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  • ...he highest legal authority in the Tribunal. A Presiding Quaesitor has veto powers over Trbunal decisions and can declare an entire session void. He is also a * [[HoHTL]] page 64 provides a more detailed description, including more powers, priveliges, and the manner of appointment. ...
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  • == Description and Powers == ...s]]'' mentions the robes briefly but does not describe their appearance or powers.<ref>''[[Houses of Hermes Book|Houses of Hermes]]'', p. 42 (sidebar)</ref>< ...
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  • ...elong to a [[Holy Societas]] , wielding [[Divine Methods and Powers|Divine Powers]], and there may be Karaite magi within [[House Ex Miscellanea]]. ...
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  • ...ell as non-hermetic powers (both from other [[Gift|Gifted traditions]] and powers from supernatural creatures), twilight effects, and so forth. This could b ...
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  • == Gruagach Powers == The range of gruachan's powers seems to line up well with folklore from various parts of Europe, and could ...
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  • ...sponds to a [[Might pool]] of points, that can be used to activate magical powers. The might pool is initially at the size of the Might score, getting lower ...
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  • Any Norse magician with divinatory powers is called a '''volva''' ("prophetess"; plural, '''volur'''). These include ...
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  • ...[[diabolist|diabolists]], wielding [[Infernal Methods and Powers|Infernal powers]], despite the Church's overt connection to the [[Divine]]. The extent of c ...
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  • They have magical powers comparable, yet notably distinct from, those of Hermetic Magi. Much of the ...
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  • ...e of supernatural powers that he can use when invoked or threatened. These powers may range from appearing as an apparition to raising the dead, and may incl ...
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  • ...ell as non-hermetic powers (both from other [[Gift|Gifted traditions]] and powers from supernatural creatures), twilight effects, and so forth. This could b ...
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  • ...and enjoy special legal and social privileges<ref>"Quaesitorial Duties and Powers," ''[[Houses of Hermes: True Lineages]]'', pp. 61-66</ref>. .... 41-42</ref>. In particular, transitionalists believe the law-enforcement powers of the Quaesitores need to be expanded in order to enforce the Code in the ...
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  • ...alus]]. These magi are accursed with [[Leprosy]], but are famous for their powers of healing. See [[HoHS]] 95, 100, 93. ...
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  • ...usually applied to persons who are otherwise affiliated with supernatural powers, such as hedge wizards, or are nevertheless members of the Order (such as [ ...
    304 bytes (48 words) - 21:40, 28 September 2012
  • ...ell as non-hermetic powers (both from other [[Gift|Gifted traditions]] and powers from supernatural creatures), twilight effects, and so forth. This could b ...
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  • The covenant as described builds on the Animal Powers chapter in [[Mythic Places]]. Although some details have changed, the detai * [[Mythic Places]] provides the original Animal Powers regio. ...
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  • ...ell as non-hermetic powers (both from other [[Gift|Gifted traditions]] and powers from supernatural creatures), twilight effects, and so forth. This could b ...
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  • ...focused on introducing new, exotic, magi into the Order, and wield unusual powers in that regard. The Pralicians (also known as ''Filii Pralicis'' or ''The C ...
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  • ...aligned with the [[Infernal Realm]] has [[Ability|abilities]], traits, or powers that are usually associated with that [[Realm]]. ...
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  • A conflicting reference in [[canon]] states that trollsynir's powers are similar to the [[Damhadh-duidsan]].<ref>''[[Houses of Hermes: Societate ...
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  • * [[Ancient Magic]] details lost magical traditions, practices, and powers. These would generally be considered more powerful and would be more respe ...egree been preserved by magi that converted to Hermetic Magic, though such powers are not usually incorporated into [[Magic Theory|Hermetic theory]] itself. ...
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  • ...either grant magical abilities, or significantly alter a magus's existing powers. ...
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  • ...cter who has aligned himself with the [[Infernal Realm]] in return to dark powers. Formally, diabolist is a [[Mythic Companion]], described in [[Realms of Po ...
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  • ...as infernal character, including powers, tainted versions of non-infernal powers, and some traditions of infernalists. It is the second book published in t :The [[Maleficia]] are Infernal powers that work, mechanically, somewhat similarly to Hermetic [[Art]]s. The caste ...
