken]] Ability can use Animal Handling as a substitute for ...
    890 bytes (136 words) - 19:05, 5 August 2012
  • ...Edition]]'', page 62</ref>. A special benefit of this Ability is that the character may use his or her score in [[Animal Handling]] to influence animals, simil ...
    557 bytes (84 words) - 18:54, 5 August 2012
  • ...relate to a specific facet of the personality of the character involved. A character who tries to keep his composure when being harassed, or who is about to com ...
    911 bytes (135 words) - 11:46, 25 November 2012
  • ...[[house rule|house rules]] or advanced magi, so you may need to change the character to fit it. ...t gauntlet), which means he's probably too powerful to serve as a starting character for most sagas. ...
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  • == In-Character Pages == == Out-of-Character Pages == ...
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  • ...s of Power: The Infernal]] p. 112. The title is often used to describe any character with Infernal allegiance, however. ...
    507 bytes (67 words) - 16:20, 12 August 2012
  • ...rifice. Initiation is a [[Seasonal Activity]] for the purposes of seasonal character advancement ([[TMRE]] 11), but is intended ...
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  • ...[[Outer Mystery]] that is an 'open secret', available to any character at character generation. ...bonuses using Vulgar Alchemy is a time consuming and arduous task, both in-character and as a matter of out-of-game book-keeping and seasons of work. If Vulgar ...
    1,013 bytes (172 words) - 19:32, 17 August 2012
  • ...ne Major Flaw counts the same as three [[Minor Flaw|Minor Flaws]] during [[Character Creation]]. * Detailed Character Creation Summary, [[ArM5]] page 29 ...
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  • .../www.mad-irishman.net/ Mad Irishman Productions], offers free downloadable character sheets for many RPGs. ...
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  • ...ny Virtues the character can have; the exact allowance varies depending on character type (and edition of the rules). ...total cost of the character's Virtues must be within the allowance for his character type. ...
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  • ===At the time of character creation=== At character creation, spells are learned by choosing a sum total of 120 levels of spell ...
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  • [[Category:character]] ...
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  • ...Characters'''. A character must meet specific requirements to be a heroic character; see [[HoHTL]] 104. ...
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  • ...being cast, or medium-term, such as a strong [[Aura|aura]] through which a character travels. Effects like these are always specific to one of the [[Realms of P .... Warping Points act like experience points for a '''Warping Score''' of a character, that is, it takes 5 Warping Points to increase a Warping Score from 0 to 1 ...
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  • ...[Goetic Art]]s. It may be taught by Infernal [[Tradition]]s or acquired at character creation time with the Supernatural Major Virtue of the same name. ...e]] of the same name, from ''[[Realms of Power: the Infernal]]'', grants a character access to the Art<ref>"New Virtues," ''[[Realms of Power: the Infernal]]'', ...
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  • ...traveled," ''[[Ars Magica Fifth Edition]]'' p. 50</ref> that indicates the character has traveled more extensively than the typical resident of Mythic Europe. M == Character Background Suggestions == ...
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  • ...in Fifth Edition is fairly brief, but sufficient to design one as a player character.<ref name="RoPF"/> ...k|Hedge Magic]]''.<ref>''The [[Dragon and the Bear]]'', p. 54, "The Volkhv Character"</ref> ...
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  • ...[[Fifth Edition]], so Grimgroth is not likely to be a [[canon|canonical]] character anymore, or at least not in his previous form. ...Hermes Book|Order of Hermes]] introduced Grimgroth as an example Jerbiton character. ...
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  • ...t">''[[Ars Magica Fifth Edition]]'', "Chapter Three: Characters - Detailed Character Creation", Insert "Advancement Table", p. 31</ref> ...e="arm5_18">''[[Ars Magica Fifth Edition]]'', "Chapter Three: Characters - Character Basics - Abilities", p. 18</ref><ref name="arm5_63">''[[Ars Magica Fifth Ed ...
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  • ...he player spends one or more '''Confidence Points''', up to a limit of the character's '''Confidence Score''', and gets a +3 bonus to the total of one [[die rol ...
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  • ...Characters'''. A character must meet specific requirements to be a heroic character; see [[HoHTL]] 104. ...
    851 bytes (99 words) - 16:22, 12 August 2012
  • ...y such [[Flaw|flaws]] chosen at character creation represent a flaw at the character's essential nature that he has had since birth, but non-Hermetic magic or [ ...
