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  • == Character Creation == {{Main|Character Creation}} ...
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  • ...e is so much to read and digest. How best to approach it? Well, building a character that you will like depends on what you are looking for in the game. We sugg ...ncipally by going over the [[Virtues and Flaws]] list to better define the character, and then tailoring the wizard's magic and skills to fit. ...
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  • This page holds a collection of links to character sheets. ...sheets are sheets used to collect all necessary information about a single character, be it a [[magus]], a [[companion]], or a [[grog]]. ...
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  • #REDIRECT [[Character type]] ...
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  • The three character types have different roles in the story. [[Magus | Magi]] have unrivaled po ...ic Companions]], who are often played in lieu of the player's main (magus) character. ...
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  • #REDIRECT [[Character generation]] ...
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  • ...paper roleplaying games], not just Ars Magica. Contrast with [[Non-player character]], but keep in mind that in [[troupe style]] play, the line can become conf In Ars Magica, there are three distinct [[character type]]s: [[magus]], [[companion]], and [[grog]]. ...
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  • #REDIRECT [[Character sheets]] ...
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  • ...ng games]] in general, a '''non-player character''' (abbreviated NPC) is a character that is played exclusively by the [[Story Guide]] (or whatever the equivale Generally, any character played by a player is a [[player character]] (abbreviated PC); however, in [[troupe style]] play, the line can become ...
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Page text matches

  • ...istics|characteristics]] of a character, '''Strength''' (Str) represents a character's ability to exert physical force. ...
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  • ...aracters. Often referred to as charisma, Presence determines how capable a character is to lead, command, and, in a general manner, to impress a counterpart. ...
    310 bytes (45 words) - 17:42, 21 January 2013
  • ...characteristics]] of a character, '''Quickness''' (abbr. Qik) represents a character's general speed, that is, his ability to move and act fast. ...
    216 bytes (30 words) - 22:37, 19 October 2012
  • ...paper roleplaying games], not just Ars Magica. Contrast with [[Non-player character]], but keep in mind that in [[troupe style]] play, the line can become conf In Ars Magica, there are three distinct [[character type]]s: [[magus]], [[companion]], and [[grog]]. ...
    612 bytes (89 words) - 14:03, 18 December 2012
  • ...acteristics]] of a character, '''Communication''' (abbr. Com) represents a character's ability to communicate and get along with other characters. ...
    330 bytes (40 words) - 22:36, 19 October 2012
  • ...characteristics]] of a character, '''Dexterity''' (abbr. Dex) represents a character's agility and nimbleness, as well as his general skill, sleight, and abilit ...
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  • ...ls on the character sheet. The highest unchecked Body Level indicated the character's current wound status. Loss of Body Levels was progressive: if a character was at Light Wounds and then got hurt again, even by the smallest amount po ...
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  • ...tics|characteristics]] of a character, '''Perception''' (Per) represents a character's perceptual capacity, that is, the ability to notice and perceive the nuan ...
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  • ...ng games]] in general, a '''non-player character''' (abbreviated NPC) is a character that is played exclusively by the [[Story Guide]] (or whatever the equivale Generally, any character played by a player is a [[player character]] (abbreviated PC); however, in [[troupe style]] play, the line can become ...
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  • ...or]] [[Supernatural Flaw|Supernatural]] and [[Story Flaw]], related to the character's [[Stigmata]] and available to [[Criamon]] magi. See [[HoHMC]] 73. ...
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  • ...Ancient_Magic|Ancient Magic]] page 104, describing the game mechanics of a character having Hyperborean blood. ...; likewise magical beings are more likely to react favourably towards your character and may even treat him as a creature of equal (or greater) standing. ...
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  • Each [[Ability]] a [[Character|character]] learns has a '''Specialization''', a narrow field of expertise the user o While a specialization is technically required for all Abilities at character generation, some troupes allow the specialization to remain undefined until ...
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  • ...ection can be supplemented with questions which encourage fulfillment of a character's background, before joining the [[Covenant]]. Add text here for background questions for all three character types. ...
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  • ...As a [[Virtue]] or [[Flaw]], it indicates a prospect or hindrance for the character, respectively. ...
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  • #REDIRECT [[Player character]] ...
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  • ...Mythic Companions, each given special rules by the [[Special Virtue]] the character has in lieu of [[The Gift]]. ...
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  • This page holds a collection of links to character sheets. ...sheets are sheets used to collect all necessary information about a single character, be it a [[magus]], a [[companion]], or a [[grog]]. ...
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  • '''Soak''' is a combat statistic in Ars Magica. It represents a character's ability to resist damage from a successful attack or unavoidable environm ...e Soak Total, so rules that affect "rolls" or "die rolls" don't apply to a character's Soak Total. ...
