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  • The following characters have been pre-made as starting characters. You can pick up and play them as-is, or use them as examples or a base for ...5 year old magi straight out of gauntlet. Most first sagas begin with such characters (as per the book's advice, on p. 29), and they are suitable as new recruits ...
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Page text matches

  • The following characters have been pre-made as starting characters. You can pick up and play them as-is, or use them as examples or a base for ...5 year old magi straight out of gauntlet. Most first sagas begin with such characters (as per the book's advice, on p. 29), and they are suitable as new recruits ...
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  • ...mind that in [[troupe style]] play, the line can become confused for minor characters. [[Category:Characters]] ...
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  • ...rruption," ''[[Realms of Power: The Infernal]]'', "Chapter Nine - Infernal Characters", p. 91</ref>. ...rruption," ''[[Realms of Power: The Infernal]]'', "Chapter Nine - Infernal Characters", p. 83</ref> ...
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  • ...iration for player characters. It contains full [[ArM5]] statistics of the characters, at several points in the life of each [[magus]]. [[Category:Characters]] ...
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  • ...agical item that can be created by characters (usually [[companion]]-level characters) who have certain [[Supernatural Virtue]]s. Wondrous items were introduced ...
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  • ...ly they are members of hedge traditions and are not equal to [[Magi]] type characters. ...
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  • ...ca, a '''Companion''' is a [[Character type|character type]]. They are key characters in the [[Saga|saga]], and a player may end up playing his companion charact ...agical powers), and can experience more facets of Mythic Europe than other characters. Companions of exceptional potency are Mythic Companions, who are often pla ...
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  • ...ho have Heroic Flaws (or [[Heroic Virtue | Virtues]]) are called '''Heroic Characters'''. A character must meet specific requirements to be a heroic character; s ...
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  • In Ars Magica, characters can suffer [[Short Term Fatigue]] as a result of strenuous activity, includ ...cters to involuntarily lose [[Fatigue level | Fatigue Levels]] in combat. Characters typically become tired only through voluntarily using the [[Exertion]] comb ...
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  • == Characters == ...overs the most important and most frequently used traits applicable to all characters, while the second page exclusively covers magical abilities. ...
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  • ...who have Heroic Virtues (or [[Heroic Flaw | Flaws]]) are called '''Heroic Characters'''. A character must meet specific requirements to be a heroic character; ...
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  • ...however, in [[troupe style]] play, the line can become confused for minor characters. [[Category:Characters]] ...
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  • [[Category:Characters]] ...
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  • The storyteller learned the story, the non-playable characters and describe the events, the environment and whatever the players do. ...
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  • == Gruagach Characters == * '''Give''', which allows the gruagach to affect other characters<ref>''[[Hedge Magic Revised Edition]]'', p. 59, "Give"</ref> ...
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  • [[Category:Characters]] ...
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  • ...he magi with special talents or knowledge. [[Grog | Grogs]] are supporting characters, usually servants. ...n particular need guides and assistants. Magi are also the most demanding characters to play. ...
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  • [[Category:Characters]] ...
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  • ...ind Story Flaws is that they make it easier for the storyguide to motivate characters. They provide a ready-made "hook" to get that character involved in the sa ...ening the variety of stories that occur and by making them relevant to the characters. ...
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  • ...is very likely [[canon|non-canonical]], and is quite a bit unusual amongst characters in publication history, in so far as he is not mentioned in previous or sub [[Category:Characters]] ...
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  • ...) represents a character's ability to communicate and get along with other characters. ...
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  • The majority of the characters in the book are mundanes, but there is also a chapter with ready-made magi. # Those Who Rule (5 characters) ...
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  • [[Category:Characters]] ...
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  • {{about|a virtue that certain characters can take|items that can cast spells|Enchanted device}} ...
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  • ...HoHS]] also mentions that she may have written other books, now lost, that characters might seek as a story<ref name="ElainesWritings" />. [[Category:Characters]] ...
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  • ...resence''' (abbr. Pre) represents a character's ability to appeal to other characters. Often referred to as charisma, Presence determines how capable a character ...
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  • During the long-term process of [[Aging|aging]], characters accumulate [[Aging Point]]s, and, once the [[Aging Point]]s have reached a ...
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  • ...are used to represent an Ars Magica character's learning and development. Characters accrue experience points over the course of the game, and players can spend ...stories. Unlike many other role-playing games, [[Ars Magica]] also grants characters experience points for studying, working, and practicing their trades. ...
