Search results

  • '''Dies Irae: A Book of Wrathful Days''' is an adventure collection focused on world-shattering threats to [[Mythic Europe]], contai |type = Adventure collection ...
    1 KB (124 words) - 18:21, 9 April 2018
  • ...game sessions. It is equivalent to what other roleplaying games call an "adventure" or "scenario." ...
    235 bytes (38 words) - 21:07, 29 January 2013
  • ...h the book itself and is suitable to be played as a sequel to the previous adventure. It is also considerably larger than "Ghoul". * Excellent reissue of a classic adventure. ...
    2 KB (360 words) - 09:39, 9 March 2014
  • ...y a long-running campaign that affects a whole covenant, not just a single adventure for one or two magi. ...re not that seamlessly linked, but with a little work, this can be a great adventure. ...
    2 KB (288 words) - 12:17, 21 July 2013
  • |type = [[Adventure]] The Bishop's Staff was an adventure for Fourth ed. Ars Magica by [[Michaël de Verteuil]] published in 2002. It ...
    2 KB (358 words) - 21:20, 15 July 2013
  • ...so blatantly with Hermetic law. Alternatively, you may wish to modify the adventure to simply include more congeneal NPCs and a less draconic Order. - [[User:Y ...
    3 KB (465 words) - 18:09, 16 July 2013
  • * A sort of patchy adventure with lots of holes and insufficiently complex NPC motivations and backgroun * Background on Byzantium and the East is well worth it. Adventure is only so-so. ...
    1 KB (209 words) - 20:34, 14 September 2014
  • ...erie Realm|worlds]] of the [[Faerie Realm]], '''Arcadia''' is the world of adventure and entertainment. Here, characters experience exciting, thrilling, or amus ...
    408 bytes (53 words) - 14:05, 2 December 2012
  • ...was to have a new campaign setting, unrelated to [[Mythic Europe]], and an adventure. ...
    567 bytes (82 words) - 20:33, 14 September 2014
  • ...m the community rules, below, that the ''Storyguide's Screen'' included an adventure. ...reen since I like to have good contact with the players. Included a little adventure I only used ideas from. ...
    2 KB (247 words) - 05:55, 21 January 2013
  • * Okay adventure, though the confrontational setup of the party is only usable for conventio * A startup kit for the 2nd edition game, it is a fairly solid adventure, with rules and sample characters. You get to face the stormrider again in ...
    3 KB (489 words) - 18:46, 18 July 2013
  • Stewart Wieck was the author of ''The [[Tempest]]'' a 1990 adventure/saga that introduced many aspects of Hermetic History for the first time. H ...
    803 bytes (110 words) - 09:53, 31 December 2015
  • * ''[[Tales of Power]]'', where he wrote the "City of Brass" adventure ...
    826 bytes (116 words) - 08:30, 31 December 2015
  • ;Not an ideal introductory adventure ...the first published scenario for Ars Magica, I don't think it a good first adventure for new players. The whole site of Calebais is under a powerful enchantment ...
    5 KB (711 words) - 12:44, 25 July 2022
  • * Somewhere inside this incredibly bad railroad trip of an adventure is a really good story idea struggling to get out. I haven't found it yet, * A bad linear paint-by-numbers adventure, not quite the worst ever published for Ars Magica. ...
    2 KB (313 words) - 20:35, 14 September 2014
  • ...with a sole product for ''Vampire the Masquerade'' (the ''Blood Nativity'' adventure). ...
    1 KB (156 words) - 09:34, 4 March 2015
  • ...ample ones. Although the mechanics are outdated, the locales and suggested adventure lines may still be worth mining for ideas. For example, the Animal Powers s * Reasonable adventure seeds. ...
    3 KB (504 words) - 13:31, 25 July 2013
  • In the [[ArM2|Second Edition]] adventure [[The Tempest]] it is claimed that Hermetic Magic was developed by [[Bonisa ...
    1 KB (157 words) - 05:59, 11 June 2014
  • A long adventure and background essay on Belin and her legacy in the style of [[Legends of H ...