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  • ...s the minimum number a player has to roll (after modifiers) in order for a character to succeed at a task. The term is a little counter-intuitive because more ...ainst an Ease Factor of 9. The player rolls a 7, which is modified by the character's +2 [[Strength]], for a total of 9. Since this equals the Ease Factor, th ...
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  • ...acters in the [[Saga|saga]], and a player may end up playing his companion character more than his [[Magus|magus]] due to [[troupe style|troupe style play]]. Ho ...thic Companions, who are often played in lieu of the player's main (magus) character. ...
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  • ...rare). They are generally chosen as part of a character's background at [[Character Creation]], but they might be acquired later on as part of an [[Initiation] ...
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  • In [[Fifth Edition]], a '''Personality Flaw''' is an aspect of a character's personality that either causes him to get involved in stories, or can occ ...[[Story Flaw]]. A Minor Personality Flaw is something that influences the character's actions and can occasionally affect the course of a story but mainly adds ...
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  • ...s|characteristics]] of a character, '''Stamina''' (abbr. Sta) represents a character's ability to exert himself in physical and mental circumstances. While the ...
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  • In [[ArM5]], a '''Minor Virtue''' is a reletively weak [[Virtue]]. In character generation it requires less severe [[Flaw|flaws]] to balance than a [[Major See [[Virtues and Flaws]], [[Character Generation]] ...
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  • ...clude some considerable benefit, such as a friend or ally who can help the character who has this Flaw, whereas [[Major Story Flaw|Major Story Flaws]] have no b ...racter is making an offer to the storyguide - "I'm putting something in my character background that can be used as a story hook." That enhances the game for ev ...
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  • ...ck", ''[[Ars Magica Fifth Edition]]'', p. 51</ref>. This Flaw prevents the character from ever learning a certain class of [[Ability|Abilities]], as specified i ...only take the Ability Block Flaw once, and must apply it to Abilities the character is eligible to learn. For example, a magus can take an Ability Block with M ...
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  • A character who studies the tractatus for a season gains [[experience point | experienc * Unlike a [[summa]], a character can only benefit from a given tractatus once. ...
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  • ...nger than typical companions, so the troupe should consider whether such a character should take the Magus or Companion slots. ...
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  • ...any one [[Ability]] (chosen when the character is created). It grants the character a flat bonus while using that Ability. ...5 Experience Points to improve his Ability score to 6 (the same as would a character without Puissant Ability). ...
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  • ...ic" characters. A character must meet specific requirements to be a heroic character; see [[HoHTL]] 104. ...
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  • ...ural Virtues are not warped by an aura from the same Realm. For example, a character with the Faerie Blooded Virtue would be immune to the warping caused by liv ...
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  • ...Abilities can be taken up in character generation (past childhood) by any character, not requiring any particular [[Virtue]] or [[Flaw]] to gain or improve the ...
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  • ...andling," ''[[Ars Magica Fifth Edition]]'', p. 62</ref>. It represents the character's ability to train and work with animals; for example, to hunt with hounds. * A character with the [[Animal Ken]] Ability can use Animal Handling as a substitute for ...
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  • ...Edition]]'', page 62</ref>. A special benefit of this Ability is that the character may use his or her score in [[Animal Handling]] to influence animals, simil ...
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  • ...relate to a specific facet of the personality of the character involved. A character who tries to keep his composure when being harassed, or who is about to com ...
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  • ...[[house rule|house rules]] or advanced magi, so you may need to change the character to fit it. ...t gauntlet), which means he's probably too powerful to serve as a starting character for most sagas. ...
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  • == In-Character Pages == == Out-of-Character Pages == ...
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  • ...s of Power: The Infernal]] p. 112. The title is often used to describe any character with Infernal allegiance, however. ...
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  • ...rifice. Initiation is a [[Seasonal Activity]] for the purposes of seasonal character advancement ([[TMRE]] 11), but is intended ...
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  • ...[[Outer Mystery]] that is an 'open secret', available to any character at character generation. ...bonuses using Vulgar Alchemy is a time consuming and arduous task, both in-character and as a matter of out-of-game book-keeping and seasons of work. If Vulgar ...
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  • ...ne Major Flaw counts the same as three [[Minor Flaw|Minor Flaws]] during [[Character Creation]]. * Detailed Character Creation Summary, [[ArM5]] page 29 ...
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  • .../www.mad-irishman.net/ Mad Irishman Productions], offers free downloadable character sheets for many RPGs. ...
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  • ...ny Virtues the character can have; the exact allowance varies depending on character type (and edition of the rules). ...total cost of the character's Virtues must be within the allowance for his character type. ...
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  • ===At the time of character creation=== At character creation, spells are learned by choosing a sum total of 120 levels of spell ...
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  • [[Category:character]] ...