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  • Fatigue levels are the way to track a characters energy level. ...
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  • ...y specific player - who has agreed to fulfill a martial role to the Player Characters, acting mainly as a bodyguard and to some extent as a trusted warrior as we [[Category:Characters]] ...
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  • [[Category:Characters]] ...
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  • ...m_affiliations>''[[Realms of Power: the Infernal]]'', Chapter 9 ("Infernal Characters"), "Realm Affiliations", p. 93</ref> and the new [[Spell Mastery]] Ability ...t Virtues,<ref>''[[Realms of Power: the Infernal]]'', Chapter 9 ("Infernal Characters"), "New Virtues" insert, p. 82</ref><ref name=goetic_virtues /> which are c ...
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  • The collection of player characters in an [[Ars Magica]] game is called '''troupe'''. The word is also used to ...
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  • {{about|the Fifth Edition rule supplement|Hermetic apprentices as characters|Apprentice}} === Playing Child Characters === ...
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  • [[Category:Characters]] ...
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  • ...ame, and includes a scenario as well as abbreviated rules and pregenerated characters. During the scenario, the players - and to a large degree, characters - will be acquainted with the [[Code of Hermes]] and especially the prohibi ...
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  • e''' determines the order in which characters act in [[Combat]] or [[Certamen]]. A character's Initiative score is one o ...The character with the highest Initiative Total acts first, and then other characters act in descending order of their Initiative Total. ...
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  • '''Virtues and Flaws''' are special attributes possessed by [[Ars Magica]] characters. '''Virtues''' are beneficial (but may include some drawbacks) and '''Flaw In most cases, the total cost of a characters' Virtues and Flaws must add to zero; Virtues have to be paid for by choosin ...
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  • In [[Ars Magica]], characters have statistics for their '''reputation'' and [[personality trait|personali ...cluding a [[Social Status]] Virtue or Flaw -- that grants one. This, most characters start out with no Reputation at all. ...
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  • An '''Outer Mystery''' is a [[Mystery]] that is taught to characters who enter the first, or lowest, level of membership in a [[Mystery Cult]]. ...
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  • ...Realm]], '''Arcadia''' is the world of adventure and entertainment. Here, characters experience exciting, thrilling, or amusing stories. ...
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  • ...cates a whole chapter to the Vitkir, with rules for creating Vitkir player characters and new, appropriate Virtues. ...ima Thule: Mythic Scandinavia]], complete with rules for creation of Vitki characters.<ref>''[[Ultima Thule|Ultima Thule: Mythic Scandinavia]]'', pp. 79-106, 130 ...
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  • [[Category:Characters]] ...ed for young magi, but rather for [[advanced character creation|advanced]] characters such [[Darius of Flambeau]]. ...
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  • ...pecific flaws.<ref>''[[Realms of Power: Faerie]]'', "Chapter Three: Faerie Characters - Taboos", pp. 52-54</ref> ...
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  • ...104. A [[Heroic Virtue]] or [[Heroic Flaw]] may only be taken by "Heroic" characters. A character must meet specific requirements to be a heroic character; see ...
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  • ...ociated with one of the four Realms, but which are not a form of the Gift. Characters with a Supernatural Virtues are not warped by an aura from the same Realm. ...
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  • The main difference between Pretenses and Abilities is that faerie characters can't improve their Pretenses through [[experience point]]s<ref name="RoPF" ...
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  • ...ef name="arm5_31_insert">''[[Ars Magica Fifth Edition]]'', "Chapter Three: Characters - Detailed Character Creation", Insert "Advancement Table", p. 31</ref> ...ypes:<ref name="arm5_18">''[[Ars Magica Fifth Edition]]'', "Chapter Three: Characters - Character Basics - Abilities", p. 18</ref><ref name="arm5_63">''[[Ars Mag ...
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  • [[Category:Characters]] ...emplate1">''[[Ars Magica Fifth Edition]]'', core Rulebook, "Chapter Three: Characters - Magus Templates - Ex Miscellanea", p. 25</ref>, with some commentary on t ...
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  • ...system to the other. They're different in a lot of ways, especially in how characters advance in ability and how combat works. ...stem. It references the [http://easydamus.com/CustomCharacters.html Custom Characters] rules from the same website. ...