    1,000 bytes (142 words) - 16:33, 22 April 2013
  • ...with a sole product for ''Vampire the Masquerade'' (the ''Blood Nativity'' adventure). ...
    1 KB (190 words) - 09:34, 4 March 2015
  • An introductory adventure for players who are not yet used to Mythic Europe and the Order of Hermes. ...on players, ''Nigrasaxa'' is a slightly larger, more complex and ambitious adventure, which includes a detailed Covenant by the same name. See [[Nigrasaxa]]. ...
    5 KB (775 words) - 06:47, 23 September 2022
  • ...done with the rules with highly focussed characters. While in a sense an "adventure book", the material is also interesting in developing and fleshing out the ...book combined with a setting book, but one that leaves the old 2nd edition adventure books at ground level. It is about HERMETIC adventures. Old school adventur ...
    8 KB (1,415 words) - 09:40, 31 December 2015
  • The adventure is a bit less introductory than [[Promises, Promises]] and is recommended a ...
    1 KB (170 words) - 15:46, 13 July 2013
  • The second issue of Peripheral Code includes a complete adventure for your Ars Magica saga, set in the port town of Barfleur. in "The Mutabil * "The Siege of Bedford, a complete sandbox adventure" ...
    4 KB (530 words) - 11:00, 18 March 2019
  • * I like the description of Pasaquine and its inhabitants. I found the adventure rather weak and dull. ...
    2 KB (225 words) - 00:19, 27 July 2013
  • ...signed to be cross-compatible with both Ars Magica and the d20 System. The adventure is not an attempt to convert Ars Magica to d20, but simply an Ars Magica su ...
    2 KB (315 words) - 04:39, 7 November 2016
  • : Arcadia : The world of adventure and entertainment. Here, characters experience exciting, thrilling, or amus ...
    2 KB (359 words) - 16:13, 6 July 2020
  • * A rather boring adventure. It looked like an evening's play to me. The scant notes on Flanders make i ...
    2 KB (276 words) - 18:33, 18 July 2013
  • * A superb adventure! The PCs will not figure it out at first, and then gradually get it. Gave m ...
    2 KB (313 words) - 18:55, 18 July 2013
  • [[ArM2|Second Edition]] adventure [[The Tempest]] describes the Cult of Mercury in some detail, mainly on its ...
    3 KB (409 words) - 18:18, 6 July 2020
  • The introduction to the adventure explains how the origins of the Order of Hermes involved the merging of tra ...
    2 KB (334 words) - 08:52, 4 March 2015
  • * This adventure just left me cold. Some nice ideas, but I would have liked it better with m ...
    2 KB (371 words) - 11:48, 21 July 2013
  • ...dventures are well constructed and the areas better thought out. One silly adventure but the rest are good. ...
    2 KB (372 words) - 13:56, 25 July 2013
  • * The adventure in the back seemed remarkably ordinary (although the rules on pious magi ar ...
    3 KB (449 words) - 16:30, 14 July 2013
  • ...on magic or the Order, or Order-noble relations. Would have preferred the adventure section in the back be used for something else. ...
    3 KB (404 words) - 18:20, 14 July 2013
  • ...favors - or more vis/tractatii than they really feel they can afford. The adventure [[A Midsummer Night's Dream]] details a covenant's transition from the yout ...nd thus often attract Infernal attention. [[The Tempest]] is an Ars Magica adventure explicitly addressing a covenant's transition from Summer to Autumn. ...
    15 KB (2,469 words) - 14:13, 14 October 2022
  • Players use Whimsy Cards to influence the plot of an adventure, allowing them ...
    4 KB (652 words) - 09:06, 9 April 2018
  • ...arf, Giant Blooded, Unaging, and Strong Faerie Blood. Romp around from one adventure to the next, and keep threats coming - even a paladin will unite forces wit ...