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  • ...Characters'''. A character must meet specific requirements to be a heroic character; see [[HoHTL]] 104. ...
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  • ...being cast, or medium-term, such as a strong [[Aura|aura]] through which a character travels. Effects like these are always specific to one of the [[Realms of P .... Warping Points act like experience points for a '''Warping Score''' of a character, that is, it takes 5 Warping Points to increase a Warping Score from 0 to 1 ...
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  • ...[Goetic Art]]s. It may be taught by Infernal [[Tradition]]s or acquired at character creation time with the Supernatural Major Virtue of the same name. ...e]] of the same name, from ''[[Realms of Power: the Infernal]]'', grants a character access to the Art<ref>"New Virtues," ''[[Realms of Power: the Infernal]]'', ...
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  • ...traveled," ''[[Ars Magica Fifth Edition]]'' p. 50</ref> that indicates the character has traveled more extensively than the typical resident of Mythic Europe. M == Character Background Suggestions == ...
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  • ...in Fifth Edition is fairly brief, but sufficient to design one as a player character.<ref name="RoPF"/> ...k|Hedge Magic]]''.<ref>''The [[Dragon and the Bear]]'', p. 54, "The Volkhv Character"</ref> ...
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  • ...[[Fifth Edition]], so Grimgroth is not likely to be a [[canon|canonical]] character anymore, or at least not in his previous form. ...Hermes Book|Order of Hermes]] introduced Grimgroth as an example Jerbiton character. ...
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  • ...t">''[[Ars Magica Fifth Edition]]'', "Chapter Three: Characters - Detailed Character Creation", Insert "Advancement Table", p. 31</ref> ...e="arm5_18">''[[Ars Magica Fifth Edition]]'', "Chapter Three: Characters - Character Basics - Abilities", p. 18</ref><ref name="arm5_63">''[[Ars Magica Fifth Ed ...
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  • ...he player spends one or more '''Confidence Points''', up to a limit of the character's '''Confidence Score''', and gets a +3 bonus to the total of one [[die rol ...
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  • ...Characters'''. A character must meet specific requirements to be a heroic character; see [[HoHTL]] 104. ...
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  • ...y such [[Flaw|flaws]] chosen at character creation represent a flaw at the character's essential nature that he has had since birth, but non-Hermetic magic or [ ...
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  • ...]], the Minor [[Hermetic Virtue]] '''Masterpiece''' allows a [[Verditius]] character to retain a [[Lesser Enchanted Device]] from his apprenticeship. See [[HoHM ...
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  • ...ca Fifth Edition]]'', p. 66, "Magic Theory</ref>, represents an Ars Magica character's proficiency in understanding and correctly applying magic theory. Magi us ...gic Theory to comply with [[ArM5]] rules. It's advisable to create a magus character with a higher score than that bare minimum.<ref>''[[Ars Magica Fifth Editio ...
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  • ...of the game, and players can spend those experience points to improve the character's [[Arts]] and [[Ability|Abilities]]. When a character gains experience points, the storyguide will usually state that those exper ...
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  • ...rmines the order in which characters act in [[Combat]] or [[Certamen]]. A character's Initiative score is one of the five combat scores, calculated as per the ...character sheet. In combat, a player rolls a [[Stress Die]] and adds the character's Initiative Score. The result is called an '''Initiative Total'''. ...
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  • ...t least as far back as the [[Third Edition]]. He is more of a name than a character, but allow contributors to share in [[White Wolf|White Wolf's]] and [[Atlas ...
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  • ...cs|characteristics]] of a character, '''Intelligence''' (Int) represents a character's intellectual capacity, that is, the ability to develop and pursue logical ...
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  • ...ls at specified intervals. Depending on the outcome of the aging roll, the character suffers more or less detrimental effects, or no effects at all * Aging rolls become increasingly likely to have bad effects the older the character gets ...
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  • ...ing other characters to make a [[Personality Trait]] roll if they hear the character speak, study his/her writings, or are [[Teaching|taught]] [[Art]]s or [[Abi ...
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  • ...ompanying ability of ''Enigmatic Wisdom'' are key elements in lending this character its eccentric mystique. The effect is furthered by the ''Twilight Prone'' The template character has the following noteworthy characteristics: ...
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  • ...laws represent relationships, obligations, goals, and drives that make the character leave the comforts of home and participate in the interesting events we cal ...uide to motivate characters. They provide a ready-made "hook" to get that character involved in the saga. ...
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  • [[Category:Arm5 Character Templates]] ...page 24). ''Note that you still need to choose the Native Language of the character, as well as his [[wizard's sigil]], background, and name.'' ...
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  • The three character types have different roles in the story. [[Magus | Magi]] have unrivaled po ...ic Companions]], who are often played in lieu of the player's main (magus) character. ...