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  • ...[Artes Liberales]] Ability<ref>"Artes Liberales", [[ArM5]] p. 62</ref>, so characters need access to at least one Academic Ability in order to read and write. Beginning characters must meet certain prerequisites in order to take Academic Abilities: ...
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  • ...edia.org/wiki/Powergaming power-gaming]. The munchkins were the dwarf-like characters in the movie ''[http://en.wikipedia.org/wiki/The_Wizard_of_Oz_%281939_film% ...
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  • : Arcadia : The world of adventure and entertainment. Here, characters experience exciting, thrilling, or amusing stories. : Path of Chance : Leading through Arcadia, characters traveling on this path are about to be involved in adventures. ...
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  • ...medieval education. They are important to [[magus|magi]] and to scholarly characters. ...addition to knowledge of the trivium and quadrivium, it covers literacy. Characters without it cannot read or write<ref name="ArtesLiberales">"Artes Liberales, ...
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  • ...a power that can counteract the supernatural Realms: exceptionally erudite characters can resist magical effects, and centers of learning can produce an [[aura]] ...Ascension'', the Technocracy, were the modern day equivalents of medieval characters with True Reason. ...
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  • ...Play''' is an approach to role-playing where each player controls multiple characters and changes between them as the story requires, similar to a small repertor === Multiple Characters === ...
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  • [[Category:Characters]] ...
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  • Characters who work at crafting items for an entire season gain experience through [[e Characters with the right [[Supernatural Virtue]]s can craft minor enchanted items cal ...
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  • ...considerations as the basis on which to choose. Thus, two equally-advanced characters will be equally capable. The players would be free to roleplay without feel ...character growth. Another reason to abandon game balance is that different characters in Ars Magica can be "advanced" to different degrees (having different leve ...
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  • Mysteries provide fascinating options for player characters and can add an authentic mystical tone to stories. That said, they require ...transformation. Gaming groups should consider carefully what players and characters will be involved in mystery-related stories and make sure all the players h ...
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  • '''Training packages''' are a shortcut to simplify bookkeeping for characters' seasonal [[training]], [[practice]], and the like. They simply grant a num ...
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  • ...inguish several types of denotes a kind of online game in which it is the characters' primary goal to explore the virtual world they find themselves in. All alo ...re that runs on the game server rather than differences of what players or characters spend their time with. ...
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  • ...ddition to game mechanics, above) and a rough image of your fellow players characters. The storyguide has an up-to-date-copy of each character sheet. A storyguid ...kkeeping during the game session at a minimum. This ist especially true of characters who are not currently involved. Keep quick notes and do the bookkeeping aft ...
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  • ...a consideration for all characters. Unlike many other role-playing games, characters' careers can span years or decades. All Fifth Edition characters start making aging rolls in the Winter season after they reach 35 years of ...
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  • Unlike the [[Faerie Realm]], characters in Mythic Europe do not visit the Magic Realm routinely -- except, perhaps, ...]]s, and even (using the rules for magical characters in this book) player characters. ...
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  • ...]] issue #17 that gives full details of Val-Negra as a covenant for player characters to revive from Winter to Spring. ...
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  • Brawl is also one of the [[Ability|Abilities]] that characters can acquire in childhood. Many player character [[magi]] have low Brawl sco ...
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  • In situations of great peril, or simply to bolster the intended action, some characters can call upon their '''confidence'''. To do this the player spends one or m ...
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  • ...and go on an over-the-top rampage after the characters fail; requires the characters to fail for anything really interesting to happen, and by then it's too lat ...
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  • ...ry]], have everyone play just one character each; they can make additional characters later and introduce them gradually as the [[saga]] develops. ...for players who enjoy [[combat]] or those who want to explore roleplaying characters with low [[social status]] within [[Mythic Europe]].[[User:Andrew Gronosky| ...
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  • ...layers and [[storyguide|storyguides]] for fleshing out a number aspects of characters, creatures, places, or other elements of the game. As of now, indexes list ...
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  • ...nclude everything players needed to get started playing quickly: read-made characters and a brief rules tutorial in addition to the scenario itself. ...Mistridge]] and the surrounding countryside when thunderstorms strike. The characters investigate the nature and motives of the Stormrider and look for a way to ...
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  • '''Black Death''' is a fairly lengthy, 112-page scenario in which the characters confront a mysterious and deadly plague while dealing with the fate of a fa ...ce ideas, but I would have liked it better with more interesting long-term characters. ...
