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- '''Dies Irae: A Book of Wrathful Days''' is an adventure collection focused on world-shattering threats to [[Mythic Europe]], contai |type = Adventure collection ...1 KB (124 words) - 18:21, 9 April 2018
- ...game sessions. It is equivalent to what other roleplaying games call an "adventure" or "scenario." ...235 bytes (38 words) - 21:07, 29 January 2013
- ...h the book itself and is suitable to be played as a sequel to the previous adventure. It is also considerably larger than "Ghoul". * Excellent reissue of a classic adventure. ...2 KB (360 words) - 09:39, 9 March 2014
- ...y a long-running campaign that affects a whole covenant, not just a single adventure for one or two magi. ...re not that seamlessly linked, but with a little work, this can be a great adventure. ...2 KB (288 words) - 12:17, 21 July 2013
- |type = [[Adventure]] The Bishop's Staff was an adventure for Fourth ed. Ars Magica by [[Michaël de Verteuil]] published in 2002. It ...2 KB (358 words) - 21:20, 15 July 2013
- ...so blatantly with Hermetic law. Alternatively, you may wish to modify the adventure to simply include more congeneal NPCs and a less draconic Order. - [[User:Y ...3 KB (465 words) - 18:09, 16 July 2013
- * A sort of patchy adventure with lots of holes and insufficiently complex NPC motivations and backgroun * Background on Byzantium and the East is well worth it. Adventure is only so-so. ...1 KB (209 words) - 20:34, 14 September 2014
- ...erie Realm|worlds]] of the [[Faerie Realm]], '''Arcadia''' is the world of adventure and entertainment. Here, characters experience exciting, thrilling, or amus ...408 bytes (53 words) - 14:05, 2 December 2012
- ...was to have a new campaign setting, unrelated to [[Mythic Europe]], and an adventure. ...567 bytes (82 words) - 20:33, 14 September 2014
- ...m the community rules, below, that the ''Storyguide's Screen'' included an adventure. ...reen since I like to have good contact with the players. Included a little adventure I only used ideas from. ...2 KB (247 words) - 05:55, 21 January 2013
- * Okay adventure, though the confrontational setup of the party is only usable for conventio * A startup kit for the 2nd edition game, it is a fairly solid adventure, with rules and sample characters. You get to face the stormrider again in ...3 KB (489 words) - 18:46, 18 July 2013
- Stewart Wieck was the author of ''The [[Tempest]]'' a 1990 adventure/saga that introduced many aspects of Hermetic History for the first time. H ...803 bytes (110 words) - 09:53, 31 December 2015
- * ''[[Tales of Power]]'', where he wrote the "City of Brass" adventure ...826 bytes (116 words) - 08:30, 31 December 2015
- ;Not an ideal introductory adventure ...the first published scenario for Ars Magica, I don't think it a good first adventure for new players. The whole site of Calebais is under a powerful enchantment ...5 KB (711 words) - 12:44, 25 July 2022
- * Somewhere inside this incredibly bad railroad trip of an adventure is a really good story idea struggling to get out. I haven't found it yet, * A bad linear paint-by-numbers adventure, not quite the worst ever published for Ars Magica. ...2 KB (313 words) - 20:35, 14 September 2014
- ...with a sole product for ''Vampire the Masquerade'' (the ''Blood Nativity'' adventure). ...1 KB (156 words) - 09:34, 4 March 2015
- ...ample ones. Although the mechanics are outdated, the locales and suggested adventure lines may still be worth mining for ideas. For example, the Animal Powers s * Reasonable adventure seeds. ...3 KB (504 words) - 13:31, 25 July 2013
- In the [[ArM2|Second Edition]] adventure [[The Tempest]] it is claimed that Hermetic Magic was developed by [[Bonisa ...1 KB (157 words) - 05:59, 11 June 2014
- A long adventure and background essay on Belin and her legacy in the style of [[Legends of H ...1,000 bytes (142 words) - 16:33, 22 April 2013
- ...with a sole product for ''Vampire the Masquerade'' (the ''Blood Nativity'' adventure). ...1 KB (190 words) - 09:34, 4 March 2015
- An introductory adventure for players who are not yet used to Mythic Europe and the Order of Hermes. ...on players, ''Nigrasaxa'' is a slightly larger, more complex and ambitious adventure, which includes a detailed Covenant by the same name. See [[Nigrasaxa]]. ...5 KB (775 words) - 06:47, 23 September 2022
- ...done with the rules with highly focussed characters. While in a sense an "adventure book", the material is also interesting in developing and fleshing out the ...book combined with a setting book, but one that leaves the old 2nd edition adventure books at ground level. It is about HERMETIC adventures. Old school adventur ...8 KB (1,415 words) - 09:40, 31 December 2015
- The adventure is a bit less introductory than [[Promises, Promises]] and is recommended a ...1 KB (170 words) - 15:46, 13 July 2013
- The second issue of Peripheral Code includes a complete adventure for your Ars Magica saga, set in the port town of Barfleur. in "The Mutabil * "The Siege of Bedford, a complete sandbox adventure" ...4 KB (530 words) - 11:00, 18 March 2019
- * I like the description of Pasaquine and its inhabitants. I found the adventure rather weak and dull. ...2 KB (225 words) - 00:19, 27 July 2013
- ...signed to be cross-compatible with both Ars Magica and the d20 System. The adventure is not an attempt to convert Ars Magica to d20, but simply an Ars Magica su ...2 KB (315 words) - 04:39, 7 November 2016
- : Arcadia : The world of adventure and entertainment. Here, characters experience exciting, thrilling, or amus ...2 KB (359 words) - 16:13, 6 July 2020
- * A rather boring adventure. It looked like an evening's play to me. The scant notes on Flanders make i ...2 KB (276 words) - 18:33, 18 July 2013