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  • ...'s Ars Magica Pages]: Logs for four campaigns, rules reference sheets, and character sheets. ''Link not working, 28 May 2013'' ...character. With your computer being responsible for the number crunching, character creation is simplified a lot! ...
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  • During play, any notable actions and accomplishments may cause the character to gain a new reputation, according to the rules on page 167 of [[ArM5]]. ...ble) to establish a third. Instead, notable deeds tend to feed one of the character's existing reputations, or be ignored by the public. ...
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  • See also [[HoHMC]] 23 for a discussion of the character's statistics while shapechanged. ...
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  • [[Category:Arm5 Character Templates]] The template character has impressive, highly unusual characteristics for a Magus. His physical a ...
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  • ...in [[Ars Magica]] can refer to the Virtue describing the association of a character to the [[Covenant]], and generally it refers to a "resident" of the [[Coven ...
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  • ...me interesting historic persons. Whatever the linguisitic source for this character, it does appear to descend from the word for 'light'. ...
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  • ...'''Decrepitude'''. Decrepitude, quite naturally, has negative effects on a character, and may lead to a [[Aging#Aging_Crisis|Aging Crisis]]. ...
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  • ...3. A natural consequence of having this virtue would be for the [[magus]] character selecting another free minor virtue to reflect his background from his or h ...
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  • ...combat option included in the Fifth Edition combat rules. Essentially, a character can choose to fight extra hard, expending a [[Fatigue Level]] in exchange f ...possible to use Exertion and to spend [[Confidence]] in the same round. A character could choose to use both his Confidence bonus and his Exertion bonus on the ...
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  • [[Category:Arm5 Character Templates]] ...] page 24. ''Note that you still need to choose the Native Language of the character, as well as his [[wizard's sigil]], background, and name.'' ...
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  • ...cane Lore''' is a [[Minor Virtue|Minor]] [[General Virtue]]. It grants the character access to [[Arcane Ability|Arcane Abilities]], and some extra experience po ...
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  • A normal human character has 6 Fatigue levels (Fresh, Winded, Weary, Tired, Dazed and Unconscious). ...
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  • * [http://www.mad-irishman.net/pub_ars.html Unofficial character sheets] and other goodies at [http://www.mad-irishman.net/index.html Mad Ir ...s éditables en VF|Fiches éditables en VF]], semi-official French PDF Magus character sheet and Grimoire sheet to be filled or edited in Adobe Reader. ...
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  • A Shield Grog is simply a [[Grog]] - that is, a minor character that is strongly tied to the [[Covenant]] but not to any specific player - From a character design standpoint, Shield Grogs tend to have specific Virtues such as [[Cov ...
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  • A character suffering from Lycanthropy, bearing the [[Major Flaw|Major]] [[Supernatural ...
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  • ...ree to roleplay without feeling that their "suboptimal" choices made their character irrelevant and impotent. ...specialize in certain roles, and promotes a more organic and less balanced character growth. Another reason to abandon game balance is that different characters ...
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  • ...irtue|Minor]] [[General Virtue|General]], [[Tainted Virtue]]. It gives the character a bonus to die rolls related to a particular sin<ref>"Aptitude for (Sin)," ...
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  • ...arly in a battle, and conversely a series of lucky rolls could result in a character staying completely fresh while his opponents swooned from exhaustion. * In [[ArM4]], combat fatigue was rolled every round, but the character's weapon skill was figured in to the Fatigue Total. This meant that skille ...
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  • In [[ArM5]], a '''Major Virtue''' is a relatively significant [[Virtue]]. In character generation it requires more severe [[Flaw|flaws]] to balance than a [[Minor ...
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  • ...enter the first, or lowest, level of membership in a [[Mystery Cult]]. A character must be [[Initiation|Initiated]] into the cult in order to learn any of its ...
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  • ...agica template providing the rules (including much of the text) needed for character generation and advancement for core [[ArM5]] and [[ArM4]]. ...
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  • ...le of role-playing, in which every player has one character and plays that character exclusively for an entire game session. ...]] from one session to the next, allowing every player to have a [[magus]] character. ...
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  • {{about|the supplemental rule book for ArM5|the character type|Grog}} ...at make it easier to design a grog, while also enriching their options for character backgrounds. ...
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  • ...orresponding Virtues.<ref>''[[Hedge Magic Revised Edition]]'', pp. 56-57, "Character Generation"</ref> ...
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  • ...result in Twilight Scars (minor supernatural effects that remain with the character forever after the episode) and gaining or losing magical powers and insight ...light varies, but increases with the [[Warping Score]]. At high warping, a character is liable to enter '''Final Twilight''' - that is, to never return from the ...
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  • [[Category:Arm5 Character Templates]] ...] page 27. ''Note that you still need to choose the Native Language of the character, as well as his [[wizard's sigil]], background, and name.'' ...