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  • All characters in [[Ars Magica]] are governed by eight '''characteristics''' that reflect All mundane characters have a score in all eight characteristics, whereas creatures that are align ...
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  • ...tarting with Third Edition, the term "grog" also includes other supporting characters, such as servants and craftsmen, who work for the magi.<ref>''[[Ars Magica ...Magus|Magi]] on missions, but this is not a requirement. Any other, minor characters, such as the kitchen servants, a knight's retainers, or a youth's tutor, ca ...
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  • In ArM5, characters may not have more than five Minor Flaws. This rule has been criticized by s ...
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  • Characters who sustain wounds, either from combat or some accident, [[Poison]], or [[D ...ecovery mechanics would largely be used only for background or unimportant characters. In vis-poor sagas, even serious wounds would likely be addressed by medica ...
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  • ...e]]. A redcap may also serve as a [[notary]]. They are [[Companion]]-level characters. ...
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  • [[Category:Characters]] ...
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  • ...ce for general discussion of Ars Magica and for sharing and discussing new characters, spells, and the like. The official forum also hosts [[online play]] (in a ...
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  • Characters in the game world do not use the term "level;" they would instead describe ...
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  • ...he [[Faerie Realm]]. It also includes rules for creating faeries as player characters. Due to the nature of faerie (see below), the presentation of the book is s Chapter 2 includes rules for how to enter the faerie realm and how characters can consciously affect their environment while there. ...
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  • ...d, even though their main role is meant to be as antagonists to the player characters. ...
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  • ...[[Fourth Edition]], written by [[Michael Gellar]] and [[John Kasab]]. The characters are drawn in to a magical location and must use their wits to escape and un ...
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  • ...layers and [[storyguide|storyguides]] for fleshing out a number aspects of characters, creatures, places, or other elements of the game. As of now, indexes list ...
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  • ...its interests are the interests of all characters and the interests of the characters form the covenant's interest. Like characters, covenants can progress (or deteriorate) over the course of a [[Saga]]. Ar ...
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  • * Great for noble characters, less useful for other characters. New armor rules, scmple mass oombat system, a high level of medieval flavo ...
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  • ...r player of [[House Bjornaer|Bjornaer]] magi, for instance, or those whose characters have an Animal Companion. ...
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  • ...gica, available as a free 31-page PDF from the Atlas Web site. The player characters belong to the covenant of [[Nigrasaxa Covenant | the same name]], located i ...
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  • ...rM5]], Parma Magica is a an [[Arcane Ability]] that can only be learned by characters who have The [[Gift]]. The secret of Parma Magica is only taught to member ...beautiful sunrise or a well-prepared meal. This set magi apart from other characters and made them think and act even more differently from mundanes. ...
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  • You may want to allow other characters to be able to talk to the spirit, not just to hear it. This allows more pla ...
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  • ...e and low-level defense spell, it can be found in the [[grimoire]] of many characters. ...
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  • Fourth Edition volkhvy were considered [[mystic companion]] characters, a character type introduced in ''[[Hedge Magic book|Hedge Magic]]''.<ref>' ...
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  • ...el 1.<ref>''[[Ars Magica Fifth Edition]]'', core Rulebook, Chapter Three ("Characters"), pp. 30, 32, 34-35</ref> ...ties.<ref>''[[Ars Magica Fifth Edition]]'', core Rulebook, Chapter Three ("Characters"), p. 32</ref> ...
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  • ...layers and [[storyguide|storyguides]] for fleshing out a number aspects of characters, creatures, places, or other elements of the game. As of now, indexes list ...
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  • The antagonists in this book are generic characters designed to oppose a single covenant. The book does ''not'' deal with major Another ArM5 sourcebook that contains fully-developed characters, usable as opponents, is ''[[Magi of Hermes]]''. ...
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  • ...rder of Hermes|Order of Hermes']] history. These may be the most detailed characters in the history of the game's publication as the book is what has become the ...can not be summarised without [[spoilers]]: therefore the entries for the characters given are limited to what Legends of Hermes states is known to all in the O ...
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  • ...layers and [[storyguide|storyguides]] for fleshing out a number aspects of characters, creatures, places, or other elements of the game. As of now, indexes list ...
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  • ...nd because in the new rules the covenant's points are just what the player characters can use at the beginning, not the whole resources of the covenant. So, in t ...n the Greater Alps. The game wiki includes 5th edition versions of various characters from [[Sanctuary of Ice]]. ...
