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  • '''Giants''' are large (sometimes huge), humanoid, [[Magic Realm|magical]] creatures. * [[Realms of Power: Magic]], p. 83 ...
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  • '''Elementals''' are [[Magic Realm|magical]] creatures that manifest in form of elemental matter. * [[Realms of Power: Magic]], p. 132 ...
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  • '''Cats''' (Lat. ''felis'') are feline (and sometimes [[Magic Realm|magical]]) creatures. * [[Book of Mundane Beasts]], p. 3 ...
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  • ...[[Houses of Hermes: True Lineages]], pages 126-129, and [[Realms of Power: Magic]], pages 115-118. [[The Mysteries Revised Edition]] includes one mystery t [[Category:Magic Realm]] ...
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  • ...e three major theories that try to describe the composition of the [[Magic Realm]] call its locations '''insulae''' (sg. insula), independent islands separa [[Category:Magic Realm]] ...
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  • ...tempus'''), and treats them as the browseable pages of a book, the [[Magic Realm]]. A subject traveling from one tempus to another is thus expected to be ab ...
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  • ...ealm|magical]] creatures. A large variety of dragons exists. The sub-types of dragon-kind are: * [[Realms of Power: Magic]], page 73 ...
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  • ...where the Realm is powerful - locales with a supernatural [[Aura]] of that Realm. ...the four Realms, or follow the above links for a more in-depth discussion of each one. ...
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  • ==Hermetic Magic== ...ective of the [[Order of Hermes]] and details its own system of [[Hermetic Magic]]. ...
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  • ...o tether spells granted by the virtues Mutantes, Tamed Magic, and Tethered Magic The history of this page before August 6, 2010 is archived at [[Legacy:tether]] ...
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  • ...es that the cosm is part of a greater whole, or rather the link of a chain of infinite nested cosms, the term macrocosm or microcosm applies, respectivel [[Category:Magic Realm]] ...
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  • ...light Void''' refers to the emptiness between the locations of the [[Magic Realm]]. ...
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  • ...integration of [[Ancient Magic]] that falls within the limits of Hermetic Magic. See [[HoHTL]] 26 and [[AM]] 7. Example minor breakthroughs include Realm-Aligned Spells. ...
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  • ...e [[Divine]], Hell for the [[Infernal]], and [[Arcadia]] for the [[Realm]] of [[Faerie]]. ...gic Lore]] does not offer an holistic theory on the structure of the Magic Realm, nor its overall integral functionality, there are three major theories on ...
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  • ...are rare creatures that are in many respects normal animals, but have a [[Magic Might]] score and are in some senses unusually impressive. They should be *''Realms of Power: Magic'', "Magic Animal" Virtue, p. 45 ...
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  • The '''Faerie Realm''' is the [[Realm]] of faerie creatures. It is a Realm of constant change that reshapes reality in the most exciting way, only to tel A French version of this page is available: [[Féérie]] ...
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  • ...of Power|Realm]]. They are believed to practice at least some [[Infernal]] magic. The Daughters are described in [[Realms of Power: The Infernal]] page 140-143. ...
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  • ...[[Magic Theory (Ability)|Ability]]. Most magi do not need a knowledge of Magic Lore but it can occasionally be useful. == Uses of Magic Lore == ...
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  • Places of magic especially sacred to [[House Bjornaer]]. Three ancestor sites are mentioned [[Category:Magic Realm]] ...
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  • ...Eagle|The Sundered Eagle]] have provided more ideas on this, though Rival Magic treats on the primordial Norse giants rather than the Greek Titans. ...
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  • ...y can sometimes also be found beyond the spread of their [[Realms of Power|Realm]]. ...t fear, worship, or simply a kiss. Their mindset is often alien, and their magic works in strange non-Hermetic ways. ...
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  • ...on]] belief, the center of the world's magic, and is located in the [[Cave of Twisting Shadows]]. See [[HoHMC]] 57, 46. [[Category:Magic Realm]] ...