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  • ...es a Recovery Total. Depending on the outcome of this Recovery Total, the character's wound(s) may improve one step, stay the same, or become worse! (presumabl ...
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  • : [[Body level]] : Degree of health (or injury) of a character. ...
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  • ...). Finally, the use of Intrigue to interrogate or influence a [[non-player character]] as per [[Houses of Hermes: True Lineages]], page 24. ...
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  • * A [[Personality Trait]] check is made by adding the character's Personality Trait to a die roll. For example, the [[SG]] may require a Br ...her you have heard of someone. For example, the [[Storyguide]] might add a character's [[Reputation]] score to a die roll to determine whether anyone in the par ...
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  • {{about|the character type|the fifth edition sourcebook dedicated to this character type|Grogs}} A '''grog''' can be any supporting character in an Ars Magica [[Saga|saga]]. In [[Second Edition]] and earlier, the ter ...
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  • ...pen-ended and are left to the imagination of the storyguide. Whatever the character was attempting fails, usually in a dramatic way. For example, a warrior ma There are special rules in Fifth Edition for what happens if a character botches a Defense roll. See Combat Botches on page 171. ...
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  • '''Dominicus''' of [[House Jerbiton]] is a demonstrative character who was the defendant of at least two charges of breaking his [[Hermetic Oa ...
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  • '''Antoninus of [[House Jerbiton|Jerbiton]]''' is the main character of the introductory story in the [[ArM4]] rule book (pages 4-12). The stor ...
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  • ...]]s in several different [[Ability|Abilities]] based on how many years the character pursued a given trade or profession. ...
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  • * A brief description of her character is given in [[Houses of Hermes: Mystery Cults]], p. 75-76. ...
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  • ...is a statistic in Ars Magica indicating the oveall weight and bulk of the character or creature. A normal person has Size 0, but people can be as large as Size ...
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  • ...pically granting a score of 1 in one Supernatural Ability and allowing the character to advance it further with [[experience point|experience points]]. ...
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  • ...specially as applied to creatures with Magic Resistance at the edge of the character's ability to penetrate. ...
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  • ...to it for high scores. An affinity also has the advantage of allowing the character to write books and teach to the increased score level. Roleplaying-wise, an ...
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  • ...'[[Grogs]]'' book contains a Virtue, '''Mythic Farrier''', that allows the character to make a similar kind of enchanted items, but limited to horseshoes.<ref>' ...
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  • ...involved should know the rules, especially special rules or spells for his character(s). The storyguide should certainly know the rules, too. In some cases it h ...r fellow players characters. The storyguide has an up-to-date-copy of each character sheet. A storyguide with a bad memory (as me) may want to keep the most imp ...
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  • * [[Character Sheets]] deserve their own category. * Assisting character generation/advancement is the [http://www.atlas-games.com/pdf_storage/ArM5V ...
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  • [[Category:Arm5 Character Templates]] ...core of this build, but others may be changed without unduly affecting the character. ...
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  • ...A saga typically spans many in-game years, allowing for [[player character|character]] development and growth. Ars Magica sagas can last over a century (in-game ...
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  • [[Category:Arm5 Character Templates]] ''Note that you still need to choose the character's native language, wizard's sigil, background, and name.'' ...
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  • ...concerned, a simple die is usually employed to reflect a situation where a character is relaxed. For stressful situations, a [[Stress Die|stress die]] is used. ...
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  • ...[Ability|Abilities]] that characters can acquire in childhood. Many player character [[magi]] have low Brawl scores, with a specialty in dodging, retained from ...
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  • ...mplies immunity to [[Warping]], obtained by acquiring a [[Might]] score. A character could, in theory, remain active with any amount of warping, but in practice ...at those who achieve immortality also find it difficult to change. Change (character advancement) requires external resources, generally raw vis, and is slower. ...
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  • ...y. In [[ArM5]], only [[Magus|magi]] can freely choose Arcane Abilities at character creation. [[Companion]]s and [[grog]]s must have a [[Virtue|Virtues and Fla ...
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  • [[Character sheets]] ...
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  • ...0-28) is needed for quick character generation, and much more for detailed character generation. Further, long-term character advancement would require familiarity with more of the core book. ...
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  • [[Category:Arm5 Character Templates]] ...] page 24. ''Note that you still need to choose the Native Language of the character, as well as his [[wizard's sigil]], background, two Area Lore regions, and ...
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  • == Character Creation == {{Main|Character Creation}} ...
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  • ...t]]. A given mystery cult might have more than one level of membership; a character must be initiated into each level. Such cults usually divide their teachin Mysteries tend to focus stories on the character(s) who pursue their secrets. These characters are almost always magi. [[Com ...