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  • Some characters are blessed with the [[Gentle Gift]], or with a Gift amicable to certain ki ...al effects of the Gift also create a need and an opportunity for non-magus characters to act as intermediaries between magi and the rest of society. [[Companion] ...
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  • ''Houses of Hermes: Societates'' describes Muslim characters called [[Sahir]]s that may command Jinns and that are sometimes found among ...
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  • [[Category:Characters]] ...
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  • ...ition]] book dedicated to the creation, development and use of [[Grog|grog characters]] in play. Not all the grogs in this book are warriors. Among the example characters are "the Confessor," "the Failed Apprentice," and even "the Parent of a Gif ...
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  • ...allows the use of the Ability and confers it with a score of 1. (Although characters with the [[Gift]] may also acquire one supernatural Ability without needing ...ly to the point of not being useful for non-specializing characters. Urban characters with such virtues would probably be unaware of their supernatural abilities ...
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  • [[Category:Characters]] ...
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  • *''Jinn as Characters'' in [[Sub Rosa]] issue 3. ...
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  • ...as in memorizing a letter or message. It does not affect the rate at which characters learn (i.e. acquire experience points). ...
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  • [[Category:Characters]] ...
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  • The ease of creating and maintaining ArM characters and covenants in Metacreator is substantial, and the program is supported b ...
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  • ...lass who travel more often than their peers. Here are some suggestions why characters in Mythic Europe might travel frequently. ...
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  • ...stroyed in a mysterious and sudden catastrophe. To solve the mystery, the characters must overcome the still-potent enchantments that guard the ruins and deal w ...
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  • [[Category:Characters]] ...
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  • ...and mental abilities. It deliberately cast aside the idea that all player-characters should be equal in power, and made [[Magus|magi]] a great deal more powerfu * Characters had "exceptional traits" that are recognizable as [[Virtues]] and [[Flaws]] ...
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  • ...a secret society that knows and teaches one or more [[Mystery|Mysteries]]. Characters join a mystery cult and learn its Mystery through the process of [[Initiati ...
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  • ...the life cycle of a typical [[Covenant]] with that of the troupe of player characters. ...
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  • ...art-up kit that returns to the classic Stormrider in 2nd or 3rd Ed. Sample characters, NPCs. Gives old-timers a chance to face off with the Stormrider again. ...
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  • ...] of a target by [[Magic|magical]] means. Penetration is of no use against characters that do not have [[Magic Resistance]]. ...
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  • [[Category:Characters]] ...
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  • ...make a [[House Rule]] that Divination and Augury is available to non-magus characters, such as [[hedge wizard|hedge wizards]]. ...
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  • ...st rules for combat movement in ArM5. The [[Group Combat]] rules mean that characters need to have a lot of freedom of movement so they can mill around and engag ...
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  • ...scale action is abstract, handled by a series of die rolls, but the player characters' scenes are resolved using regular Ars Magica combat rules. These scenes re ...
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  • ''Intelligence and Stamina are rarely kept at non-positive levels in Maga characters because they are so important in laboratory work and spellcasting, respecti [[Category:Characters]] ...
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  • ...rom the crowd. '''Ars Magica''' is a game about wizards and magic, and the characters who must deal with them, and is set in a world very similar to Medieval Eur ...explicitly less powerful than wizards. The wizards are usually the primary characters who drive the plot. ...
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  • ...tion with a measly level-5 spell, is not. Nor is it fun to have the player characters go on a demon-cleansing spree, "Ridding the world of the Infernal, one demo ...
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  • ***Settut Characters ...
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  • ...Magica storytellers and players, just look all the virtues and flaws that characters can take and boons and hooks that a covenant can take. Basically each and ...ive some information about the person, and then list tropes they (or their characters and works) are known for. ...
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  • ==== Characters, Abilities, and Virtue and Flaw Questions ==== ...
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  • :[[Characteristics]]: All characters have eight Characteristics, such as [[Communication]] and [[Perception]]. T ...a certain [[Level]] achieved at a certain experience point total. Not all characters have all abilities. ...
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  • [[Category:Characters]] The [[Ancient Magic]] supplement may be very useful for Seeker characters, although not particularly in the Creo Auram area. It also contains the rul ...
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  • Amongst the benefits of this alignment is the fact that such characters don't suffer Warping from residing in a high [[aura]] associated with that ...