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  • ...to the mundane realm: you are at the very gateway of another, un-Earthly, realm. If auras of different Realms overlap, usually only the strongest and most dominant aura ...
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  • ...dge Magic Revised Edition]]'', pp. 76-77, "Trollsynir"</ref><ref>''[[Rival Magic]]'', p. 107, "Norse Magicians"</ref> ...trollsynir's powers are similar to the [[Damhadh-duidsan]].<ref>''[[Houses of Hermes: Societates]]'', p. 109, "Ringing the Changes" (inset)</ref> ...
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  • ...nn''' (sometimes spelled Djinn or even Genie) are the original inhabitants of Earth, according to [[Mythic Islam|Islamic]] Cosmology. ...o be [[Faerie Realm|Faerie]] creatures capable of both good and evil, many of which have in fact accepted Islam as their religion. ...
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  • ...l effects. It also refers to the [[Magic Realm]], one of the four [[Realms of Power]]. ...
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  • ...Ars Magica, the volkhvy are [[faerie wizard]]s<ref name="RoPF">''[[Realms of Power: Faerie]]'', p. 136, "Volkhvy"</ref> who inhabit the [[Novgorod Trib The treatment of volkhvy in Fifth Edition is fairly brief, but sufficient to design one as a ...
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  • ...''Order of Suleiman''' (or Solomon) is a rival organization to the [[Order of Hermes]]. === The Order of Suleiman in Fifth Edition === ...
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  • ...ue, '''Mythic Farrier''', that allows the character to make a similar kind of enchanted items, but limited to horseshoes.<ref>''[[Grogs]]'', p. 76, "Myth [[Category:Faerie Realm]] ...
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  • {{About|hedge magic in general|other uses|Hedge Magic (disambiguation)}} ...unlikely to refer to the ancient and long-lost magic of Solomon as "hedge magic". ...
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  • ...or possibly a faerie impersonating him. See [[Arcadian Travel]], [[Animae Magic]], and [[Becoming]]. [[Category:Faerie Realm]] ...
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  • ...se beings varies from one [[Saga]] to another depending on the preferences of the [[Troupe]]. Pagan gods might be mentioned in an Ars Magica saga throug ...ods were [[Magic Realm | magical]] beings (2nd Edition), powerful [[Faerie Realm | faeries]] (4th Edition), or even [[Demon | demons]] (3rd Edition Tribunal ...
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  • ..., though [[Gift|Gifted]], is not immune to Warping from the [[Realm]] of [[Magic]], but a spirit, a magical creature, is. ...ot born in an area with a strong [[Aura|aura]], start with a Warping Score of 0. ...
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  • |productName = '''Realms of Power: Magic''' ...es, things and beings associated with it. It is the third in the [[Realms of Power]] series. ...
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  • ...s are given in the [[ArM5]] rule book; many more are described in [[Realms of Power: the Infernal]]. ...rmetic magic is unreliable at detecting demons due to the Hermetic [[Limit of the Infernal]]. ...
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  • ..." for an [[House Ex Miscellanea|Ex Miscellanea]] tradition.<ref>''[[Houses of Hermes: Societates]]'', p. 109, "Scinnfolk"</ref> The history of this page before August 6, 2010 is archived at [[Legacy:scinfolk]] ...
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  • ...|Realm of Power]]<ref>''[[Ars Magica Third Edition]]'', p. 332, "The Realm of Reason" (inset)</ref> that was introduced in [[Ars Magica Third Edition]] a ...s of learning can produce an [[aura]] that suppresses powers and creatures of the supernatural Realms (Magical, Faerie, Infernal, and Divine). ...
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  • ...Hermetic, the term is usually reserved for powers derived from the [[Magic Realm]]. == Kinds of Non-Hermetic Magic == ...
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  • ...e used to activate magical powers. The might pool is initially at the size of the Might score, getting lower as points are spent but replenishing with ti ...he Might of a creature is associated with its Realm (e.g. "Divine Might", "Magic Might", and so on). ...