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  • ...ning is a method for gaining [[Experience Points]] and thereby improving a character's [[Ability|Abilities]] or [[Art | Arts]]. Training requires one-on-one in ...
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  • ...''[[Houses of Hermes: Societates]]'', pp. 31-32, "New Flaws"</ref> makes a character a member of the milites and confers both benefits and obligations. ...
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  • [[Category:Arm5 Character Templates]] ''Note that you still need to choose the character's wizard's sigil, background, and name.'' ...
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  • :Metacreator is commercial character-creation software that supports Ars Magica ([[Ars Magica Fourth Edition| Fo ;[http://personales.ya.com/anyone/ ArsPitxu]: Character creation and PDF character sheet creation software. ...
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  • ...Flaws | Flaw]] that is occasionally inconvenient, but doesn't dominate the character. Minor Flaws cost less than Major Flaws. ...
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  • The '''lab total''' is the sum of all bonuses that apply when a character performs some sort of [[laboratory]] work. Such bonuses come in form of the ...
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  • ...ed to suit the desired [[Power Level]] and advancement rate for the player-character magi. ...
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  • ...s of Hermes: Societates]], pages 72-74, gives much more depth to Hariste's character in [[Fifth Edition]] as well as explicitly indicating she was the first pri ...
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  • NOTE - common Virtues and Flaws for this character includes: Giant Blood, Large, Horrifying Appearance - Snake Legs (Major Sup ...
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  • ...s from the line of Rostam has great physical prowess.It is likely that the character will have the [[Large]] or [[Giant Blood]] virtues, as Rostam was described ...
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  • ...mythology, real life examples, and even [[RPG role-playing games]]. If a character has been used through multiple works (say, King Arthus, Merlin, or Baba Yag ...seen in the character and then should list the tropes associated with the character from all works that have included them. Almost always, for a series, rathe ...
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  • A '''Sahir''' (feminine Sahira, plural Sahirs) is a Muslim character with power over [[Jinn]]s. ...
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  • * Why are something called "[[Body Level|Body Levels]]" listed on the character sheet? What are they? * Do Virtues that affect the way a character gains experience points - Wealthy, Secondary Insight, Elementalist, and so ...
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  • ...lot of work to convert the whole book to a new edition, but to convert one character should not be too difficult (especially with the help of a computer tool su ...
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  • ...'' is a way of learning [[Ability|Abilities]] or Hermetic [[Art|Arts]]. A character must have a minimum score of two to teach an Ability and a minimum score of ...
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  • ...se Tremere]] chapter, there are no official rules explaining how a Tremere character can take this Major Hermetic Virtue (see [[House_Tremere#Fifth_Edition_Virt ...
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  • |type=Character sourcebook ...
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  • ...rules players will need to roleplay and develop an apprentice as a player character. ...ho, when he reaches his [[Gauntlet]], is approximately equal to a starting character made using the core rules. Apprentices whose tutelage differs from the stan ...
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  • ...f learning by doing. Unlike other methods of gaining experience points, a character can get exposure while spending the [[Season]] doing something else. For e ...
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  • ...cter in itself: one that outlives any individual [[Player character|player character]]. The covenant thus provides the "home base" of the characters, and advent ...r shortage of [[book]]s, [[vis]], and wealth help define the rate at which character can advance in their [[Art]]s and [[Abilities]]. ...
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  • * Why are something called "[[Body Level|Body Levels]]" listed on the character sheet? What are they? * Do Virtues that affect the way a character gains experience points - Wealthy, Secondary Insight, Elementalist, and so ...
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  • ...divulge all or most of his secrets. In addition to presenting a different character in general, this also provided another active proponent to the prohibition ...
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  • ...e is so much to read and digest. How best to approach it? Well, building a character that you will like depends on what you are looking for in the game. We sugg ...ncipally by going over the [[Virtues and Flaws]] list to better define the character, and then tailoring the wizard's magic and skills to fit. ...
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  • ...a repertory troupe. It introduced [[Personality Trait]]s, which quantify a character's personality as well has his/her physical and mental abilities. It deliber ...
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  • ...l primarily in combat. And who uses a screen anymore anyway? Or preprinted character sheets? ...
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  • ...cal Focus''' are (Major and Minor) [[Hermetic Virtue|Hermetic Virtues]]. A character may only have one Magical Focus. ...
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  • * [[Character generation]] ...
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  • '''Penetration''' is the ability of a character to overcome the [[Magic Resistance]] of a target by [[Magic|magical]] means ...
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  • ...''Divination and Augury''' is a Major [[Supernatural Virtue]] that gives a character a magical ability to interpret mystical signs to gain information. It does ...
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  • ...C]]), substitute another Ability of your choice for "Faerie Magic" on that character [[Template]]. ...
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  • In [[ArM5]], there are no hard-and-fast rules for how far a character can travel in a day. The topic of travel is covered on page 181, including ...