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  • ...]], the Minor [[Hermetic Virtue]] '''Masterpiece''' allows a [[Verditius]] character to retain a [[Lesser Enchanted Device]] from his apprenticeship. See [[HoHM ...
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  • ...ca Fifth Edition]]'', p. 66, "Magic Theory</ref>, represents an Ars Magica character's proficiency in understanding and correctly applying magic theory. Magi us ...gic Theory to comply with [[ArM5]] rules. It's advisable to create a magus character with a higher score than that bare minimum.<ref>''[[Ars Magica Fifth Editio ...
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  • ...of the game, and players can spend those experience points to improve the character's [[Arts]] and [[Ability|Abilities]]. When a character gains experience points, the storyguide will usually state that those exper ...
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  • ...rmines the order in which characters act in [[Combat]] or [[Certamen]]. A character's Initiative score is one of the five combat scores, calculated as per the ...character sheet. In combat, a player rolls a [[Stress Die]] and adds the character's Initiative Score. The result is called an '''Initiative Total'''. ...
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  • ...t least as far back as the [[Third Edition]]. He is more of a name than a character, but allow contributors to share in [[White Wolf|White Wolf's]] and [[Atlas ...
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  • ...cs|characteristics]] of a character, '''Intelligence''' (Int) represents a character's intellectual capacity, that is, the ability to develop and pursue logical ...
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  • ...ls at specified intervals. Depending on the outcome of the aging roll, the character suffers more or less detrimental effects, or no effects at all * Aging rolls become increasingly likely to have bad effects the older the character gets ...
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  • ...ing other characters to make a [[Personality Trait]] roll if they hear the character speak, study his/her writings, or are [[Teaching|taught]] [[Art]]s or [[Abi ...
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  • ...ompanying ability of ''Enigmatic Wisdom'' are key elements in lending this character its eccentric mystique. The effect is furthered by the ''Twilight Prone'' The template character has the following noteworthy characteristics: ...
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  • ...laws represent relationships, obligations, goals, and drives that make the character leave the comforts of home and participate in the interesting events we cal ...uide to motivate characters. They provide a ready-made "hook" to get that character involved in the saga. ...
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  • [[Category:Arm5 Character Templates]] ...page 24). ''Note that you still need to choose the Native Language of the character, as well as his [[wizard's sigil]], background, and name.'' ...
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  • The three character types have different roles in the story. [[Magus | Magi]] have unrivaled po ...ic Companions]], who are often played in lieu of the player's main (magus) character. ...
    3 KB (556 words) - 20:07, 10 June 2014
  • ...'s Ars Magica Pages]: Logs for four campaigns, rules reference sheets, and character sheets. ''Link not working, 28 May 2013'' ...character. With your computer being responsible for the number crunching, character creation is simplified a lot! ...
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  • During play, any notable actions and accomplishments may cause the character to gain a new reputation, according to the rules on page 167 of [[ArM5]]. ...ble) to establish a third. Instead, notable deeds tend to feed one of the character's existing reputations, or be ignored by the public. ...
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  • See also [[HoHMC]] 23 for a discussion of the character's statistics while shapechanged. ...
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  • [[Category:Arm5 Character Templates]] The template character has impressive, highly unusual characteristics for a Magus. His physical a ...
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  • ...in [[Ars Magica]] can refer to the Virtue describing the association of a character to the [[Covenant]], and generally it refers to a "resident" of the [[Coven ...
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  • ...me interesting historic persons. Whatever the linguisitic source for this character, it does appear to descend from the word for 'light'. ...
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  • ...'''Decrepitude'''. Decrepitude, quite naturally, has negative effects on a character, and may lead to a [[Aging#Aging_Crisis|Aging Crisis]]. ...
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  • ...3. A natural consequence of having this virtue would be for the [[magus]] character selecting another free minor virtue to reflect his background from his or h ...
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  • ...combat option included in the Fifth Edition combat rules. Essentially, a character can choose to fight extra hard, expending a [[Fatigue Level]] in exchange f ...possible to use Exertion and to spend [[Confidence]] in the same round. A character could choose to use both his Confidence bonus and his Exertion bonus on the ...
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  • [[Category:Arm5 Character Templates]] ...] page 24. ''Note that you still need to choose the Native Language of the character, as well as his [[wizard's sigil]], background, and name.'' ...