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  • ...aligns the magus with the Faerie as well as the Magical [[Realms of Power|Realm]]. Faerie Magic is a [[Mystery Virtue]] that provides the following benefits: ...
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  • ...ctus (see [[RoPD]] page 70). In [[canon|canonical]] Ars Magica, the Divine Realm is demonstrably real and practically everyone in [[Mythic Europe]] believes ...ere are creatures who belong to the Divine Realm: angels of various levels of power, but also other creatures such as the [[Nephilim]]. Holy relics are ...
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  • Arcadian travel is related to [[Dream Magic]], see [[HoHMC]] 82. The history of this page before August 6, 2010 is archived at [[Legacy:arcadian_travel]] ...
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  • ...one of the spells [[House Tremere]] could use to enhance the effectiveness of their ghostly army. [[Category:Magic Realm]] ...
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  • '''Beast of Outlandish Size''' is a [[Canon|canonical]] [[Muto|Mu]][[Animal|An]] [[Spel ...mes: Mystery Cults]] and, later, in [[Realms of Power: Magic]]. In changes of +1 to Size, however, the aforementioned rules indicate no change to Charact ...
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  • ...e" in the Dominion aura, filled with the aura of another [[Realms of Power|Realm]] or none at all. Lacunae are described in [[HoHS]] 57, but no precise mech Although the description refers to [[Realms of Power: Magic]], that book didn't provide much support for this concept. ...
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  • ...s, such as the [[trollsynir]], that also use the same rules.<ref>''[[Hedge Magic Revised Edition]]'', p. 76, "Alternate Traditions"</ref> ...ruagachan were first introduced in ''[[Lion of the North]]''.<ref>''[[Lion of the North]]'', pp. 109-115, "Gruagach - the Highland Magician"</ref> ...
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  • ...lly refers to a creature that, for the most part, has the typical features of an animal. ...lled [[Beast of Virtue|Beasts of Virtue]] and are aligned with the [[Magic Realm]]. ...
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  • '''Eyes of the Bat''' is a [[Canon|canonical]] [[Intellego|In]][[Auram|Au]] [[Spell le ...revealing invisible opponents (unless they are incorporeal) and illusions of all sorts. [[User:Yair|Yair]] ([[User talk:Yair|talk]]) 01:30, 2 January 20 ...
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  • ...gus|magi]] give to the essence of magical power. They speak of three kinds of vis: fluid, raw, and processed or "cooked" vis. ...ape. Raw vis is the manifestation, or some would say the residue, of pure magic. ...
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  • ...f the House, and serves as the political, spiritual and educational center of the House. * [[Primus|Prima]] [[Muscaria of Criamon]] ...
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  • |productName = '''Realms of Power: The Infernal''' ...aditions of infernalists. It is the second book published in the [[Realms of Power]] series. ...
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  • ...virtually all cities and villages, and even extends to the flock's places of work, like fields and mines. ...eases on holy days. Between Holy Innocents Day (December 28) and the Feast of Fools (January 1), it may cease to affect other Realms entirely (see [[RoPD ...
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  • |availability=Out of print, [[PDF]] available * Varina's Tomb: the tomb of an ancient maga ...
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  • ...e - New Virtues", p. 143</ref><ref name=am>''[[Ancient Magic]]'', "Defixio Magic", p. 42</ref> ...al Bindings - Katadesmos Magic", p. 122</ref><ref name=am /> A consequence of this is that non-Hermetic wizards, especially in Greece, may take this virt ...
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  • '''Mythic Islam''' is the variant of Islamic people and religious practice found in [[Mythic Europe]]. *The [[Order of Solomon|Order of Suleiman]] (Solomon) ...
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  • Angels are the chief messengers and proxies of the [[Divine]]. The divine host is huge, and in the [[canon|canonical]] set ...follow the Will of God to their best ability - but they have the advantage of enlightened superiors, and a pure essence. ...