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  • ...Islam and Judaism). It is clear that at least some of its members are holy characters with access to [[Divine Methods and Powers|Divine powers]] or the [[Ars Not ...
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  • There are many creatures and characters in Ars Magica who can change form. Most commonly, a shapeshifter is a human ...
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  • ...ern, then the Troupe would be justified in insisting that longbow-wielding characters must be Welsh (or Englishmen from the Welsh Marches). ...
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  • ...layers usually have to roll a certain number of '''botch dice''' for their characters.<ref name=stress>''[[Ars Magica Fifth Edition]]'', core Rulebook, "Chapter ...
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  • * Characters with the Master of (Form) Creatures [[Supernatural Virtue]] can train creat ...
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  • === Characters, Abilities, and Virtues and Flaws === ...
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  • * Yet another book about the fringes of the Order, where the main player characters types aren't. ...
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  • ...ry]], have everyone play just one character each; they can make additional characters later and introduce them gradually as the [[saga]] develops. ...for players who enjoy [[combat]] or those who want to explore roleplaying characters with low [[social status]] within [[Mythic Europe]].[[User:Andrew Gronosky| ...
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  • {{About|books characters can read in the Mythic Europe|a list of rule books for Ars Magica|list of p ...
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  • ...layers and [[storyguide|storyguides]] for fleshing out a number aspects of characters, creatures, places, or other elements of the game. As of now, indexes list ...
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  • ...iculus ex Criamon, a maga originally from Thebe Tribunal. The other player characters are a Merinita, a Gruagach and a Redcap. ...
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  • ...es]] at character creation is restricted), but it primarily useful only to characters who work in an Hermetic [[laboratory]]: [[magi]], [[apprentice]]s, and [[fa ...
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  • [[Category:Characters]] ...
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  • ...eregosoftware.com/ Alter Ego Software], which is used to create and manage characters for Ars Magica and several other tabletop RPGs. User feedback has been gene ...
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  • {{About|apprentices as characters|the Fifth Edition sourcebook|Apprentices}} ...In some [[Troupe|troupes]], both the master and the apprentice are player characters. ...
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  • ...for Fourth Edition, it contains no game statistics or mechanics; instead, characters are described in general terms. Therefore it should be easy to adapt to a ...
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  • ...d religions. At the least, uncertainty should make angels more interesting characters to interact with. ...
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  • ...f Power: the Divine]]'' has Fifth Edition background and rules for Islamic characters ...
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  • ...number of spells and enchanted items you can use right away, even if your characters aren't pursuing the projects as written. ...
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  • ...t [[Canon | canonical]] but it can be a useful model, and seems like a way characters might describe magi in the game world. Season is explicitly used for characters from the Magic Realm, which all have an attached Season. The chosen Season ...
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  • In [[ArM5]], all shapechangers (including Bjornaer magi and characters with the Skinchanger or [[Shapeshifter]] Virtues) have the ability to speak ...
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  • ;Infernal Characters ...
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  • ...haracters created by [[Atlas Games]] or the fans (see [[Published Starting Characters]]). ...pts that may not be common in the Order, but are common choices for player characters. For this reason, we present here an extended list of templates that you ca ...
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  • ..., notes about the familiar's Abilities - he can learn Abilities like other characters on the one hand, but is also said to come to posess his master's Abilities ...
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  • ...n Core Rulebook]], hedge magic is usually practiced by [[The Gift|Gifted]] characters. Their magic usually relies on one or more [[Supernatural Ability|Supernatu ...
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  • [[Category:Characters]] Bjornaer magi characters with combat-worthy heartbeasts often like to wade into combat, smashing sku ...
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  • Characters are still constructed the same way; a concept, followed by [[Virtues and Fl There's no dice-rolling method for creating characters in Fifth Edition; point-based purchase of Characteristics is the only optio ...
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  • [[Category:Characters]] ...
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  • Players might need the game statistics for beasts if their characters have a [[heartbeast]] or animal companion, if they are [[shapechanger]]s, o ...
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  • ...t between Iceland and the Order of Hermes. Many Story Seeds for Icelandic characters are present in the text. References to the [[Order of Odin]] are numerous. ...
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  • [[Category:Characters]] ...vel with a martial entourage; although she will doubtlessly also add other characters that will serve in her designs for future subterfuge. ...