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  • ...cane Lore''' is a [[Minor Virtue|Minor]] [[General Virtue]]. It grants the character access to [[Arcane Ability|Arcane Abilities]], and some extra experience po ...
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  • A normal human character has 6 Fatigue levels (Fresh, Winded, Weary, Tired, Dazed and Unconscious). ...
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  • * [http://www.mad-irishman.net/pub_ars.html Unofficial character sheets] and other goodies at [http://www.mad-irishman.net/index.html Mad Ir ...s éditables en VF|Fiches éditables en VF]], semi-official French PDF Magus character sheet and Grimoire sheet to be filled or edited in Adobe Reader. ...
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  • A Shield Grog is simply a [[Grog]] - that is, a minor character that is strongly tied to the [[Covenant]] but not to any specific player - From a character design standpoint, Shield Grogs tend to have specific Virtues such as [[Cov ...
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  • A character suffering from Lycanthropy, bearing the [[Major Flaw|Major]] [[Supernatural ...
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  • ...ree to roleplay without feeling that their "suboptimal" choices made their character irrelevant and impotent. ...specialize in certain roles, and promotes a more organic and less balanced character growth. Another reason to abandon game balance is that different characters ...
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  • ...irtue|Minor]] [[General Virtue|General]], [[Tainted Virtue]]. It gives the character a bonus to die rolls related to a particular sin<ref>"Aptitude for (Sin)," ...
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  • ...arly in a battle, and conversely a series of lucky rolls could result in a character staying completely fresh while his opponents swooned from exhaustion. * In [[ArM4]], combat fatigue was rolled every round, but the character's weapon skill was figured in to the Fatigue Total. This meant that skille ...
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  • In [[ArM5]], a '''Major Virtue''' is a relatively significant [[Virtue]]. In character generation it requires more severe [[Flaw|flaws]] to balance than a [[Minor ...
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  • ...enter the first, or lowest, level of membership in a [[Mystery Cult]]. A character must be [[Initiation|Initiated]] into the cult in order to learn any of its ...
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  • ...agica template providing the rules (including much of the text) needed for character generation and advancement for core [[ArM5]] and [[ArM4]]. ...
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  • ...le of role-playing, in which every player has one character and plays that character exclusively for an entire game session. ...]] from one session to the next, allowing every player to have a [[magus]] character. ...
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  • {{about|the supplemental rule book for ArM5|the character type|Grog}} ...at make it easier to design a grog, while also enriching their options for character backgrounds. ...
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  • ...orresponding Virtues.<ref>''[[Hedge Magic Revised Edition]]'', pp. 56-57, "Character Generation"</ref> ...
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  • ...result in Twilight Scars (minor supernatural effects that remain with the character forever after the episode) and gaining or losing magical powers and insight ...light varies, but increases with the [[Warping Score]]. At high warping, a character is liable to enter '''Final Twilight''' - that is, to never return from the ...
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  • [[Category:Arm5 Character Templates]] ...] page 27. ''Note that you still need to choose the Native Language of the character, as well as his [[wizard's sigil]], background, and name.'' ...
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  • ...es a Recovery Total. Depending on the outcome of this Recovery Total, the character's wound(s) may improve one step, stay the same, or become worse! (presumabl ...
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  • : [[Body level]] : Degree of health (or injury) of a character. ...
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  • ...). Finally, the use of Intrigue to interrogate or influence a [[non-player character]] as per [[Houses of Hermes: True Lineages]], page 24. ...
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  • * A [[Personality Trait]] check is made by adding the character's Personality Trait to a die roll. For example, the [[SG]] may require a Br ...her you have heard of someone. For example, the [[Storyguide]] might add a character's [[Reputation]] score to a die roll to determine whether anyone in the par ...
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  • {{about|the character type|the fifth edition sourcebook dedicated to this character type|Grogs}} A '''grog''' can be any supporting character in an Ars Magica [[Saga|saga]]. In [[Second Edition]] and earlier, the ter ...
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  • ...pen-ended and are left to the imagination of the storyguide. Whatever the character was attempting fails, usually in a dramatic way. For example, a warrior ma There are special rules in Fifth Edition for what happens if a character botches a Defense roll. See Combat Botches on page 171. ...
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  • '''Dominicus''' of [[House Jerbiton]] is a demonstrative character who was the defendant of at least two charges of breaking his [[Hermetic Oa ...
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