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  • ...venture lines may still be worth mining for ideas. For example, the Animal Powers scenario apparently inspired the covenant of [[Crintera]] in the [[Guardian * The Well of St. Alban: a well whose water has healing powers. ...
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  • ...[[Aura|auras]], regiones effect the exertion and manifestation of mythical powers depending on whether the exerting creature or effect is aligned with the sa ...
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  • * [[Ancient Magic]] details lost magical traditions, practices, and powers. These would generally be considered more powerful and would be more respe ...egree been preserved by magi that converted to Hermetic Magic, though such powers are not usually incorporated into [[Magic Theory|Hermetic theory]] itself. ...
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  • ...Spirit|Forest Spirits]] are discussed in detail, including their possible powers, growth, and dissolution. Taking the [[Nature Lore]] virtue into account, t ...
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  • ...ntained in his or her own body, and therefore it is not possible to employ powers beyond the Touch range. ...
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  • ...[Realm]]s are created and fade by interaction with and exertion of certain powers that are aligned with these [[Realm]]s, respectively. This shuould not be c ...
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  • ...]. Each primus also has a seat in the [[Grand Tribunal]]. Beyond that, the powers and authoriy of the primi is a matter of House traditions. Most primi are e ...
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  • ...is potentially useful for identifying magical creatures, understanding the powers and limitations of a particular kind of [[hedge magic]], and perhaps in fin ...
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  • ...can smell the residue of magic, such as that on those with magical powers. The effect has [[Penetration]] of 5, and requires both words and gestures. ...
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  • ...tradition share some similar powers, but they differ in the scope of those powers and in the diversity of the traditions' members. ...ral traditions, whereas hedge wizards are restricted to their pre-Hermetic powers only, and are much more limited. ...
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  • ...e [[Magic Resistance]]. It protects against spells and other supernatural powers, unless the caster or magic-worker participated in the casting of the ''Aeg ...ock active enchanted devices or prevent items inside from activating their powers. ...
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  • ...n [[ArM5]] grant special powers to those who know them. In [[ArM5]], these powers are usually specific [[Virtues and Flaws]]. ...h this ''per se'', but non-Hermetic magic gives characters a unique set of powers and capabilities. There are implications for [[Game Balance|game balance]] ...
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  • ...e safely applied on a regular basis (see [[ArM5]] p. 168). Investing these powers is also cheaper (in both [[raw vis]] and time) than investing them into an ...also serve as an ally on adventures, but this is risky. Investing lots of powers into the familiar bond only to have the familiar killed in action is a rath ...
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  • ...[Realms of Power]]. Comparable effects may be obtained by the other three powers: [[Divine Realm|Divine]], [[Infernal Realm|Infernal]] and [[Faerie Realm|Fa ...
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  • ...ell as non-hermetic powers (both from other [[Gift|Gifted traditions]] and powers from supernatural creatures), twilight effects, and so forth. This could b ...
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  • ...e-playing games, in Ars Magica, the best way for magi to improve their own powers and abilities is usually by spending lots of time in their own libraries an ...logical to emphasize the story potential rather than the relatively minor powers or benefits the Flaw confers.to be a shift in priorities on the part of the ...
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  • ...ere real. In [[Mythic Europe]], demons are demonstrably real through such powers as [[Sense Holiness and Unholiness]]. Hermetic magic is unreliable at dete ...
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  • ...owers could be described as non-Hermetic, the term is usually reserved for powers derived from the [[Magic Realm]]. ...
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  • ...d to fit any concept, can have any kind of abilities (even limited magical powers), and can experience more facets of Mythic Europe than other characters. Co ...
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  • ...mon powers to accomplish it, but each angel is unique and may have further powers and attributes in addition to the generic angelic and choir traits. ...
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  • ...the Fourth Edition supplement, ''The [[Dragon and the Bear]]'' (DatB). The powers attributed to them were somewhat different than in [[RoPF]]<ref>''The [[Dra ...
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  • ...rue Names]] and ordinary [[Rego]] magic to summon and control spirits with powers comparable to spell spirits. Such spirits also tend to be more flavorful th ...
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  • ...rms "hedge magic" and "hedge wizard" include, for simplicity, supernatural powers associated with the [[Faerie|Faerie Realm]] and even, sometimes, the [[Divi ...Major]] [[Supernatural Virtue]] that represents their pre-Hermetic magical powers,<ref>''[[Ars Magica Fifth Edition]]'', p. 30, "Hermetic Houses Summary" (In ...