    8 KB (1,316 words) - 21:27, 12 September 2014
  • '''SPOILER ALERT''': If you are not a storyguide looking for an adventure to run, you’ll probably be wiser not to read this page. It contains lots of ...(a specific type of adventure well-known by RPG players) and of a mystery adventure. ...
    35 KB (5,777 words) - 18:31, 16 April 2016
  • Chapter IV is an adventure entitled "The Short Way Home", which consists of the grogs being transforme ...
    4 KB (620 words) - 14:21, 21 June 2014
  • :Adventure! Glory! Legend and Mystery! This is the bread and butter of the magi of And ...
    5 KB (770 words) - 12:00, 12 May 2023
  • ...xotic locales, ancient magical secrets, and the promise fo great power and adventure - which is something just about any saga could use an infusion of. ...
    5 KB (778 words) - 13:41, 17 October 2022
  • ...he lands of the Novgorod Tribunal. It is designed to be a game focusing on adventure and conflict. ...
    5 KB (749 words) - 18:18, 13 January 2015
  • Come to a land of adventure and mystery, of falling empires and rising nations, of legendary creatures ...on as extra (often, multiple) characters by a player. A typical Ars Magica adventure will thus feature one or two wizards, accompanied by a few companions and a ...
    16 KB (2,521 words) - 10:26, 22 June 2018
  • ...light are rather small, often around 1%. Since magi cast lots of spells in adventure, however, they will tend to undergo a few twilight episodes during their ca ...
    5 KB (914 words) - 08:47, 3 June 2013
  • * ''The Tartalo'' by [[Eric Vesbit]] starting on page 15 is an adventure that can be fit into a larger story at a point when the characters are trav ...Wheostan the Old'' by [[Mark Lawford]] starting on page 22 is billed as an adventure, but is more of fleshed out character that can provide story hooks and info ...
    24 KB (3,761 words) - 11:55, 19 October 2022
  • ...City of Brass" from [[Tales of Power]] or in Dies Irae. There is also the adventure "The Stormbringer" in [[Sub Rosa]] issue 10 about a magical ship that trave ...
    6 KB (994 words) - 09:59, 11 November 2016
  • In addition, the character may acquire experience through [[Exposure]] or [[Adventure]] while engaged in other seasonal activities. ...
    8 KB (1,286 words) - 02:01, 20 June 2018
  • ;Scenario: A published adventure (also called a [[story]]) or set of stories ...
    18 KB (2,471 words) - 02:02, 4 July 2020
  • ...ll the components could interact, how we could cover extended periods (the adventure took place over a few days followed by a few weeks travel), and how not eve ...e, but the new players came online pretty quick. Hopefully, we'll get that adventure in Sub Rosa #21. We had some grogs along, but they were mostly handwaved by ...
    26 KB (4,452 words) - 12:07, 19 October 2022
  • ...the profound to the obscene. Loads of story ideas. Send your players on an adventure to put the devil back in hell... ([[David Chart]]) ...
    11 KB (1,587 words) - 08:52, 1 August 2022
  • ; Free Adventure Experience: Allowing characters to gain experience from [[Adventure]] as well as another experience source (time allowing) in a [[Season]]. ...‘realistic’ or ‘gritty’ games, but would probably do a disservice to ‘high adventure’ or ‘fantastic’ games. ...
    66 KB (10,893 words) - 16:24, 29 December 2015
  • ...‘realistic’ or ‘gritty’ games, but would probably do a disservice to ‘high adventure’ or ‘fantastic’ games. ...ing and keeps characters with a baseline of Confidence Points for the next adventure, encouraging players to use them more. ...
    57 KB (9,482 words) - 17:24, 28 December 2020
  • ...of his formulaic spells in whatever you imagine will happen in a "typical" adventure session, and make sure that the storyguide more-or-less agrees with you. -- ...
    19 KB (3,108 words) - 07:39, 10 November 2016
  • ...berian Tribunal can be a background or source of many tales of mystery and adventure. It is both a core part of the Order of Hermes yet borders on the fringe of ...
    71 KB (11,340 words) - 15:54, 16 May 2020