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  • To study books, characters must be able to read (which, in [[ArM5]], requires a skill in [[Artes Liber ...ease refer to the article on the appropriate book type for details on what characters can gain from the book. ...
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  • ...stein in the Duchy of Steiermark, providing many story seeds, house rules, characters and background information of value to all [[Ars Magica]] players. ...
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  • ...an [[Aura]] or [[Regio]], or even by directly interacting with the player characters. ...
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  • ...a play aid for [[ArM2]] consisting of a storyguide's screen, pre-generated characters, and several short articles on storytelling, [[Mythic Europe]], and the [[O ...
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  • [[Category:Characters]] ...
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  • * '''Chapter Two: Characters:''' includes Shaman Templates for Northern Traveller; Spirit Master (Hermet ...
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  • [[Category:Characters]] ...of other Houses is something your [[sodales]] at your covenant (the player characters of other players) may help you with. Climbing the Tremere hierarchy, on the ...
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  • ...egrated into Hermetic magic. The book is primarily intended for [[Seeker]] characters or plots. ...
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  • ...wander in and listen. Perhaps you might also chance upon some of the other characters to be found within these walls. ...
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  • ...companions and grogs, with perhaps a weak magus. It can serve to probe the characters' inner lives, form new relationships - or to have a bawdy session filled wi ...agic will solve the situation, and this adventure is suitable for non-magi characters, especially ones focused on social and legal skills. ...
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  • ...powerful tool invented by [[Bonisagus the Founder | Bonisagus]], and most characters won't understand how it works anyway. Use it as a tool to make your adventu ...
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  • ...ng twilight. The setting does seem to implicitly assume that highly warped characters will enter final twilight sooner rather than later, however, which would li ...
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  • ...arsmagica/ Llyn Brenig]: A spring covenant in 12th century Wales. Contains characters, covenant and saga. Converted to Ars Magica fifth edition rules in 2010. ...
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  • === Characters === Personality Traits generally have no mechanical impact on major characters by RAW, so this rule provides at least some mechanical impact to them. It a ...
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  • ...was evil, expansionist and militant, and so it forced them to design their characters as a response to the obvious threat the House posed to the [[Order of Herme ...
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  • ...15 is an adventure that can be fit into a larger story at a point when the characters are travelling. As written, it is set in an eastern pass of the Pyrenees, ...[[Lachie Hayes|Lachlan Hayes]] starting at page 6 provides rules for jinn characters. This article was based on the jinn as presented in [[Houses of Hermes: So ...
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  • Magi devote much of their time to studying and practicing these Arts. Magus characters have a set of "Art scores" that indicate their mastery of each Art individu ...
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  • ; Free Adventure Experience: Allowing characters to gain experience from [[Adventure]] as well as another experience source === Characters === ...
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  • ;Character sourcebook: A book that focusses on describing sample characters in greater detail. ...
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  • [[Category:Characters]] ...
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  • [[Category:Characters]] ...
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  • '''Magic Resistance''' is an ability of characters (and creatures or so on) to remain unaffected by magic. This is very impor ...
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  • ...such as divine holy men (see [[Realms of Power: The Divine]]) and magical characters (see [[Realms of Power: Magic]]). Humanoid races, perhaps bred by the wizar ...
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  • Magi devote much of their time to studying and practicing these Arts. Magus characters have a set of "Art scores" that indicate their mastery of each Art individu ...
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  • ..."top">H+</td><td valign="top">I have researched a few medieval legends and characters.</td></tr> ...
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  • ''The [[Sorcerer's Slave]]'' is an [[ArM2]] scenario that takes characters to Constantinople and the Black Sea. ...
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  • ...Penguin 1986, ISBN 0-14-044476-9: More legends and stories, and ones which characters could actually know at the official date. Short, and well worth reading. ([ ...
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  • ...al effects of the Gift also create a need and an opportunity for non-magus characters to act as intermediaries between magi and the rest of society. Companions c ...
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  • ...ional Story Seed material and cut-files of hedge traditions, covenants and characters developed by the author can be found in the "Faith and Flame" section of th ...
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  • ...tural laws that gamers use to define what is and is not possible for their characters to accomplish in their fictional world." ...
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  • Many sagas revolve around the characters’ [[Story Flaw]]s and personal interests, covenant [[Hooks]], and storyguide ...ortunities abound for grogs and companions to play action oriented mundane characters such as Caballeros, Almogavars, and more. ...
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