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  • ...s on the creature's nature and personality whether it readily reveals such powers. ...
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  • ...s additional powers that fall outside traditional [[Magic Theory]]. These powers and abilities -- often derisively called [[hedge magic]] -- are remnants of ...cietates]]'', p. 108, "Damhan-duidsan"</ref> Some of them command Infernal powers.<ref>''[[Realms of Power: The Infernal]]'', pp. 137-138, "Infernal Societas ...
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  • ...e's [[Might Score]] is largely determined by Virtues and Flaws, as are its powers. ...[Abilities]], faerie characters have [[Pretence]]s, which are minor faerie powers that mimic Abilities. ...
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  • ...l effects, and centers of learning can produce an [[aura]] that suppresses powers and creatures of the supernatural Realms (Magical, Faerie, Infernal, and Di ...
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  • ...ontaneous magic. Everything comes at a price, though, and when using their powers, the Whimsical Wizards weaken themselves a great deal. Every apprentice is ...
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  • ...ers'' (note: does not require a cloak) and ''Wings of Soaring Wind''. Both powers have a +0 Penetration and require Words (songs) and Gestures (libations) to ...
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  • ...aly. In the eleventh century Norman soldiers removed both of these foreign powers from the shores of Italy, and established their own dynasties instead, whic ...
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  • ...e expansion from supplements. The mechanics for House Verditius's special powers, in particular, worked quite differently and in all the previous editions w ...
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  • Magic Resistance applies against not only magic, but powers emanating from the [[Faerie_Realm|Faerie]], [[Divine_Realm|Divine]], or [[I ...Their Magic Resistance functions as explained in the description of their powers. ...
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  • :[[Invested device]]: An item with potentially many different powers, that takes several seasons to create. ...
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  • * The intrinsic powers of a Magical, Faerie, or Infernal creature ...
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  • ...agical creatures, determining their [[Might score]]s, and describing their powers. These are designed to be balanced and suitable for creating magical creatu ...e are magical plants and objects whose essential nature gives them special powers that a wizard can unlock and use through a process called [[refinement]]. F ...
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  • ...y heal wounds. Certain saints, angels, and Divine beasts also have healing powers, and medieval legends are full of stories of healing locales and relics. De ...
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  • * By the use of mythical powers. ...
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  • ...') are detailed. They are powerful shape-shifters, but also possess other powers. The general consensus in the [[fan community]] seems to be that the rules ...
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  • * In [[ArM5]], a talisman is easy to enchant and can have more magical powers than an ordinary invested item. The [[material and size]] of the Talisman ...
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  • ...d to fit any concept, can have any kind of abilities (even limited magical powers), and can experience more facets of [[Mythic Europe]] than other characters ...
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  • ...uch as a knight, merchant, noblewoman, or minstrel; or, to have some magic powers without the investment of playing a full [[magus]], choose one of the [[sup ...ic and no magic can make you betray her. While she has some, small magical powers, she is significantly weaker than you and will need your help much more tha ...
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  • ...may be of little use to characters not otherwise endowed with supernatural powers, while others (such as Parma Magica) might be impossible to learn at all. ...
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  • ...t necessarily be a Divine gift. Additionally both the Faerie and Infernal powers can replicate the effects of the Gift including magical ability.Its provena ...
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  • ...cting a place of Magic, such as a Magical forest, may produce Enemies (the powers thwarted), Plagued by Supernatural Entity (the thwarted power took it perso ...your animal and human shapes (see [[HoHMC]] p. 24), to activate emergency powers (without needing to cast spells). ...
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  • ...of magic. This rather gets in the way of new players learning to use their powers, and is potentially frustrating. Beginners, try ''[[Promises, Promises]]'' ...
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  • The covenant of [[Crintera]] is partially based on the Animal Powers chapter in [[Mythic Places]]. Note that the description of the covenant and ...
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  • ...ica saga through a [[Mystery Cult]] or other atavistic cult, through their powers manifesting in the mundane world or within an [[Aura]] or [[Regio]], or eve ...
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  • ...e concept of [[Mystery|Mysteries]], secret traditions or cults that taught powers different from [[Hermetic Magic]]. ...
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  • ...owed by rules for "advanced character creation" beyond templates, Shamanic Powers, and Playing a Spirit Master: Hermetic Shamans. ...