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  • ...nce demons personify evil, they tend to undermine any moral ambiguity in a character or story. If demons become too prevalent, Mythic Europe becomes a bleak an ...
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  • ...[[Ars Magica Third Edition|Third Edition]] of Ars Magica. It granted the character Reason Points, which could be used much like [[Confidence Point]]s.<ref>''[ ...
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  • ...clarify how the core rules are meant to work. For example, the rule that a character can delay his action in combat is given in a couple of sentences in the cor ...[fast casting]] that is more complicated, but meant to be more fair to the character whose spell is being interrupted ...
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  • | Character sourcebook |Character sourcebook ...
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  • * I personally loved Victor Filius Pralix. He was a great and interesting character and the story that revolved around him and his feud with the demon Hetep wa ...
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  • If there is a player character from one of these Houses, or if the storyguide wants to dip into them and t ...Enigma|Enigma]] is, and has been criticized as overly restricting Criamon character concepts. On the other hand, it has also been praised for providing a uniqu ...
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  • ...magi. Even if your magi live in a distant Tribunal, there are plenty of in-character reasons for them to visit the Tribunal of Thebes. ...
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  • ...a character or creature by casting spells on the environment ''around'' a character. The interaction of Magic Resistance with various kinds of indirect effect ...sistance protects against ''all'' spells and effects, including spells the character casts on himself. There is one exception: spells cast at [[Personal Range] ...
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  • ** [[Character Creation]] ...
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  • * ArM2 was the first edition to use [[season]]s for laboratory work and character advancement ([[ArM1]] used months, which were comparatively much more cumbe ...
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  • ...they usually remain only with the supernatural abilities they acquired in character generation through [[Supernatural Virtue|Supernatural Virtues]]. * [[Persona]]: Supernatural ability allowing the character to perfectly adopt and create personas, in use within [[House Tytalus]]. ...
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  • ...r removing the mystery and incoherence of the Enigma, and limiting Criamon character concepts. On the other hand, it was also exalted for providing a vision of ...
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  • ...earlier editions of the rules is less likely to resemble a starting magus character at the end of apprenticeship. ...asons magi often prefer to start their apprentices as young as possible: a character with The [[Gift]], but no formal training, might have picked up one or more ...
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  • ...irtue is presumably not intended for young magi, but rather for [[advanced character creation|advanced]] characters such [[Darius of Flambeau]]. ...
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  • The central "character" in a standard game of '''Ars Magica''' is the [[covenant]]. This is both t ...e or more grogs, although he will probably also have a companion or wizard character that will be more pivotal to the story (or, at least, to the saga as a whol ...
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  • ...s case, Mastered) spells for a starting character - well over twenty. His character concept gives him priority to efficiency in combat situations,<ref>''[[Ars ...
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  • ...agica Fifth Edition]]'', p. 48, "Shapeshifter"</ref> This Ability lets the character change shape into one or more mundane animals.<ref>''[[Ars Magica Fifth Edi ...
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  • ...guide, and is more fun if you can find two to four people to play [[player character]]s. With more than five players, you might find that the complex mechanics * [[Character Sheets|character sheets]], note paper, and pencils. ...
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  • ...rimarily with crossbows rather than longbows. Why would an [[Ars Magica]] character ever choose a crossbow in preference to the apparently-superior longbow? ...
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  • ...m outside that fail to [[Penetration|penetrate]] it, so that it may keep a character that is under such a spell from entering. ...
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  • ...uding a free PDF of the [[Fourth Edition]] rules, free starter adventures, character sheets, and other useful stuff. Check out the resources for [http://www.atl ...te. Players use the discussion forum to discuss rules questions, story and character ideas, features of the [[Mythic Europe]] setting and [[Order of Hermes]], a ...
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  • ...nal participation and reflect the reality of the conventions international character. ...
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  • ...s typically numbered 0 through 9. A zero is special: there is a chance the character will [[Botch]], and the player must roll [[Botch Die|botch dice]] to see wh ...
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  • ...gica Fifth Edition]]'', p. 62</ref>. For each point in Artes Liberales, a character is eligible to know one writing system<ref name="ArtesLiberales"></ref><ref ...
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  • ...[Order of Hermes]], as well as handouts of correspondence and pregenerated character sheets. ...
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  • There are three methods known to exist that might permit a character to enter the Magic Realm: ...
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  • Magi of hermes cover.jpg|AG0292 [[Magi of Hermes]]<br>(September)<br>Character Sourcebook Legends of Hermes cover.jpg|AG0297 [[Legends of Hermes]]<br>(June)<br>Character Sourcebook ...
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  • ...n to refer to two game concepts: a) a developmental stage of a covenant or character, and b) a period of time lasting three months. ...c Realm, which all have an attached Season. The chosen Season reflects the character's relative age, power level, maturity, and outlook. ...