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  • La ''Dimension féérique'' ou ''Féérie'' est la [[Realm|Dimension]] des [[Lexique inlude#Créatures féériques|créatures féériques]]. ...agique]] de par sa nature intrinsèque de changement. Tandis que la [[Magic Realm|Dimension magique]] parle de stabilité et de croissance, la Féérie parle de ...
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  • {{About|Hermetic magic theory in general|the [[Arcane Ability]]|Magic Theory (Ability)}} ...body of knowledge that describes how magic works, and transcends the scope of any single [[Art]]. ...
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  • ...s may be able to ward enchanted wood, but this would lessen the importance of the [[Parma Magica]]; or all Forms may be similarly restricted, but this wo [[Category:Magic Realm]] ...
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  • ...or ''Ars Goetia'' are ancient disciplines based on the invocation and use of spirits and/or demons. In [[Mythic Europe]] its practicioners are known as ...ic Mastery''<ref>''[[Realms of Power: the Infernal]]'', Chapter 12 ("Black Magic"), p. 124</ref> ...
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  • |availability=Out of print, [[PDF]] available '''Mythic Places''' is an Ars Magica supplement consisting of five supernatural locations, with accompanying story hooks. ...
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  • ...[[Order of Hermes]]. There exist other, [[non-Hermetic]] traditions; many of them are associated with a particular culture or locale in [[Mythic Europe] ...powers, but they differ in the scope of those powers and in the diversity of the traditions' members. ...
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  • ...e, and this is reflected in [[Ars Magica]]. There are several applications of this concept. ...e can be used by a magus to increase [[penetration]] through [[sympathetic magic]] (see [[ArM5]] p. 84). Since this requires an [[arcane connection]], it is ...
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  • ...vulnerable to one another's spells and to creatures of the [[Supernatural Realm|Supernatural Realms]]. ...tly bolstered the Magic Resistance of magi, which encouraged the formation of the [[Order]]. ...
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  • |productName = '''Realms of Power: Faerie''' ...s touched by Faeries. It is the fourth and last published in the [[Realms of Power]] series. ...
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  • ...ing for [[Atlas Games]], Kobold Press, Rite Publishing, Paizo, and Wizards of the Coast. * ''[[Lands of the Nile]]'' (with [[Timothy Ferguson]], [[Mark Shirley]], and [[Lachie Hay ...
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  • ...deepest forests, while [[demon]]s seek to corrupt the innocent. The power of the [[divine]] protects its own, but magi are generally outside its influen ...rds, which by the nature of things tends to accentuate the Mythic elements of the setting. ...
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  • ...l stories (i.e., adventures) involving [[faerie|faeries]] and the [[Faerie Realm]]. ...stories and locations relating to faeries. Chapter I presents an overview of the book and a new Talent, Faerie Guile (evasive speech, rather than outrig ...
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  • '''Rock Of Viscid Clay''' is a [[Canon|canonical]] [[Muto|Mu]][[Terram|Te]] [[Spell le ...require less study and be useful enough upon obtaining sing block or piece of rock. -- [[User:IMHO|IMHO]] ...
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  • ...here is also an Eastern (Orthodox) Church. The Church includes a hierarchy of priests (from a lowly parish priest to the pope himself), Benedictine monks ...ers]], despite the Church's overt connection to the [[Divine]]. The extent of corruption or holy presence in the Church is something that is left to indi ...
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  • ...tistics for each adversary and his or her minions, of course, but the bulk of each chapter is text describing the antagonist's motivations, schemes, and ...he book does ''not'' deal with major historical adversaries of the [[Order of Hermes]] such as [[Damhan-Allaidh]] and [[House Diedne]], nor Order-wide me ...
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  • ...zation of Scandinavian wizards that is a possible adversary of the [[Order of Hermes]]. ...ebooks describe are ideas and possibilities, not in-game facts. The Order of Odin is a wild card for [[troupe | troupes]] to use if they wish. ...