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  • ...the sense that a Divine [[Aura]] imposes stiff penalties on creatures and powers from other Realms (including [[Hermetic Magic]]), but Divine creatures don' ...
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  • ...</ref> In turn, they studied Bonisagus's new theory and expanded their own powers. These magicians became known as the [[Founder]]s. ...
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  • ** Quaesitorial Duties and Powers 61 ...
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  • ...ith the character forever after the episode) and gaining or losing magical powers and insight. ...
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  • ...tems]], but the budding researcher needs to be careful. Sometimes the very powers he tries to command run wild. But maybe the fame and fortune that inevitabl ...
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  • ...nstantly battle demons for the souls of humanity, and holy men wield great powers in the name of God. The Dominion makes the practice of [[Hermetic Magic]] d ...
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  • ** powers of, [[RoPM]] 71-73 * powers of, [[RoPM]] 71-73 ...
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  • ...he [[Magic Realm]], but wizards who use it are mortals. They have magical powers, but are not magical creatures and do not have a [[Might Score]]. ...
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  • ...emony]], to kill every Hermetic wizard in Europe. Or she may have Infernal powers, having made a bargain with Hell to take revenge on the Order; maybe she be ...
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  • ...he [[Magic Realm]], but wizards who use it are mortals. They have magical powers, but are not magical creatures and do not have a [[Might Score]]. ...
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  • * [[The Blind Seer (Template)]]: This magus is endowed with great prophetic powers, and has a special understanding of time and fate. This is an alternative s ...c is severely limited in some ways, but he also wields unique supernatural powers [[Hermetic Magic|Hermetic magic]] cannot reproduce. This is the stereotypic ...
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  • ...ver quite released their hold on their priestly roots and must involve the powers of the pagan gods that taught them their magic. Each of them may do it slig .... The various virtues associated with the old Gallic paganism may be False Powers by the 1200s. The Gallic priests themselves almost exclusively belong to ot ...
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  • ...ion into a [[Mystery Cult]]. This will both allow you unique, non-Hermetic powers that cannot be simply gained by advancing in the Arts, and would grant you ...
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  • ..., which affect the way master and animal interact, rather than being overt powers of the animal itself. ...
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  • ...it to all hedge traditions gives us more flexibility to make their active powers interesting without risking making them more attractive, in raw power terms ...
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  • ...ernatural Abilities]]. Following tales of children or youths with strange powers can often lead to a suitable apprentice. ...
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  • ...r to rules in [[Realms of Power Infernal]] for Infernal magic and Diabolic powers, as well as demons. The [[Shadow Wars]] and the corrupt magi of [[Jafariya] ...t this book also describes Divine Islamic traditions, including the Divine powers wielded by the [[Sufi|Sufis]]. ...
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  • ...it to all hedge traditions gives us more flexibility to make their active powers interesting without risking making them more attractive, in raw power terms ...
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  • *Hidden Powers: The Midsummer Cult by Robin Bland *Hidden Powers: Masters of the Beast – By Norman Ashby ...
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  • ...with new [[virtues]], [[Flaw|flaws]] and [[abilities]] and some modified [[Powers]]. ...
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  • ...ranking cult members even teach their more mundane arts openly, the cult's powers are kept in secret. They are somewhat famous for their huge architectural w ...
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  • ...bers of the same House tend to share some common elements in their magical powers, political aims, or philosophy. ...
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  • : Inventing spells or making items (investing powers, making charged or lesser devices) as in RAW requires you to spend 1 pawn o ...benefit of keeping the setting more stable by protecting the supernatural powers-that-be from Hermetic interference. It also leads to interesting stories as ...
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  • ...benefit of keeping the setting more stable by protecting the supernatural powers-that-be from Hermetic interference. It also leads to interesting stories as ...short work of it (1 round to deprive it of its might pool and most of its powers, another round to kill it). With a might soak of 3*(Might/5), these become ...
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  • ...sion Roman magic should be incapable of doing this either. Such divinatory powers might be related to the Greek oracles. ...articular, will need to be revised to make more sense, and her minions and powers will need to be redesigned. ...
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  • ...uch as a knight, merchant, noblewoman, or minstrel; or, to have some magic powers without the investment of playing a full [[magus]], choose one of the [[sup ...
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  • Transsylvanian Tribunal. May the powers that be smile upon you, and ...
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