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  • ...several years, and having gained enough power to reach the highest level a character can obtain, a level usually referred to as a Wizard, the player may start t ...
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  • ...us covenant with this constellation, which is perhaps a more common player-character covenant, can boost a level 40 spell, providing a +30 bonus. While these nu ...
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  • This book can provide a research agenda for an experienced character or an entire covenant. Some of the projects are quite practical and would b ...
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  • ...loyed as NPC protagonists in mystery and conspiracy stories, when a player character joins one part of their time and energies are directed away from the covena ...
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  • ...ovenant of Transylvania are stated in the Light of Andorra saga, with each character being presented at different ages. Some magical items too. ...
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  • ...nfernal. It includes information on devils and demons as well as infernal character, including powers, tainted versions of non-infernal powers, and some tradit ...
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  • ...idence]] when the character's specific Passion was aroused. For example, a character with a Passion for Honor would gain benefits when attempting to exercise or ====Character Creation==== ...
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  • ...venants offers some content of general interest to the individual magus or character. ...
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  • Several new [[Virtues and Flaws]] are presented, suitable for any magus at character generation. These include beauty-related V&F (as well as the [[Muse]] virtu ...s on the [[Berklist]] focused on flame-wars regarding the portrayal of the character of [[Flambeau the Founder]], and in general dislike for the level of detail ...
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  • ...away when the ward has to make a Penetration roll. This constitutes an in-character argument why wards should not have to penetrate; ...
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  • * "Alternate rules for Faerie character creation" ...
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  • ...f the rules have received some revision. Just about every line or box on a character sheet has been affected by the changes, and probably every page of ArM5 rul ===Character Creation=== ...
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  • Writing books has (in [[ArM5]]) stricter requirements than reading them: the character must have a minimum score of 5 in an [[Art]], or 2 in an [[Ability]], to wr .... Note that it is impossible for another reader to read the book while the character is using it, even if he is using another element of it. In-game, the book i ...
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  • ...Wildstender; Fisher; Craftsperson. This is followed by rules for "advanced character creation" beyond templates, Shamanic Powers, and Playing a Spirit Master: H ...
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  • |type = Character sourcebook ...
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  • ...and [[enchanted item]]s, discussion of [[products]] as they were released, character concepts, and story seeds or even complete stories. ...
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  • ...slowly scale with Might, so it is easier to estimate the power level of a character made with these rules than with the other Realms of Power books where the s ...
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  • ...d runs little risk of accidents. Sometimes, though, the project is of such character that the magus has to push past the limits of his knowledge. This is a dang ...
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  • ...is total in one Season. Point totals above three don’t reset to three; the character keeps the higher total. NPCs are always assumed to have three points, unles ...ws that makes sense, as long as the troupe agrees it is not abusive. Every character should still get a Social Status. Magi still must take the Hermetic Magus s ...
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  • ...ly Love'' by [[Danielle Nichols]] starting at page 6 is presented as an in character open letter to the magi of the [[Greater Alps Tribunal]] listing one set of ...orkshire Dales in the [[Stonehenge Tribunal]]. The description is told in character by one James of [[House Jerbiton|Jerbiton]]. ...
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  • ...If you're looking to say something in Latin, chances are it's a name for a character or a covenant or something like that, for which a little summary of Latin g ...
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  • Verditius Magic is gained as the Free Virtue of [[House Verditius]] in character generation. As such, it is a [[Minor Virtue|Minor]] [[Hermetic Virtue]], an ...
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  • ...arm-house-rules/ House Rules at the Iron-Bound Tome]: Clarifications for [[character generation]] and [[Magic Resistance]], changes to several [[laboratory]] ru ...is total in one Season. Point totals above three don’t reset to three; the character keeps the higher total. NPCs are always assumed to have three points, unles ...
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  • |type=Character sourcebook ...
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  • ...this adventure for looser play, but thought should be given for making the character's encounters have more impact on the plot. It would still be somewhat heavy A player character receives an unexpected inheritance - a small estate, built on Roman ruins. ...
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  • <td valign="top">XX</td><td valign="top">My current character/interest is in this House.</td> ...
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  • Why? Because people only play one magus-type character (in general), and very, very few people want to play pure generalists. If y ...
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  • Why? Because people only play one magus-type character (in general), and very, very few people want to play pure generalists. If y ...
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  • New virtues and flaws accessible at character generation are presented. These include [[Spell Binding]] (p. 27-29), [[Per ...
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  • ...tbeast developed by faeries, but otherwise can be created as a normal ArM5 character if needed. ...numerous irrelevant tangents questioning the integrity of society and the character of historic figures. Many of these were editorial impositions, not the inte ...
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