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  • ...it. This is also the mechanism used in the Rego Mentem spell [[Incantation of Summoning the Dead]], and the troupe may want to consider if it wishes to m [[Category:Magic Realm]] ...
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  • ...effective and low-level defense spell, it can be found in the [[grimoire]] of many characters. [[Category:Magic Realm]] ...
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  • ...the spell guidelines do not, however, provide guidelines on the difficulty of such spells. [[User:Yair|Yair]] ([[User talk:Yair|talk]]) 01:21, 2 January ...ing Size is twice as easy as increasing it. So does the MuAn spell [[Beast of Miniscule Proportion]]. This may be relevant to variants in other [[Form|Fo ...
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  • ...that the limit is the master's Art or Ability score, not his total number of experience points). ...s]] because, unlike [[teaching]], it requires no special skill on the part of the master. ...
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  • '''Alternate Settings''' are outside of [[Mythic Europe]], perhaps in entirely fictional worlds and/or in time peri ...t century) setting variant for Ars Magica. Web link no longer available as of September 1, 2017. ...
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  • ...able to ward enchanted wood or water, but this would lessen the importance of the [[Parma Magica]]; or all Forms may be similarly restricted, but this wo This spell provides a bonus to Soak instead of an all-or-nothing ward. Some troupes prefer to extend this principle to all ...
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  • ...effect into it, a tedious process that takes at least a [[Season|season]] of work in the [[Laboratory|laboratory]]. == Varieties of Enchanted Items == ...
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  • ...</ref> His name is sometimes Latinized to '''Davanallus'''<ref>''[[Houses of Hermes: Societates]]'', p. 101, "History"</ref> or Dav'nalleous.<ref name=" == War Against the Order of Hermes == ...
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  • .... As the proficiency of a [[Magus|magus]] in terms of creating a certain [[Magic|magical effect]] is based on his score in the corresponding [[Arts]], a spe ...springs to mind, as does the [[Creo|Cr]][[Corpus|Co]]-animist, the latter of which can be a life safer when it comes to [[Longevity Ritual|longevity rit ...
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  • ...ntical name that allows the use of the Ability and confers it with a score of 1. (Although characters with the [[Gift]] may also acquire one supernatural ...upernatural abilities unless they spend time outside the city, or in parts of the city where the dominion doesn't curtail the Ability's use. ...
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  • ...erfected over the centuries by his descendants. Practitioners of Hermetic magic are called [[magus|magi]]. ...atory term, "[[hedge magic]]" to refer to these lesser-known traditions of magic. ...
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  • ...unique [[Hermetic]] response to [[warping]]. Whenever exposed to powerful magic, Hermetic [[magi]] may experience a twilight episode. During twilight the c The period of twilight varies, but increases with the [[Warping Score]]. At high warping, ...
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  • ...ally large, extending from the eastern foothills of the Alps to the shores of the Black Sea. ...bunal]]. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe]. ...
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  • This page is an alphabetical index of all creatures appearing in Ars Magica books, and also includes links to fan ** venom of: Poison Table, [[ArM5]] 180 ...
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  • |availability=Out of print<br>[[PDF]] available ...''' is a [[ArM3|Third Edition]] sourcebook about demons and the [[Infernal Realm]]. ...
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  • ...erfected over the centuries by his descendants. Practitioners of Hermetic magic are called [[magus|magi]]. ...atory term, "[[hedge magic]]" to refer to these lesser-known traditions of magic. ...
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  • ...gin, having been taught by [[Plentarch]] to 38 other members of the [[Cult of Mercury]] around 200 B.C. ...e if that maximum number of participants take part in it. If the magnitude of the specified spell is M, this implies (M+1) participants. If every magus k ...
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  • ...Hermetic Arts]] and be inititated into the secrets of [[Hermetic| Hermetic magic]]. [[Magi]] are often very keen on locating promising Gifted children, to b A French version of this page is available: [[Don]] ...