- * A superb adventure! The PCs will not figure it out at first, and then gradually get it. Gave m ...2 KB (313 words) - 18:55, 18 July 2013
- [[ArM2|Second Edition]] adventure [[The Tempest]] describes the Cult of Mercury in some detail, mainly on its ...3 KB (409 words) - 18:18, 6 July 2020
- The introduction to the adventure explains how the origins of the Order of Hermes involved the merging of tra ...2 KB (334 words) - 08:52, 4 March 2015
- * This adventure just left me cold. Some nice ideas, but I would have liked it better with m ...2 KB (371 words) - 11:48, 21 July 2013
- ...dventures are well constructed and the areas better thought out. One silly adventure but the rest are good. ...2 KB (372 words) - 13:56, 25 July 2013
- * The adventure in the back seemed remarkably ordinary (although the rules on pious magi ar ...3 KB (449 words) - 16:30, 14 July 2013
- ...on magic or the Order, or Order-noble relations. Would have preferred the adventure section in the back be used for something else. ...3 KB (404 words) - 18:20, 14 July 2013
- ...favors - or more vis/tractatii than they really feel they can afford. The adventure [[A Midsummer Night's Dream]] details a covenant's transition from the yout ...nd thus often attract Infernal attention. [[The Tempest]] is an Ars Magica adventure explicitly addressing a covenant's transition from Summer to Autumn. ...15 KB (2,469 words) - 14:13, 14 October 2022
- Players use Whimsy Cards to influence the plot of an adventure, allowing them ...4 KB (652 words) - 09:06, 9 April 2018
- ...arf, Giant Blooded, Unaging, and Strong Faerie Blood. Romp around from one adventure to the next, and keep threats coming - even a paladin will unite forces wit ...8 KB (1,316 words) - 21:27, 12 September 2014
- '''SPOILER ALERT''': If you are not a storyguide looking for an adventure to run, you’ll probably be wiser not to read this page. It contains lots of ...(a specific type of adventure well-known by RPG players) and of a mystery adventure. ...35 KB (5,777 words) - 18:31, 16 April 2016
- Chapter IV is an adventure entitled "The Short Way Home", which consists of the grogs being transforme ...4 KB (620 words) - 14:21, 21 June 2014
- :Adventure! Glory! Legend and Mystery! This is the bread and butter of the magi of And ...5 KB (770 words) - 12:00, 12 May 2023
- ...xotic locales, ancient magical secrets, and the promise fo great power and adventure - which is something just about any saga could use an infusion of. ...5 KB (778 words) - 13:41, 17 October 2022
- ...he lands of the Novgorod Tribunal. It is designed to be a game focusing on adventure and conflict. ...5 KB (749 words) - 18:18, 13 January 2015
- Come to a land of adventure and mystery, of falling empires and rising nations, of legendary creatures ...on as extra (often, multiple) characters by a player. A typical Ars Magica adventure will thus feature one or two wizards, accompanied by a few companions and a ...16 KB (2,521 words) - 10:26, 22 June 2018
- ...light are rather small, often around 1%. Since magi cast lots of spells in adventure, however, they will tend to undergo a few twilight episodes during their ca ...5 KB (914 words) - 08:47, 3 June 2013
- * ''The Tartalo'' by [[Eric Vesbit]] starting on page 15 is an adventure that can be fit into a larger story at a point when the characters are trav ...Wheostan the Old'' by [[Mark Lawford]] starting on page 22 is billed as an adventure, but is more of fleshed out character that can provide story hooks and info ...24 KB (3,761 words) - 11:55, 19 October 2022
- ...City of Brass" from [[Tales of Power]] or in Dies Irae. There is also the adventure "The Stormbringer" in [[Sub Rosa]] issue 10 about a magical ship that trave ...6 KB (994 words) - 09:59, 11 November 2016
- In addition, the character may acquire experience through [[Exposure]] or [[Adventure]] while engaged in other seasonal activities. ...8 KB (1,286 words) - 02:01, 20 June 2018
- ;Scenario: A published adventure (also called a [[story]]) or set of stories ...18 KB (2,471 words) - 02:02, 4 July 2020
- ...ll the components could interact, how we could cover extended periods (the adventure took place over a few days followed by a few weeks travel), and how not eve ...e, but the new players came online pretty quick. Hopefully, we'll get that adventure in Sub Rosa #21. We had some grogs along, but they were mostly handwaved by ...26 KB (4,452 words) - 12:07, 19 October 2022
- ...the profound to the obscene. Loads of story ideas. Send your players on an adventure to put the devil back in hell... ([[David Chart]]) ...11 KB (1,587 words) - 08:52, 1 August 2022
- ; Free Adventure Experience: Allowing characters to gain experience from [[Adventure]] as well as another experience source (time allowing) in a [[Season]]. ...‘realistic’ or ‘gritty’ games, but would probably do a disservice to ‘high adventure’ or ‘fantastic’ games. ...66 KB (10,893 words) - 16:24, 29 December 2015
- ...‘realistic’ or ‘gritty’ games, but would probably do a disservice to ‘high adventure’ or ‘fantastic’ games. ...ing and keeps characters with a baseline of Confidence Points for the next adventure, encouraging players to use them more. ...57 KB (9,482 words) - 17:24, 28 December 2020
- ...of his formulaic spells in whatever you imagine will happen in a "typical" adventure session, and make sure that the storyguide more-or-less agrees with you. -- ...19 KB (3,108 words) - 07:39, 10 November 2016
- ...berian Tribunal can be a background or source of many tales of mystery and adventure. It is both a core part of the Order of Hermes yet borders on the fringe of ...71 KB (11,340 words) - 15:54, 16 May 2020