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  • ...), it is here he delves deep into the study of [[Magic|magic]]. The fruits of such labors are great magical power and fantastical [[Enchanted device|ench ...es of Hermes: True Lineages]]", p. 26, "Original Research"</ref> ([[Houses of Hermes: True Lineages]]). ...
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  • ...ditions) to decide whether a given effect would or would not be subject to Magic Resistance. The Fifth Edition rules are not without their [[#Pink_Dot | pr == Magic Resistance in ArM5 == ...
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  • Os detalhes da [[Magic Resistance|Resistência a Magia]] tem funcionamento distinto na [[Fifth Edit ...sistance|Resistência a Magia]] para uma descrição de como exatamente ela [[Magic Resistance#HowItWorks|funciona]] na [[Fifth Edition|Quinta Edição]]. ...
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  • ...[[John Nephew]] wrote: "To be completely honest, we learned that portions of the 4th edition supplement, Kabbalah, which were reprinted in ROP:Divine, w ...sis is on Jewish mysticism and folk magic, including rules for three kinds of Jewish [[hedge wizard]]. ...
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  • |productName = '''Lion of the North: The Loch Leglean Tribunal''' '''Lion of the North: The Loch Leglean Tribunal''' is an Ars Magica supplement coverin ...
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  • ...tle for the ideas you can come up with, when you can see the warped fruits of others' imagination ? And if you have a cool idea of a saga that isn't listed below, you'll add, it right ? ''RIGHT ?'' ...
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  • *<span id="Code hermétique" ></span>[[Code of Hermes|Code hermétique]] (ou Code d’Hermès) : code de conduite, auquel tous *<span id="Dimensions" ></span>[[Realm|Dimensions]] : l’univers tout entier est découpé en cinq dimensions : [[#Di ...
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  • ...ic Magic, which was related in some ways to the more successful [[Diedne]] Magic tradition that was more integrated into Hermetic theory. They are a mystery ...focus on Ceremonial Magic made them less warlike than the Diedne, and less of a threat to the Order. ...
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  • ''(This page is about the Fifth Edition core rules. For a complete list of Fifth Edition books and supplements, [[List_of_products#Fifth_Edition_Produ ...une 2011, it also became the largest: the edition with the greatest number of supplements.<ref>Atlas Games discussion forum, "Fifth Edition is now larger ...
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  • {{About|an overview of the Ars Magica game|an introduction on how to play|Learning to Play}} ...-playing_game| tabletop fantasy role-playing game] centered on wizards and magic. ...
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  • |productName = '''Realms of Power: The Divine''' |availability = Original is out of print<br>Revised edition is in print<br>[[PDF]] available ...
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  • [[Alex White]] was the founding publisher of Sub Rosa until Ben and Mark took over production. ...o not get paid (they do receive a free issue). Writing for Sub Rosa is one of the ways authors [[Writing Supplements|broke into]] writing for Ars Magica. ...
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  • == A Big List of House Rules == The following list gives lots of house rules, as well as an explanation and analysis for each suggestion. Th ...
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  • ...e to run, you’ll probably be wiser not to read this page. It contains lots of spoiler for adventures your storyguide may throw at you. === The Broken Covenant of Calebais === ...
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  • ...y well with no house rules. House rules represent more the troupe's choice of style and emphasis than any flaw in the system. == Examples of House Rules == ...
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  • ...various tribunals as presented in [[canon]], with an emphasis on the kind of stories that they best support. ...e [[Stonehenge Tribunal]]. Nevertheless, there are certain characteristics of the tribunal as a whole, and we will focus on these. Our brief description ...
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  • ...epts: a) a developmental stage of a covenant or character, and b) a period of time lasting three months. ...pment of a [[Covenant]] through the metaphor of '''seasons'''. This is one of the oldest concepts in Ars Magica, going back to 2nd edition and the [[Four ...
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